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Boss Fight Quick Guide - Version 1 vs Version 2
Oct 27, 2026, 08:52 PM
Added boss preparation tables, elemental counters and dangerous attack responses
Oct 27, 2026, 09:09 PM
Improved boss table readability while preserving encounter details
11Use the encounter tables to prepare elements, recovery and defensive equipment before entering a boss fight. The story table covers Chapters 1-4; it is not a catalogue of every later story boss. Levels and HP identify the listed encounters, including the two forms of The Hunger.2233For the route between encounters, see Early Chapter Walkthrough.4455Story encounters667-BossChapterLevelHPWeaknessPreparation and responseBelmodar142,000FireUse Rain's Fire and Lasswell's Dawn Frost to stagger it. Preserve MP and heal when a character is in danger.Hell's Rider164,000Ice, LightRemove the Dark Skeletons and aim for a sweeping stagger. Tronn's Hibernal Fury exploits the boss's Ice weakness.The Hunger19 / 102,500 / 7,000Ice, then LightKeep resources for the second form. Kill its two Enhanced Wraith Soldiers with Light attacks before concentrating on the boss.Siren11120,000LightningProtect Rain and the healer from Charm with Monk's Prayer Beads. Keep Fina available to heal while the attackers exploit Lightning.Liquid Thunder21310,000EarthAfter Charging Electricity, guard or stagger it before its next action. Cape of the Raiju halves Lightning damage to its wearer.Mom Bomb21421,000WaterWatch for the self-destruct warning around half HP and guard against the explosion. Four Bombs appear afterward.Epimetheus2163,645LightningThe shipyard countdown continues during this fight. Finish promptly and save resources for Adrastea immediately afterward.Adrastea21625,000Water, LightningClear Blind from physical attackers. Physical Counter can punish its physical attacks; Cloud supplies Lightning damage and Ascension.Aether21834,000IceKill summoned minions before they accumulate. An exclamation mark on its coming action warns of Heavenly Wind; guard the party.Wave Lopros32021,000IceKill Snappers before the boss eats them and gains a buff. Azure Snappers are weak to Lightning and Land Snappers to Wind.Water Dragon32124,000LightningThe restricted Old Town lineup has three members. Expect two attacks per turn and both damage types; keep Fina ready to heal between summons.Leviathan32340,000LightningDestroy the supporting orbs to weaken the boss. Check each new orb separately because their weaknesses differ. Shell can reduce magical damage.Alluvion32648,000LightningDestroy Prism Cores to weaken its special attack. The Divine Signet inflicts Berserk and Charm; a provoking tank can equip Calm Armlet and Monk's Prayer Beads.Ignis42756,000WaterThe first two factory encounters are scripted losses. Prepare Water attacks for the winnable fight and protect a covering tank against Fire.Emperor of Zoldaad43052,000WaterDefeat the supporting soldiers first to reduce incoming attacks. Prepare protection against status ailments.Lazarov43045,000EarthPrioritize the experiments. Bring Light and Fire for The Hunger v5, Water for Test Subject No. 9, and Wind for No. 999.7+EncounterBattle preparation and responseBelmodarChapter 1; level 4; HP 2,000Weakness: FireUse Rain's Fire and Lasswell's Dawn Frost to stagger it. Preserve MP and heal when a character is in danger.Hell's RiderChapter 1; level 6; HP 4,000Weakness: Ice, LightRemove the Dark Skeletons and aim for a sweeping stagger. Tronn's Hibernal Fury exploits the boss's Ice weakness.The HungerChapter 1; level 9 / 10; HP 2,500 / 7,000Weakness: Ice, then LightKeep resources for the second form. Kill its two Enhanced Wraith Soldiers with Light attacks before concentrating on the boss.SirenChapter 1; level 11; HP 20,000Weakness: LightningProtect Rain and the healer from Charm with Monk's Prayer Beads. Keep Fina available to heal while the attackers exploit Lightning.Liquid ThunderChapter 2; level 13; HP 10,000Weakness: EarthAfter Charging Electricity, guard or stagger it before its next action. Cape of the Raiju halves Lightning damage to its wearer.Mom BombChapter 2; level 14; HP 21,000Weakness: WaterWatch for the self-destruct warning around half HP and guard against the explosion. Four Bombs appear afterward.EpimetheusChapter 2; level 16; HP 3,645Weakness: LightningThe shipyard countdown continues during this fight. Finish promptly and save resources for Adrastea immediately afterward.AdrasteaChapter 2; level 16; HP 25,000Weakness: Water, LightningClear Blind from physical attackers. Physical Counter can punish its physical attacks; Cloud supplies Lightning damage and Ascension.AetherChapter 2; level 18; HP 34,000Weakness: IceKill summoned minions before they accumulate. An exclamation mark on its coming action warns of Heavenly Wind; guard the party.Wave LoprosChapter 3; level 20; HP 21,000Weakness: IceKill Snappers before the boss eats them and gains a buff. Azure Snappers are weak to Lightning and Land Snappers to Wind.Water DragonChapter 3; level 21; HP 24,000Weakness: LightningThe restricted Old Town lineup has three members. Expect two attacks per turn and both damage types; keep Fina ready to heal between summons.LeviathanChapter 3; level 23; HP 40,000Weakness: LightningDestroy the supporting orbs to weaken the boss. Check each new orb separately because their weaknesses differ. Shell can reduce magical damage.AlluvionChapter 3; level 26; HP 48,000Weakness: LightningDestroy Prism Cores to weaken its special attack. The Divine Signet inflicts Berserk and Charm; a provoking tank can equip Calm Armlet and Monk's Prayer Beads.IgnisChapter 4; level 27; HP 56,000Weakness: WaterThe first two factory encounters are scripted losses. Prepare Water attacks for the winnable fight and protect a covering tank against Fire.Emperor of ZoldaadChapter 4; level 30; HP 52,000Weakness: WaterDefeat the supporting soldiers first to reduce incoming attacks. Prepare protection against status ailments.LazarovChapter 4; level 30; HP 45,000Weakness: EarthPrioritize the experiments. Bring Light and Fire for The Hunger v5, Water for Test Subject No. 9, and Wind for No. 999.88A weakness is an attack element. It does not mean every skill of that element is available to every character. Match the equipped Vision and damage type to the character, and keep enough MP for healing after the stagger window.991010Selected optional encounters111112-EnemyChapterLevelHPLocationBattle approachAntlion12020,000Desert southwest of KolWater magic avoids its physical counters. Protect and Debrave help reduce incoming physical damage.Marauder11530,000Marauder CaveUse Wind damage, including Siren's Lunatic Voice. Reduce physical damage and preserve Fina's MP for healing.Gilgamesh1116,000Siren's TowerThis first encounter ends with him stealing the Genji Gloves and fleeing. Avoid spending the resources needed for the rest of the tower.Ramuh22024,000Mt. ThunderclapUse Earth attacks and Shell. Cape of the Raiju protects its wearer from Lightning; the optional fight can wait until the party is stronger.Shoggoth22545,500Shoggoth CaveBring magical damage, ailment recovery and protection against magic.Guardian22510,000Mobliz ShipyardAvoid optional fights during the timed escape. If fighting one, use Lightning attacks.Rukh32646,800Rukh CaveUse Wind damage from Siren or Zidane. Shell helps a tank survive magical attacks.Mindflayer32852,000Mindflayer CavePrepare equipment protection against Paralysis, Poison, Silence and Blind. Remove the Mind Elementals and reduce incoming magic damage.Gogmagog43478,000Gogmagog CaveDraw attacks with a durable physical tank. Protect and Debrave reduce damage; Y'shtola supplies Wind attacks and healing.Pyroviper43789,700Pyroviper CaveProtect the tank against Fire and use Water damage. Keep a healer available if Multi-Cover concentrates damage on one character.Titan43065,000Sealing Stone west of KolObtain the Gaia Hammer from the Colosseum first. Draw attacks toward a tank and reduce physical damage.Sephiroth545250,000Whirlpool HollowPrepare physical damage, several elements and strong healing. The phase mechanics require different responses.12+EncounterBattle preparation and responseAntlionChapter 1; level 20; HP 20,000Location: Desert southwest of KolWater magic avoids its physical counters. Protect and Debrave help reduce incoming physical damage.MarauderChapter 1; level 15; HP 30,000Location: Marauder CaveUse Wind damage, including Siren's Lunatic Voice. Reduce physical damage and preserve Fina's MP for healing.GilgameshChapter 1; level 11; HP 6,000Location: Siren's TowerThis first encounter ends with him stealing the Genji Gloves and fleeing. Avoid spending the resources needed for the rest of the tower.RamuhChapter 2; level 20; HP 24,000Location: Mt. ThunderclapUse Earth attacks and Shell. Cape of the Raiju protects its wearer from Lightning; the optional fight can wait until the party is stronger.ShoggothChapter 2; level 25; HP 45,500Location: Shoggoth CaveBring magical damage, ailment recovery and protection against magic.GuardianChapter 2; level 25; HP 10,000Location: Mobliz ShipyardAvoid optional fights during the timed escape. If fighting one, use Lightning attacks.RukhChapter 3; level 26; HP 46,800Location: Rukh CaveUse Wind damage from Siren or Zidane. Shell helps a tank survive magical attacks.MindflayerChapter 3; level 28; HP 52,000Location: Mindflayer CavePrepare equipment protection against Paralysis, Poison, Silence and Blind. Remove the Mind Elementals and reduce incoming magic damage.GogmagogChapter 4; level 34; HP 78,000Location: Gogmagog CaveDraw attacks with a durable physical tank. Protect and Debrave reduce damage; Y'shtola supplies Wind attacks and healing.PyroviperChapter 4; level 37; HP 89,700Location: Pyroviper CaveProtect the tank against Fire and use Water damage. Keep a healer available if Multi-Cover concentrates damage on one character.TitanChapter 4; level 30; HP 65,000Location: Sealing Stone west of KolObtain the Gaia Hammer from the Colosseum first. Draw attacks toward a tank and reduce physical damage.SephirothChapter 5; level 45; HP 250,000Location: Whirlpool HollowPrepare physical damage, several elements and strong healing. The phase mechanics require different responses.1313The three-phase Whirlpool Hollow fight is covered in Sephiroth.14141515Quest encounters161617-EnemyQuestLevelHPLocationBattle approachPoison FloraDream of an Idealist71,200Overworld east of KolUse Fire and watch the poisoned characters' HP. The encounter appears after the Earth Shrine banner is returned to Scott.Imposter SoldierThe Weight of Mercy101,600Kolobos RuinsUse Ice and remove Paralysis or Blind when they prevent the party from acting effectively.Blood DragonMedicinal Mission2810,800OverworldAn optional way to obtain a medicine ingredient. Prepare Fire damage and healing.17+EncounterBattle preparation and responsePoison FloraQuest: Dream of an IdealistLevel 7; HP 1,200Location: Overworld east of KolUse Fire and watch the poisoned characters' HP. The encounter appears after the Earth Shrine banner is returned to Scott.Imposter SoldierQuest: The Weight of MercyLevel 10; HP 1,600Location: Kolobos RuinsUse Ice and remove Paralysis or Blind when they prevent the party from acting effectively.Blood DragonQuest: Medicinal MissionLevel 28; HP 10,800Location: OverworldAn optional way to obtain a medicine ingredient. Prepare Fire damage and healing.1818For Ancient equipment guardian trials, see Twelve Legendary Arms.19192020Item-feeding pots and evasive farming enemies work differently; see Rare Enemy and Magic Pot Guide.