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Early Chapter Walkthrough - Version 2 vs Version 3
Oct 24, 2026, 08:19 PM
Removed links that pointed the lightning element at the Lightning character page
Oct 27, 2026, 08:40 PM
Linked the complete main-story route
11This route covers the first three chapters of Final Fantasy Resonance. It follows the main objectives and highlights preparations that matter before the next dungeon.2233Chapter 14455Clear the Earth Shrine, return through Mitra, and head to Grandshelt. After the castle sequence, travel through Kol and Felicitas to Kolobos Ruins. The Hunger has two phases, so keep MP and healing items for the second fight. Continue to Grandport and climb Siren Tower before taking the ship onward.6677Collect Warrior of Light near Kol, Terra near Felicitas, and Cloud near Grandport as optional detours. After recruiting Siren, visit the Moogle of Light in Grandport to begin Vision Awakening. Finish nearby side quests before sailing if you want their early equipment and magicite rewards.8899Chapter 210101111In Dilmagia, follow the marked conversations and Lid's shipyard objective. The route continues through Mt. Thunderclap, the Dwarven Forge, and Mobliz Shipyard. Save before the shipyard's timed section: its countdown continues during battles. Restore the central elevators with lever 16 and avoid unnecessary Guardian encounters.12121313After the shipyard battles, complete the Mechabo repair objectives and proceed to the Wind Shrine. Return to Dilmagia when the shrine sequence is finished. Ramuh waits on the optional route through Mt. Thunderclap's back entrance; this detour can be revisited.14141515Chapter 316161717Start with the marked conversations in Olderion, then find Nichol and follow the Cave of Waters objective. Save before returning to the Old Town sequence: the party changes temporarily, leaving Rain, Fina, and Lid available for the coming battle. Prepare lightning attacks for the Water Dragon.18181919Travel toward Lake Dorr through the Cave of Waters. The Leviathan encounter begins on arrival; destroy its supporting orbs and check their separate weaknesses. Continue through Waterfall Way and Warden's Cape to the Water Shrine. Its route uses water-level switches and movable boxes. Return to Olderion for the ship to Zoldaad.20+21+For the connected route through all eight chapters, including the later story objectives and final dungeon, see Main Story Walkthrough.