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Resonance Attacks - Version 12 vs Version 13
Oct 23, 2026, 12:13 AM
Extended the English legacy-hero video check for the three Resonance names through October 20, 2026
Oct 27, 2026, 08:51 PM
Add named Resonance effect reference.
11Resonance Attacks are the signature finishers of Final Fantasy Resonance: vision-specific ultimates that cap the Extra Phase after a sweeping stagger. The game takes its title from them, and the producer said the word resonance runs through the story as much as the battle system.2233Trigger Conditions4455A Resonance becomes available only after a sweeping stagger, the state reached when every enemy on the field has been staggered. At the end of the resulting Extra Phase, one character can unleash the Resonance of their equipped Vision. Square Enix restated that chain in English on September 3, 2026, naming the Resonance a Vision-specific special move unleashed at the end of the Extra Phase when a Sweeping Stagger occurs. Only one Resonance can be used per sweeping stagger, so choosing which character fires is part of the strategy. There is no resource cost: once the conditions are met, the move is free. And because the trigger is tied to staggering rather than to a meter that charges over time, how often Resonances fire depends on how well the party engineers sweeping staggers.6677A Resonance is easy to confuse with a Limit Burst, and the two are separate systems. A Limit Burst belongs to the party member and spends a personal gauge that fills by staggering enemies or by taking damage. A Resonance belongs to the equipped Vision, costs nothing, and unlocks only from a sweeping stagger. A character can hold a full limit gauge and still have no Resonance available, and the reverse is equally possible.8899Effects and Variety10101111Resonances are not all about damage. Forms include heavy single-target hits, attacks that strike every enemy, buffs, and heals. Leah's Resonance, Healing Wind, restores the whole party. In preview builds it could still be fired even when the enemies fell before the Extra Phase played out, which made it a dependable way to top off HP and conserve healing items between fights.121213131414In preview builds, the combination of extra actions and the Resonance payoff made staggering valuable in routine fights and boss battles alike, since a well-timed Resonance can swing a fight or refill the party at no cost.15151616Presentation17171818Every Resonance comes with a cinematic sequence unique to its vision. For the legacy Final Fantasy heroes, the sequences use the characters' 3D models, with CG assets from the original mobile game reworked for this release, and the battle jumps from the pixel-art field into full 3D for the duration of the move.19192020In preview builds, the Resonances of Warrior of Light, Terra, and Cloud were shown, along with a backdrop switch that plays when a Resonance fires. Japanese preview coverage names them Crystal Braver, Lotus Riot Sword, and Climhazzard respectively. Official English names for the three have still not been published as of October 23, 2026: they appear in no English text Square Enix has published for this game, including the descriptions of its English Vision videos through September 25, 2026 and of the English legacy-hero videos from its Asian channel through October 20, 2026, the English text of the official site, and the English demo materials. Cloud's Climhazzard runs as a rapid series of slashes cutting between 3D footage and pixel art.21212222The Name23232424The producer said resonance was chosen as the title because it works as a keyword on every level: the party grows stronger by resonating with the crystallized visions of heroes, the ultimate technique carries the name inside the battle system, and the word returns around the game's ending.25252626The Confirmed Trigger27272828Square Enix stated the trigger plainly on July 16, 2026: staggering all enemies in one turn allows you to trigger a Resonance with a Vision and perform an exceptionally devastating attack.29293030That sets the whole turn as the unit of play rather than a single character's action. Clearing a full enemy line's stagger gauges inside one round means spreading weakness coverage across the party, which is why several announced Visions are described specifically as good at staggering: Bartz staggers foes with relative ease using a magic-imbued sword, whose elements Square Enix has described in three different ways (the July 2026 English release gives fire and ice, and his own page records all three readings without picking between them), and Tidus hastes the party first, then staggers with wind and water attacks. Aileen's defense reduction and an esper's board-wide finisher push in the same direction.31313232The Visions named in August 2026 lean the same way, which keeps the sweeping stagger reachable as the roster grows. Firion excels at staggering with wind, lightning and light physical attacks; Lightning excels at staggering and gains abilities that strengthen that power further; and Clive staggers enemies while dealing massive damage with fire and wind physical attacks. Vaan adds a different angle, working in fire and earth physical attacks with a chance effect on the turn order when he breaks an enemy.33+34+Resonance effect reference35+36+Compare named moves by their damage, recovery and support effects below. The trigger rules above remain separate from an individual move's effect.37+38+MoveEffectAetherial WindWind magic damage to all enemies and remove their buffs.AgonyDark magic damage to all enemies and inflict Poison and Blind.Alluvial UndertowWater physical damage to one enemy.Angelic EmbraceRestore HP, remove debuffs, and cure all status ailments other than KO for all allies.Armiger UnleashedPhysical damage to all enemies.AscensionLightning physical damage to one enemy. Has a high critical hit rate.Blasting ZoneFire physical damage to all enemies.Blitz AceWater physical damage to one enemy. The last hit targets all enemies.Climax EdgeWind magic damage to one enemy.Colossal Shantotto IIDark magic damage to one enemy and fill LB gauge by 20%.Crystal BraverPhysical damage to all enemies, cast Regen on self, and increase own defense and spirit for 3 turns.Errand's EndFire magic damage to one enemy.Fatal ImpactEarth physical damage to one enemy.Healing WindHeal all allies and cast Regen on them. Heal effect can exceed max HP.Hibernal FuryIce magic damage to random enemies 5 times.Job Change AttackNon-elemental magic damage to all enemies. Increase power of Blade Torrent by 20% until battle ends.Knight of DualityLight physical damage to all enemies. Activate a barrier on all allies that reduces damage taken by 50% once.Resolute BastionRestore HP and increase physical and magic defense for all allies.Spellblade-Dual Wield-Rapid FirePhysical damage to one enemy.Towering RampartActivate a barrier on all allies that reduces damage taken by 70% once.True Ifrit-PrimedEikon skill: Fire physical damage to one enemy.True PyroclasmFire physical damage to all enemies. Guaranteed to steal from affected targets.WeaponsmasterLight physical damage to one enemy and fill LB gauge by 20%.ZantetsukenLightning physical damage to all enemies with a 40% chance of Instant Death.