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Combat - 17 revisions
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Added two official stills showing the camera rotation and movement input options described in the August 2026 improvements section.
Added the August 2026 camera and control rework: obstruction reduction, camera-system rebuild, rotation input moving to keyboard with a mouse or keyboard option, cursor-drift fix, movement input choice, account-synced control settings, gamepad-dropout fallback, faster dodge and dash. Corrected the isometric section, which described the camera as fixed while the controls table lists rotation.
Scoped the controller-binding limitation to the demo build it was observed in
Added the June 19 live tuning pass (evasion and attack timing, SP recovery, evade zoom removal, camera FOV and rotation slider) and the superseding camera and controller commitments
Added Planned Improvements for Launch section covering the camera, controls, and UI changes confirmed after the demo
Added Group and Multiplayer Content (Dungeon, Defense of the Spring, Arena) and Field Events sections from the demo Game Guide
Added confirmed demo controls (full keyboard map), partial Xbox controller support, recovery-potion refill sources, Perfect Dodge and segmented SP gauge, Interrupt purple-gauge UI; updated information-status note
Added Controls and Input section: confirmed gamepad support on PC plus WASD keyboard movement
Restored Core Mechanics summary table and per-class Combat Engagement table while keeping new dev-post detail
Refreshed to incorporate confirmed dev-post detail on Spell Interruption, Stagger, SP-based evasion, no-auto-combat pledge, and per-class resource systems
Acknowledge that official gameplay footage has been shown while keeping all unrevealed combat numbers and bindings deferred until the demo and testing.
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