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A neglected woodland surrounding Arboria Castle in Hernand, home to a cursed legend and ancient ruins.
A cliffside region in Hernand featuring the Goldleaf Guildhouse, named after a goblin's alleged sighting of a horned horse.
A massive river marking the boundary between Demeniss and the Crimson Desert, serving as the region's primary source of freshwater.
Spearhead Posthouse is a rest stop in the Hernand region, frequented by wagons and cavalries traveling along the riverside trade route. The posthouse...
A strategic beacon in the Calphade territory, built to signal emergencies and provide a panoramic view of the region.
A small hunter's cabin in Hernand where firewood and dry provisions are always kept on hand for weary hunters.
A scenic riverside area near Anvil Hill in the Hernand region, popular for fishing and relaxation.
A small cabin deep in the Howling Hill forest in Hernand, serving as a shelter for hunters.
Arroweye Posthouse is a rest stop in the Hernand region, frequented by wagons and cavalries traveling along the riverside trade route. Like its...
A mountain gate leading north from Calphade with rugged terrain and light traffic.
The source of the Nas River, originating in high snow-covered mountains with pristine, never-freezing water.
An ancient ruins exploration challenge north of The Witchwoods featuring a spinning mechanism and pillar alignment puzzle.
A gold mine located in Sand Mountain in the Crimson Desert region where gold glimmers from the shadows of the rock.
An inspection camp established on the Nas River crossing in Hernand to monitor travelers.
The southern gate leading to Fort Warspike in the Hernand region.
A bandit stronghold near Sunrise Plains in the Hernand region.
Lodgings for the poor in Hernand where the destitute live together in shared circumstances.
A military supply trading post on the route from the City of Hernand to Fort Perwin.
A gold mine located within the valleys of the Crimson Mountains where miners trace gold veins embedded at the valley entrance.
A forward military outpost in southeastern Calphade responsible for monitoring the surrounding area and responding to threats.
A guard post responsible for monitoring the southern boundary sector and defending Calphade Castle.
A farm in the Calphade territory that stockpiles harvested crops in generous reserves due to the region's frequent wars.
A training hall in the slums run by a strict swordsman who teaches blade arts to local residents.
A bandit stronghold located on the Anvil Riverside in the Hernand region of Crimson Desert.
A military logging base in the Calphade territory that provides a steady supply of timber for weapons and siege equipment.
The eastern gate leading to Fort Warspike in the Hernand region.
A bandit stronghold located at a riverside in the Hernand region.
A base for managing the medicinal herbs and materials of St. Halssius's House of Healing.
A military supply depot in the northern part of Calphade, serving as a logistics hub for wartime provisions and regional defense.
A workshop where explosives are manufactured, situated far from residential areas due to the hazards involved.
A guard post responsible for monitoring the northern boundary sector of Hernand, in an area of harsh terrain and climate.
Ancient ruins northwest of Lioncrest Manor featuring a mechanism puzzle that requires the Iron Fists skill to solve.
A vast expanse of rolling hills encompassing the Serkis, Grace, and Roberts Estates, now infested with bandits.
An exploration challenge at the Hernand Highlands featuring rotating wheel mechanisms and the Memories of Abundance artifact.
An ancient ruins exploration challenge in Arboria Forest where players solve a broken fountain puzzle to obtain an Abyss Artifact.
A gold mine in the Crimson Mountains region where red rocks and shimmering gold create a vivid contrast.
The northern gate leading to Fort Warspike in the Hernand region.
The explorable area surrounding Reventine Monastery, founded by Saint Reventine of the Solumen Order, where priests train in combat.
A southeastern gate in Calphade with riverside access, used for both military movement and civilian traffic.
A roadside hearth for travelers whose visitors have dwindled due to the growing presence of the Bleed Bandits.
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