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Active Skills
October 27, 2026 at 08:51 PM
Add the active skills effect reference.
Compare attack, healing and status skills by their effects and MP costs. See Abilities and Mastery for learning and equipping abilities. MP spent in battle is separate from the AP capacity used for an ability loadout.
A dash in the MP column means no MP amount is listed; it does not mean zero. A value of 0 is shown explicitly.
Skill | MP | Effect |
|---|---|---|
Absolving Hailstorm | 80 | Ice physical damage to all enemies. |
Aero | 5 | Black magic: Wind magic damage. |
Aero Blade | 5 | Spellblade: Wind physical damage to one enemy. |
Aero II of the Seventh Dawn | 17 | White magic: Wind magic damage to one enemy. Cannot be multicasted. |
Aero III of the Seventh Dawn | 45 | White magic: Wind magic damage to all enemies. |
Aero Knife | 5 | Spellblade: Wind physical damage to one enemy. |
Aero of the Seventh Dawn | 5 | White magic: Wind magic damage to one enemy. Cannot be multicasted. |
Aero Surge | 5 | Spellblade: Wind physical damage to one enemy. |
Aeroga | 44 | Black magic: Wind magic damage. |
Aeroga Blade | 44 | Spellblade: Wind physical damage to one enemy. |
Aeroga Knife | 44 | Spellblade: Wind physical damage to one enemy. |
Aeroga Surge | 44 | Spellblade: Wind physical damage to one enemy. |
Aerora | 15 | Black magic: Wind magic damage. |
Aerora Blade | 15 | Spellblade: Wind physical damage to one enemy. |
Aerora Knife | 15 | Spellblade: Wind physical damage to one enemy. |
Aerora Surge | 15 | Spellblade: Wind physical damage to one enemy. |
Allure | 15 | Chance to inflict Charm on all enemies. |
Aqua Blast | 50 | Water magic damage to one enemy and decrease their speed. |
Aquatic Pulse | 30 | Water magic damage to all enemies. |
Aquatic Synergy | 38 | Water physical damage to one enemy. Damage increases by 10% for each consecutive use. |
Arise | 75 | White magic: Revive a KO'd ally with full HP. |
Banish | 10 | White magic: Light magic damage. Power scales with sanctity. |
Banish Blade | 5 | Spellblade: Light physical damage to one enemy. |
Banishga | 44 | White magic: Light magic damage. Power scales with sanctity. |
Banishga Blade | 44 | Spellblade: Light physical damage to one enemy. |
Banishing Raid | 78 | Fire physical damage to all enemies. Damage increases as the number of targets decreases. |
Banishra | 10 | White magic: Light magic damage. Power scales with sanctity. |
Banishra Blade | 15 | Spellblade: Light physical damage to one enemy. |
Barrage | 20 | Battle skill: damage to random enemies 4 times. Guaranteed to hit. |
Bio | 10 | Black magic: non-elemental magic damage and inflict Poison. |
Blade Dance | 20 | Battle skill: damage to one enemy 4 times. |
Blade Torrent | 41 | Wind magic damage to one enemy. |
Bladeblitz | 0 | Battle skill: damage to all enemies at once. |
Blighted Gloom | 75 | Dark magic damage to all enemies and decrease their magic defense. |
Blind | 5 | Black magic: Inflict Blind on an enemy. |
Blind Knife | 10 | Spellblade: physical damage to one enemy and inflict Blind. |
Blitzstrahl | 35 | Lightning physical damage to one enemy. Stagger power scales with luck level. Luck level reduced by 3 after use. |
Blizzaga | 44 | Black magic: Ice magic damage. |
Blizzaga Surge | 44 | Spellblade: Ice physical damage to one enemy. |
Blizzara | 15 | Black magic: Ice magic damage. |
Blizzara Surge | 15 | Spellblade: Ice physical damage to one enemy. |
Blizzard | 5 | Black magic: Ice magic damage. |
Blizzard II of the Seventh Dawn | 17 | Black magic: Ice magic damage to one enemy. Cannot be multicasted. |
Blizzard III of the Seventh Dawn | 45 | Black magic: Ice magic damage to all enemies. |
Blizzard of the Seventh Dawn | 5 | Black magic: Ice magic damage to one enemy. Cannot be multicasted. |
Blizzard Surge | 5 | Spellblade: Ice physical damage to one enemy. |
Boundless Void | 28 | Non-elemental physical damage to one enemy and inflict Paralysis. |
Braver | 18 | Lightning physical damage to one enemy. Has a high critical hit rate. |
Chakra | 0 | Restore own HP by a small amount and cure status ailments. |
Confuse | 6 | Black magic: Inflict Confuse on an enemy. |
Cross-Slash | 42 | Physical damage to one enemy. Damage increases by 25% if target is staggered. |
Crushing Blade | 18 | Wind physical damage to one enemy. Target is more easily staggered for 2 turns. |
Crust Driver | 20 | Earth physical damage to one enemy. Inflict Deprotect on target for 3 turns if attack staggers them. |
Cura | 18 | White magic: Restore a moderate amount of HP. |
Curaga | 50 | White magic: Restore a large amount of HP. |
Cure | 10 | White magic: Restore a small amount of HP. |
Cure II of the Seventh Dawn | 18 | White magic: Restore a moderate amount of HP for an ally. Cannot be multicasted. |
Cure III of the Seventh Dawn | 45 | White magic: Restore a large amount of HP for all allies. |
Cure of the Seventh Dawn | 6 | White magic: Restore a small amount of HP for an ally. Cannot be multicasted. |
D Sword Breaker | 10 | Earth physical damage to one enemy with a chance to inflict Defaith. |
Dark | 5 | Black magic: Dark magic damage. |
Dark Blade | 5 | Spellblade: Dark physical damage to one enemy. |
Dark Pain | 5 | Dark magic damage to one enemy. Restore HP and MP upon KO. |
Dark Surge | 5 | Spellblade: Dark physical damage to one enemy. |
Darkga | 44 | Black magic: Dark magic damage. |
Darkga Blade | 44 | Spellblade: Dark physical damage to one enemy. |
Darkga Surge | 44 | Spellblade: Dark physical damage to one enemy. |
Darkness | 0 | Battle skill: Consume HP to deal physical damage to all enemies. |
Darkra | 15 | Black magic: Dark magic damage. |
Darkra Blade | 15 | Spellblade: Dark physical damage to one enemy. |
Darkra Surge | 15 | Spellblade: Dark physical damage to one enemy. |
Dawn Frost | 5 | Ice physical damage to one enemy. |
Death | 20 | Black magic: Instantly KO an enemy. |
Deathblow | 0 | Battle skill: Guarantee a critical if attack lands, but with a low hit chance. |
Debrave | 6 | Black magic: Decrease physical attack of an enemy. |
Demolisher Rush | 50 | Can only be used when luck level is 8 or higher. Deal Wind physical damage to all enemies. Luck level reduced by 5 after use. |
Deprotect | 6 | Black magic: Decrease physical defense of an enemy. |
Deshell | 6 | Black magic: Decrease magic defense of an enemy. |
Disorder | 60 | Fire magic damage to all enemies. Has a 15% chance of missing. |
Dispel | 12 | White magic: Remove buffs from an enemy. |
Distress | 29 | Inflict a random status ailment or debuff on each enemy. |
Drain | 12 | Black magic: Drain HP from an enemy. |
Drain Knife | 10 | Spellblade: physical damage to one enemy and drain HP from them. |
Dystopia | 33 | Dark magic damage to all enemies. Damage increases by 10% for each consecutive use. |
Energy Rain | 48 | Water physical damage to all enemies. |
Esuna | 10 | White magic: Cure all status ailments other than KO. |
Esunaga | 25 | White magic: Cure all status ailments other than KO for all allies. |
Fated Circle | 52 | Fire physical damage to all enemies. Damage increases by 10% for each consecutive use. |
Fira | 15 | Black magic: Fire magic damage. |
Fira Slam | 15 | Spellblade: Fire physical damage to one enemy. |
Fira Surge | 15 | Spellblade: Fire physical damage to one enemy. |
Firaga | 44 | Black magic: Fire magic damage. |
Firaga Slam | 44 | Spellblade: Fire physical damage to one enemy. |
Firaga Surge | 44 | Spellblade: Fire physical damage to one enemy. |
Fire | 5 | Black magic: Fire magic damage. |
Fire Slam | 5 | Spellblade: Fire physical damage to one enemy. |
Fire Surge | 5 | Spellblade: Fire physical damage to one enemy. |
First Aid | 0 | Restore a small amount of HP for an ally. |
Flame Sword | 15 | Fire physical damage to one enemy. Damage increases by 50% if target is staggered. |
Flare | 63 | Black magic: non-elemental magic damage to one enemy. |
Flare Blade | 63 | Spellblade: physical damage to one enemy. |
Foul of the Seventh Dawn | 50 | Black magic: non-elemental magic damage to one enemy. |
Free Energy | 15 | Water magic damage to one enemy. Damage increases by 50% if target is staggered. |
Free Energy+ | 44 | Water magic damage to one enemy. Damage increases by 50% if target is staggered. |
Froststrike | 5 | Spellblade: Ice physical damage to one enemy. |
Froststrike II | 15 | Spellblade: Ice physical damage to one enemy. |
Froststrike III | 44 | Spellblade: Ice physical damage to one enemy. |
Fulminating Strike | 10 | Light physical damage to one enemy. Increase stagger power by 50% for 3 turns. |
Fulminating Strike+ | 58 | Light physical damage to one enemy. Increase stagger power by 50% for 3 turns. |
Skill | MP | Effect |
|---|---|---|
Gale Strike | 5 | Wind physical damage to one enemy. Damage increased upon dealing a critical hit. Luck level raised by 1 after use. |
Gamble Shot | 18 | Physical damage with a guaranteed critical hit. Hit chance scales with luck level. Luck level raised by 5 on hit. |
Gentleman's Gambit | 21 | Can only be used when luck level is 5 or higher. Place self after all female party members, but damage dealt increases the more female party members there are. Luck level reduced by 5 after use. |
Gil Toss | 0 | Throw gil to deal physical damage to all enemies. |
Glücksschmied | - | Physical damage to one enemy. Damage scales with luck level. Luck level resets after use. |
Graviga | 50 | Black magic: Reduce the current HP of all enemies by a set percentage. |
Gravity | 25 | Black magic: Reduce the current HP of an enemy by a set percentage. |
Heatwave | 48 | Eikon skill: Fire physical damage to all enemies. |
Hi Regen | 40 | Gradually restore HP for all allies. |
Ice Splitter | 17 | Ice physical damage to one enemy. |
Jump | 0 | Battle skill: Leap into the air and land next turn, dealing physical damage. |
Lance | - | Battle skill: non-elemental magic damage and drain HP and MP. |
Lightning Strike | 16 | Lightning physical damage to one enemy and inflict Paralysis. |
Luminant Cannon | 74 | Light magic damage to all enemies. Power scales with sanctity. |
Luminant Glim | 32 | Light magic damage to all enemies. Power scales with sanctity. |
Magicide | - | Remove buffs from an enemy. |
Manaward | 35 | White magic: Restore HP for all allies and increase their magic defense for 2 turns. |
Mantle Driver | 37 | Earth physical damage to one enemy. Inflict Deshell on target for 3 turns if attack staggers them. |
Mecha Behemoth | 30 | Mechabo skill: physical damage to all enemies. |
Mecha Fat Chocobo | 30 | Mechabo skill: Earth physical damage to all enemies. |
Mechabo Kick | 5 | Mechabo skill: Earth physical damage to one enemy. |
Mechabo Tackle | 12 | Mechabo skill: Earth physical damage to one enemy. Damage scales with total number of successful escapes from battle. |
Mechamog Scan | 55 | Mechabo skill: Inflict a random elemental weakness on an enemy. Further scans overwrite previously inflicted weaknesses. |
Meltdown | 68 | Black magic: Fire magic damage to all enemies and allies. |
Meo Twister | 40 | Wind magic damage to all enemies. Damage increases by 50% if target is staggered. |
Meo Twister+ | 70 | Wind magic damage to all enemies. Damage increases by 50% if target is staggered. |
Meteor | 68 | Black magic: non-elemental magic damage to random enemies 4 times. |
Mineuchi | 0 | Battle skill: damage with a chance to inflict Paralysis. |
Misfortune | 10 | Inflict one of the following status ailments: Poison, Sleep, Blind, Silence, or Confuse. |
Moonlightbringer | 60 | Light physical damage to all enemies. |
Mug | 0 | Battle skill: damage with a chance to steal an item from an enemy. |
Skill | MP | Effect |
|---|---|---|
Nightmare Scythe | 17 | Dark magic damage to one enemy and inflict Blind. |
Plunge | 42 | Light physical damage to one enemy with a chance to add self to bonus phase. |
Poison | 5 | Black magic: Inflict Poison on an enemy. |
Pray | 14 | Cure an ally's status ailments and restore their HP. |
Prepare Healing | 0 | During this round, automatically cast healing magic on an ally when they are at half or less of max HP. |
Purging Blade | 40 | Dark physical damage to one enemy and inflict Deprotect and Deshell. |
Purify | 50 | Restore HP of all allies and remove debuffs. |
Queenly Whip | 9 | Dark physical damage to one enemy with a chance to decrease their attack and magic. |
Raise | 20 | White magic: Revive a KO'd ally with 25% HP. |
Rampant Elements | 5 | Random elemental magic damage (excluding Light and Dark) to random enemies 3 times. |
Rapid Fire | 18 | Fire magic damage to one enemy. Has a 15% chance of missing. |
Reappear | 0 | Reappear from Hide. |
Recover | 0 | Cure all status ailments other than KO for an ally. |
Red Spiral | 17 | Fire physical damage to one enemy. 20% chance to add a random ally to bonus phase if attack staggers target. |
Regen | 15 | White magic: Gradually restore HP. |
Reraise | 40 | White magic: Automatically grant Raise when KO'd. |
Rising Flames | 22 | Eikon skill: Fire physical damage to one enemy. Increase own stagger power by 50% for 3 turns. |
Rough Divide | 18 | Fire physical damage to one enemy. Damage increases by 10% for each consecutive use. |
Skill | MP | Effect |
|---|---|---|
Saber of Adversity | 40 | Light physical damage to one enemy. |
Sacred Wave | 44 | Light physical damage to all enemies and decrease their attack and magic. |
Salvation Scythe | 46 | Dark magic damage to one enemy and inflict Poison. |
Shadow Unending | 70 | Consume 10% of max HP to deal Dark magic damage to one enemy. |
Shadowbringer | 60 | Dark physical damage to all enemies. |
Shining Arrow | 5 | Light magic damage to one enemy. Power scales with sanctity. |
Silence | 5 | White magic: Inflict Silence on an enemy. |
Sleep Knife | 10 | Spellblade: physical damage to one enemy and inflict Sleep. |
Sleep Slam | 10 | Spellblade: physical damage to one enemy and inflict Sleep. |
Slice & Dice - Water | 5 | Spellblade: Water physical damage to one enemy. |
Slice & Dice - Water II | 15 | Spellblade: Water physical damage to one enemy. |
Slice & Dice - Water III | 44 | Spellblade: Water physical damage to one enemy. |
Slice & Dice - Wind | 5 | Spellblade: Wind physical damage to one enemy. |
Slice & Dice - Wind II | 15 | Spellblade: Wind physical damage to one enemy. |
Slice & Dice - Wind III | 44 | Spellblade: Wind physical damage to one enemy. |
Slow | 6 | Black magic: Decrease speed of an enemy. |
Slowga | 24 | Black magic: Decrease speed of all enemies. |
Soul of Valiance | 45 | Physical damage to one enemy. Damage inversely scales with own HP. |
Sparkstrike | 5 | Spellblade: Lightning physical damage to one enemy. |
Sparkstrike II | 15 | Spellblade: Lightning physical damage to one enemy. |
Sparkstrike III | 44 | Spellblade: Lightning physical damage to one enemy. |
Spicy Pose | 15 | Chance to inflict Charm on all enemies. |
Spill | 46 | Dark magic damage to all enemies. |
Spiral Cut | 9 | Water physical damage to one enemy and cast Brave on self for 3 turns. |
Spiral Cut+ | 45 | Water physical damage to one enemy and cast Brave on self for 3 turns. |
Steal Magic | 10 | Battle skill: damage to one enemy with a chance to inflict Defaith on target and cast Faith on self. |
Steal Speed | 10 | Battle skill: damage to one enemy with a chance to inflict Slow on target and cast Haste on self. |
Steal Strength | 10 | Battle skill: damage to one enemy with a chance to inflict Debrave on target and cast Bravery on self. |
Steal Vitality | 10 | Battle skill: damage to one enemy with a chance to inflict Deprotect on target and cast Protect on self. |
Stone | 5 | Black magic: Earth magic damage. |
Stone Blade | 5 | Spellblade: Earth physical damage to one enemy. |
Stone Slam | 5 | Spellblade: Earth physical damage to one enemy. |
Stone Surge | 5 | Spellblade: Earth physical damage to one enemy. |
Stonega | 44 | Black magic: Earth magic damage. |
Stonega Blade | 44 | Spellblade: Earth physical damage to one enemy. |
Stonega Slam | 44 | Spellblade: Earth physical damage to one enemy. |
Stonega Surge | 44 | Spellblade: Earth physical damage to one enemy. |
Stonera | 15 | Black magic: Earth magic damage. |
Stonera Blade | 15 | Spellblade: Earth physical damage to one enemy. |
Stonera Slam | 15 | Spellblade: Earth physical damage to one enemy. |
Stonera Surge | 15 | Spellblade: Earth physical damage to one enemy. |
Strategem | - | Increase stagger power against an enemy by 30% for 3 turns. |
Stygian Scythe | 13 | Dark magic damage to one enemy. |
Syphon | 0 | Black magic: Drain MP from an enemy. |
Tackle | 5 | Physical damage to one enemy. |
Throw | 0 | Throw an item at a target. |
Thundaga | 44 | Black magic: Lightning magic damage. |
Thundaga Blade | 44 | Spellblade: Lightning physical damage to one enemy. |
Thundaga Knife | 44 | Spellblade: Lightning physical damage to one enemy. |
Thundaga Surge | 44 | Spellblade: Lightning physical damage to one enemy. |
Thundara | 44 | Black magic: Lightning magic damage. |
Thundara Blade | 15 | Spellblade: Lightning physical damage to one enemy. |
Thundara Knife | 15 | Spellblade: Lightning physical damage to one enemy. |
Thundara Surge | 15 | Spellblade: Lightning physical damage to one enemy. |
Thunder | 5 | Black magic: Lightning magic damage. |
Thunder Blade | 5 | Spellblade: Lightning physical damage to one enemy. |
Thunder Knife | 5 | Spellblade: Lightning physical damage to one enemy. |
Thunder Surge | 5 | Spellblade: Lightning physical damage to one enemy. |
Thunderfall | 55 | Lightning physical damage to all enemies and inflict Paralysis. |
Tonitus | 65 | Lightning magic damage to all enemies with a chance to inflict Paralysis. |
Torrential Hew | 18 | Water physical damage to one enemy. Damage increases by 10% for each consecutive use. |
Tranquility | 13 | Physical damage to random enemies 5 times. |
Tranquility in Quietus | 68 | Physical damage to one enemy. |
Transient Rite | - | Ice physical damage to all enemies. Damage increases by 50% if target is staggered. |
Ultima | 95 | Black magic: non-elemental magic damage to all enemies. |
Vanguard Glaive | 7 | Light physical damage to one enemy and inflict Provoke. |
Vanguard Glaive+ | 58 | Light physical damage to one enemy and inflict Provoke. |
Warp-Strike | 15 | Light physical damage to one enemy with a chance to add self to bonus phase. |
Water | 5 | Black magic: Water magic damage. |
Water Blade | 5 | Spellblade: Water physical damage to one enemy. |
Water Surge | 5 | Spellblade: Water physical damage to one enemy. |
Watera | 15 | Black magic: Water magic damage. |
Watera Blade | 15 | Spellblade: Water physical damage to one enemy. |
Watera Surge | 15 | Spellblade: Water physical damage to one enemy. |
Waterga | 44 | Black magic: Water magic damage. |
Waterga Blade | 44 | Spellblade: Water physical damage to one enemy. |
Waterga Surge | 44 | Spellblade: Water physical damage to one enemy. |
White Whorl | 54 | Physical damage to all enemies. 20% chance to add a random ally to bonus phase if attack staggers target. |
Wind Cutter Blade | 48 | Wind physical damage to all enemies. Targets are more easily staggered for 2 turns. |
For bonuses and non-attack actions, compare Passive Skills and Support Skills.