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Accessories - Version 1 vs Version 2
Oct 27, 2026, 07:59 PM
Add the accessories catalogue with specified attributes and effects.
Oct 27, 2026, 09:04 PM
Added equipment acquisition guide navigation
11Each character has two accessory slots. Accessories can raise attributes or grant effects such as protection against status ailments. Blank cells leave information unspecified. See Equipment for the other equipment slots.2233Accessory catalogue445-AccessoryStats/EffectHairbandPhys. Def.: 5Mage's GlassesMP: 15Idaten's ShoesSpeed +5.Earrings of HealthHP +70.Bulletproof VestPhys. Def.: 10Monk's Prayer BeadsProtects against Charm.Star PendantProtects against Poison.Vitality CharmHP: 120Stagger RingStagger power increases by 10%.EarringsMagic Attack +10.Adamantine BeadsThe wielder acts after all allies in the turn order.Adept's ArmletEXP gain is doubled.Adept's MonocleStaggering an enemy fills the LB gauge by 10%.Aeolian MisangaSpeed increases by 5%.Alarm EarringsProtects against sneak attacks.Amulet of Magic AbsorptionDealing damage with a standard attack recovers 2% of max MP.Ancient AccessoryMag. Atk.: 1Angel RingConstant Regen.Anti-Magic StudsAnswers magic attacks with a standard attack.Aquatic VeilWater damage received is halved.Arcane PendantStaggering an enemy recovers 5% of max MP.Azure AmuletAdds Water to non-elemental physical attacks.Barrier RingConstant Shell.Berserker RingConstant Berserk.Blessed PendantHealing magic potency increases by 20%.Brigand's GlovesImproves the chance that Steal succeeds.Calm ArmletProtects against Confuse and Berserk.Chocobo Down CharmOnce per battle, survives with 1 HP when received damage exceeds HP.Chocobo NitroMechabo skills inflict a random debuff on the target.Circlet of EnlightenmentThe LB gauge gains 5% each turn.Crest of CriticalityAttacking a staggered enemy increases critical hit rate by 50%.Cursed RingEach action costs 300 HP; stagger power increases by 10%.Dark RosaryEach action costs 500 HP; stagger power increases by 30%.Demon's RingAdds Dark to non-elemental physical attacks.Dragon SealPrevents encounters.Enchanted RingBuffs applied by the wielder last 1 extra turn.Evil EyeEach action costs 500 HP; damage dealt increases by 20%.Fire Sprite EarringsFire damage received is halved.Foe AttractorEncounters become more likely.Fujin's FudaWind damage received is halved.Gale HairpinThe wielder acts first at battle start.Genji GlovesCritical hit rate increases by 50%.Gentleman Thief's MonocleCritical hit rate increases by 20%.Gold HairpinMag. Atk.: 30 MP cost is halved.Gold Hairpin+Mag. Atk.: 60 MP cost is halved. Speed increases by 20%.Golem CoreAdds Earth to non-elemental physical attacks.Hairpin of GraceRecovers HP after walking a distance.Halo RingAdds Light to non-elemental physical attacks.HeadbandProtects against Sleep.Heart AnkletHP increases by 10%.Hermes SandalsConstant Haste.Insulated GlovesLightning damage received is halved.Iron SandalsConstant Slow.Jeweled RingProtects against Petrify and Paralysis.Knight's MedallionDamage received fills the LB gauge by 10%.Life CharmHP increases by 20%.Lucky BellCritical hit rate increases by 5%.Mage's ShardMP: 30Mage's StoneOn the wielder's turn, recovers 3% of max MP.Mastery PendantMRP gain is doubled.Mastery RingMole DollEarth damage received is halved.Moonlight RingMagic attack damage increases by 10%.Omega BadgeGreatly reduces MP spent on magic and skills.Philosopher's StoneOn the wielder's turn, recovers 5% of max MP.Poison CharmAttack attributes rise while Poisoned.Power StoneBattle start: the LB gauge gains 50%.Power WristbandsPhys. Atk.: 10Precognizant BeadsGrants a 20% chance to evade physical attacks.Protect RingConstant Protect.Protector's SealPhys. Def.: 50 HP: 50 While below half max HP: constant Protect.Reflect RingConstant Reflect.RibbonPrevents status ailments except Instant Death.Ring of RageDamage received fills the LB gauge by 10%.Ring of RetaliationAnswers physical attacks with a standard attack.Rose CircletPhysical attack damage increases by 10%. Max MP +30.Safety BitProtects against Instant Death.Scar OrbEach action costs 300 HP; damage dealt increases by 10%.Scintillating RingLight damage received is halved.Silver KeyDark damage received is halved.Silver-Rimmed GlassesProtects against Blind.Sniper's EyeCritical hit rate increases by 30%.Snow Spirit's ScarfAdds Ice to non-elemental physical attacks.Solar PendantAdds Fire to non-elemental physical attacks.Super RibbonPrevents all status ailments.Swift BadgeSpeed increases by 10%.Sylph's TiaraAdds Wind to non-elemental physical attacks.TalismanMag. Def: 10Thunder God's EarringsAdds Lightning to non-elemental physical attacks.Tiara of FrostIce damage received is halved.Trick CoinCoin Toss always lands heads.Ultima ReactorStagger power and damage scale with current HP.Vampire CharmEach action costs 800 HP; damage dealt increases by 30%.Warding BellEncounter chance is halved.Warrior's BandanaA standard attack that deals damage fills the LB gauge by 5%.Zephyr CloakGrants a 20% chance to evade magic attacks.5+AccessoryStats/EffectHairbandPhys. Def.: 5Mage's GlassesMP: 15Idaten's ShoesSpeed +5.Earrings of HealthHP +70.Bulletproof VestPhys. Def.: 10Monk's Prayer BeadsProtects against Charm.Star PendantProtects against Poison.Vitality CharmHP: 120Stagger RingStagger power increases by 10%.EarringsMagic Attack +10.Adamantine BeadsThe wielder acts after all allies in the turn order.Adept's ArmletEXP gain is doubled.Adept's MonocleStaggering an enemy fills the LB gauge by 10%.Aeolian MisangaSpeed increases by 5%.Alarm EarringsProtects against sneak attacks.Amulet of Magic AbsorptionDealing damage with a standard attack recovers 2% of max MP.Ancient AccessoryMag. Atk.: 1Angel RingConstant Regen.Anti-Magic StudsAnswers magic attacks with a standard attack.Aquatic VeilWater damage received is halved.Arcane PendantStaggering an enemy recovers 5% of max MP.Azure AmuletAdds Water to non-elemental physical attacks.Barrier RingConstant Shell.Berserker RingConstant Berserk.Blessed PendantHealing magic potency increases by 20%.Brigand's GlovesImproves the chance that Steal succeeds.Calm ArmletProtects against Confuse and Berserk.Chocobo Down CharmOnce per battle, survives with 1 HP when received damage exceeds HP.Chocobo NitroMechabo skills inflict a random debuff on the target.Circlet of EnlightenmentThe LB gauge gains 5% each turn.Crest of CriticalityAttacking a staggered enemy increases critical hit rate by 50%.Cursed RingEach action costs 300 HP; stagger power increases by 10%.Dark RosaryEach action costs 500 HP; stagger power increases by 30%.Demon's RingAdds Dark to non-elemental physical attacks.Dragon SealPrevents encounters.Enchanted RingBuffs applied by the wielder last 1 extra turn.Evil EyeEach action costs 500 HP; damage dealt increases by 20%.Fire Sprite EarringsFire damage received is halved.Foe AttractorEncounters become more likely.Fujin's FudaWind damage received is halved.Gale HairpinThe wielder acts first at battle start.Genji GlovesCritical hit rate increases by 50%.Gentleman Thief's MonocleCritical hit rate increases by 20%.Gold HairpinMag. Atk.: 30 MP cost is halved.Gold Hairpin+Mag. Atk.: 60 MP cost is halved. Speed increases by 20%.Golem CoreAdds Earth to non-elemental physical attacks.Hairpin of GraceRecovers HP after walking a distance.Halo RingAdds Light to non-elemental physical attacks.HeadbandProtects against Sleep.Heart AnkletHP increases by 10%.Hermes SandalsConstant Haste.Insulated GlovesLightning damage received is halved.Iron SandalsConstant Slow.Jeweled RingProtects against Petrify and Paralysis.Knight's MedallionDamage received fills the LB gauge by 10%.Life CharmHP increases by 20%.Lucky BellCritical hit rate increases by 5%.Mage's ShardMP: 30Mage's StoneOn the wielder's turn, recovers 3% of max MP.Mastery PendantMRP gain is doubled.Mastery RingMole DollEarth damage received is halved.Moonlight RingMagic attack damage increases by 10%.Omega BadgeGreatly reduces MP spent on magic and skills.Philosopher's StoneOn the wielder's turn, recovers 5% of max MP.Poison CharmAttack attributes rise while Poisoned.Power StoneBattle start: the LB gauge gains 50%.Power WristbandsPhys. Atk.: 10Precognizant BeadsGrants a 20% chance to evade physical attacks.Protect RingConstant Protect.Protector's SealPhys. Def.: 50 HP: 50 While below half max HP: constant Protect.Reflect RingConstant Reflect.RibbonPrevents status ailments except Instant Death.Ring of RageDamage received fills the LB gauge by 10%.Ring of RetaliationAnswers physical attacks with a standard attack.Rose CircletPhysical attack damage increases by 10%. Max MP +30.Safety BitProtects against Instant Death.Scar OrbEach action costs 300 HP; damage dealt increases by 10%.Scintillating RingLight damage received is halved.Silver KeyDark damage received is halved.Silver-Rimmed GlassesProtects against Blind.Sniper's EyeCritical hit rate increases by 30%.Snow Spirit's ScarfAdds Ice to non-elemental physical attacks.Solar PendantAdds Fire to non-elemental physical attacks.Super RibbonPrevents all status ailments.Swift BadgeSpeed increases by 10%.Sylph's TiaraAdds Wind to non-elemental physical attacks.TalismanMag. Def: 10Thunder God's EarringsAdds Lightning to non-elemental physical attacks.Tiara of FrostIce damage received is halved.Trick CoinCoin Toss always lands heads.Ultima ReactorStagger power and damage scale with current HP.Vampire CharmEach action costs 800 HP; damage dealt increases by 30%.Warding BellEncounter chance is halved.Warrior's BandanaA standard attack that deals damage fills the LB gauge by 5%.Zephyr CloakGrants a 20% chance to evade magic attacks.6+For merchant prices and other listed sources, see Accessory Acquisition.