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Equipment - Version 2 vs Version 3
Oct 27, 2026, 07:59 PM
Add navigation to the weapon, armor, and accessory references.
Oct 27, 2026, 09:04 PM
Added equipment acquisition guide navigation
11Equipment changes a character's stats through one weapon, one armor piece, and two accessories. Weapons have character-specific restrictions. Light armor is shared across the party, while other armor types have their own compatibility restrictions.2233Weapon and armor types4455Weapon families are greatswords, katanas, bows, hammers, grimoires, whips, guns, and rods. Armor is divided into light armor, heavy armor, and robes. Check the equipment screen for compatible pieces before comparing their bonuses.6677Chapter 1 equipment8899These are early equipment choices available within the Chapter 1 route covered by the free demo. The values below are equipment bonuses, not a character's final stats.10101111EquipmentBonusesAcquisitionFlambergePhysical Attack +41; Magic Attack +19; HP +140Dream of an Idealist rewardIwakirimaruPhysical Attack +37; Magic Attack +27; MP +20The Weight of Mercy rewardClaymorePhysical Attack +39; Magic Attack +18Grandport Harbor: 1,400 GilCrescent BowPhysical Attack +33; Magic Attack +27; Sanctity +20Grandport Harbor: 1,600 GilSurcoatPhysical Defense +42; Magic Defense +36; HP +80Grandport Harbor: 980 GilSpirit VeilPhysical Defense +32; Magic Defense +46; Sanctity +13Grandport Harbor: 750 Gil1212Rain can use Flamberge and Claymore. Iwakirimaru is for Lasswell, while Fina uses Crescent Bow. Surcoat is light armor; Spirit Veil is a robe.13131414Accessory choices15151616The two accessory slots let a character combine stat bonuses with protection against a specific ailment.17171818AccessoryBenefitEarly acquisitionEarrings of HealthHP +70Starting equipment for Rain and LasswellMage's GlassesMP +15Grandshelt: 800 GilMonk's Prayer BeadsCharm preventionGrandport Harbor: 1,500 Gil1919A second route to Monk's Prayer Beads is a chest on the second floor of Siren's Tower, reached by descending from the third floor. This gives the party a way to obtain the accessory without buying it.20202121For character loadouts beyond equipment, see Abilities and Mastery.22222323Equipment catalogues24242525Browse the equipment references below for listed attributes and effects. The Chapter 1 examples above remain useful early choices.262627-ReferenceWhat it coversWeaponsWeapons grouped by type, with attack attributes and effects.ArmorLight armor, heavy armor and robes, with defensive attributes and effects.AccessoriesAccessory attributes and effects.27+ReferenceWhat it coversWeaponsWeapons grouped by type, with attack attributes and effects.ArmorLight armor, heavy armor and robes, with defensive attributes and effects.AccessoriesAccessory attributes and effects.28+Equipment acquisition29+30+Use the acquisition guides for merchant locations and prices, chest routes, quest rewards and other listed sources.31+32+GuideCoverageWeapon AcquisitionWeapon purchases, starting gear, forging and exploration.Armor AcquisitionArmor purchases, starting gear and exploration.Accessory AcquisitionAccessory purchases, quest rewards and enemy acquisitions.