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Cover and Infantry - Version 2 vs Version 3
Oct 4, 2026, 08:58 PM
Updated links to newly created gameplay pages
Oct 4, 2026, 09:12 PM
Added infantry battlefield image
11Cover and infantry behavior are central to Defilade's announced combat design. The developer describes soldiers checking the shapes around them to choose cover and reacting to nearby fire. These are prerelease features of the game in development.2233Using cover4455Walls, crates, cars, wrecks, trenches and windows can provide cover. Behind a low wall, soldiers crouch and rise to shoot. If a wall is too tall to shoot over, they move to its corner and lean out.667+78Near misses keep soldiers' heads down and pin them in place. Nearby explosions make them flinch. Explosions can also throw soldiers through the air; some get back up dazed and stumble for a time.89910Movement and close combat10111112SituationDescribed behaviorObstaclesSoldiers vault walls.Entering coverSoldiers slide into cover.Incoming grenadeSoldiers dive away, or sometimes pick up a grenade and throw it back.Close-range fightingSoldiers fight hand to hand.Orders and casualtiesSpeech bubbles display shouted orders and calls for a medic. See Wounded Soldiers and Medics for casualty rescue.1213Ammunition13141415Ammunition is limited. A position running low switches to single shots and eventually stops firing. Soldiers also collect ammunition from bodies they pass. Forward Operating Bases serve as ammunition resupply points.15161617Trenches and camouflage netting17181819The developer describes trenches as protection against tank shells, RPGs, Grad rockets and FPV drone strikes. Camouflage netting protects troops against FPV drones. These descriptions give no exact damage reduction or immunity rule. Base Building covers the announced defenses, and Tanks and Drones covers vehicle and drone interactions.19202021The developer has also described adding snow terrain to the game.