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Wolf - Version 10 vs Version 11
Apr 27, 2026, 12:56 PM
Added Game Data section with build cost, recipes, and trade info
Apr 30, 2026, 09:19 PM
Cleaned article wording and added utility details
11Wolves are aggressive predators in Windrose's Foothills biome. They hunt in packs of 2 to 4, coordinate flanking attacks, and drop Wolf Fang (a crafting material for some weapon and accessory recipes), Animal Fat, and Rough Hide. Pack tactics and rapid mobility make wolves significantly more dangerous than solo Foothills wildlife like Mountain Goats. Approach a wolf encounter prepared for crowd control.2233Combat Profile4455PropertyValueThreat levelHigh in packs; manageable soloAggressionHostile within ~30 meter detection radius; pack members converge from longer distancesHealthModerate per wolf; 3-5 hits each with gear tier 6-8 weaponsDamage type weaknessSlash and Pierce; wolves lack armor66Attack Patterns7788AttackPatternCounterLunge biteQuick lunge attack from melee rangeBlock or parry; lunges are easy to readPack flankingWolves split to attack from multiple sides simultaneouslyUse AoE attacks (greatsword sweeps, halberd swings) to hit multiple targets; back into corners or terrain features to limit flank angles99Drops101011-ImageDropQuantityUseWolf Fang1 to 2Crafting material (specific recipe uses have not been publicly documented)Animal Fat1Oil Lamp fuelRough Hide1 to 2Tanning Rig material for armor and ship gear11+ImageDropQuantityUseWolf Fang1 to 2Crafting material (specific recipe uses have not been confirmed)Animal Fat1Oil Lamp fuelRough Hide1 to 2Tanning Rig material for armor and ship gear1212Where to Find Wolves13131414Foothills forested zones; packs patrol the terrain between rocky outcroppingsAround Foothills Pirate Camps; sometimes act as ambient threatsNear the entrance to Israel Hands' temple; wolves act as outer guards15151616Hunting Strategy17171818Engage wolves from elevated terrain when possible; they cannot climb steep cliffs the way Mountain Goats canUse AoE weapons (greatswords, halberds) to hit multiple wolves per swingOpen with a ranged shot to thin the pack before meleeBring at least 5 Bandages; pack damage compounds quickly if you lose stamina mid-fightStock up on Wolf Fang during Foothills runs; the resource is gated to this biomeKeep your back to a wall or terrain feature to prevent rear flanking191920-Data Export20+Current Stats and Drops212122-Combat stats, traits, and drop data below are taken from the current Windrose data export and reflect game version 0.10.0.0.277. Numbers may shift in future patches.22+The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.23232424Combat Stats25252626StatValueHealth1,440Max Health1,440Armor0Defence220Stagger Defence3Move Speed156 - 8002727Traits282829-Gameplay traits assigned to this creature by the current data export: Animal, Living.29+Gameplay traits for this creature: Animal, Living.30303131Attacks32323333ActionDamageTypeArmor PenMelee (L1)240Pierce0Melee (RUN)240Pierce03434Drops353536-Drop table from the current data export. Quantity shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.36+The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.37373838ImageItemQuantityChanceRough Hide1100%Meat2100%Wolf Fang130%Wolf Head15%3939See Also40404141Procedural Biomes - the Foothills biomeMountain Goat - the Foothills passive wildlife counterpartBoar - the Coastal Jungle equivalentIsrael Hands - boss whose temple wolves guard424243-Game Data43+Details44444545Drops46464747FromDropRough Hide1Meat2Wolf Fang1Wolf Head1