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Ranged Weapons - Version 10 vs Version 11
May 23, 2026, 08:12 AM
Corrected the gunpowder ammunition recipe to the verified station and ingredients (made at the Millstones from Sulfur and Ash) and linked those materials.
May 23, 2026, 08:33 PM
Corrected wikilink existence flags
1122Overview3344Ranged Weapons are the firearms players use for ambushes, long-range engagements, and boarding-crew close-range scatter. Windrose currently exposes 12 unique ranged weapons across three classes: Pistols (one-handed sidearms), Muskets (two-handed long-range rifles), and Blunderbusses (two-handed close-range scatter). Every firearm deals Pierce damage, consumes Gunpowder as ammunition, and crafts or upgrades at the Weaponsmith Workshop.5566This page is the ranged root directory. For melee loadouts see Melee Weapons. For raw stat comparison across every weapon, also see Weapons.7788Classes at a Glance991010ClassHandRangeDamage TypePrimary ScalingCountNotable NamesPistolsOne-handed (off-hand)Short to mediumPiercePrecision5Reliable Pistol, Drake's Double-Barreled Pistol, Plague PistolMusketsTwo-handedLongPiercePrecision (3), Agility (1)4Reliable Musket, Buccaneer's Friend, Infantry MusketBlunderbussesTwo-handedClose (point-blank)PierceAgility3Reliable Blunderbuss, Dragon's Breath1111All Ranged Weapons12121313Complete roster with the max Item Level 15 ATK, damage, and scaling shown on each weapon's item card.14141515ImageWeaponClassRarityATKDamageScalingKey EffectBlunderbussBlunderbussesUncommon380150 PierceAgility (D)Baseline, no effect.Dragon's BreathBlunderbussesRare / Epic380160 PierceAgility (C)Dealing Damage has 60% chance of triggering fire explosion around the target.Reliable BlunderbussBlunderbussesRare / Epic380180 PierceAgility (B)At close range, shots have a small chance to knock enemies down.Buccaneer's FriendMusketsRare / Epic380585 PiercePrecision (A)While standing still, weapon spread is almost eliminated.Infantry MusketMusketsRare / Epic380575 PierceAgility (A)Allows you to perform a special bayonet attack with [F]. This weapon's Damage scales with Agility.MusketMusketsUncommon380550 PiercePrecision (B)Baseline, no effect.Reliable MusketMusketsRare / Epic380600 PiercePrecision (S)Reloads faster than other muskets.Drake's Double-Barreled PistolPistolsRare / Epic380420 PiercePrecision (B)Can fire two quick shots in succession.PistolPistolsUncommon380360 PiercePrecision (B)Baseline, no effect.Plague PistolPistolsEpic380400 PiercePrecision (B)Restores 40% of dealt Damage as Health.Reliable PistolPistolsRare / Epic380380 PiercePrecision (S)Can fire 3 shots without reloading.Worn-Out PistolPistolsCommon90300 PiercePrecision (C)Starter weapon, no effect.1616Damage Types17171818Every ranged weapon in Windrose deals Pierce damage. Pierce is the narrow-profile type that cuts through light armor effectively, so ranged firearms are strongest against outlaws, pirates, animals, and plague creatures. Against heavy plate enemies, Crude melee damage from clubs or halberds still outperforms Pierce per hit, so ranged builds typically keep a melee fallback in the main-hand or switch loadouts for armored fights.19192020Scaling Attributes21212222Ranged weapons scale with one of two attributes. The scaling grade (D, C, B, A, S) multiplies that attribute's contribution to final damage. Epic variants of the Reliable-line firearms push their grade up to S, which is the single biggest damage jump available through ascension.23232424AttributeWeapon ClassesExample WeaponsPrecisionAll pistols, three of four musketsReliable Pistol, Reliable Musket, Buccaneer's FriendAgilityAll blunderbusses, Infantry Musket outlierReliable Blunderbuss, Dragon's Breath, Infantry Musket2525Rarity and Ascension26262727Rarity determines base ATK and which effect lines appear. Most named weapons ship as both Rare and Epic variants; the Epic is produced by running Ascension at the Weaponsmith Workshop with Tumbaga Ingots, and it keeps the Rare effect while stacking an additional bonus line.28282929Common: 1 weapon (Worn-Out Pistol), the starter sidearm that cannot be upgraded or ascended.Uncommon: 3 baseline crafted pieces (Pistol, Musket, Blunderbuss).Epic-only: 1 weapon (Plague Pistol), a plague-biome drop with no Rare variant listed on the public item pages.Rare / Epic: 7 named weapons with signature effects and a Tumbaga Ingot ascension path.30303131Gunpowder and Ammunition32323333Every firearm consumes Gunpowder as ammunition. Gunpowder is crafted at the Millstones from Sulfur and Ash; without a stockpile, ranged weapons cannot fire at all. The Worn-Out Pistol is famously inert at game start until the player crafts the first batch of Gunpowder. Reliable-line Epic variants reduce per-shot ammunition cost, which matters in extended fights or boss encounters.34343535Weaponsmith Workshop and Upgrade Path36363737Every ranged weapon in Windrose is crafted and upgraded at the Weaponsmith Workshop. Base recipes at Level 1 use Wood plus Copper Ingot; upgrade bands swap to Foothills Iron Ingot at Level 6-10 and Mire Metal Ingot at Level 11-15. Master's Tools becomes a required ingredient from Level 7 onward, so any ranged build should stockpile Master's Tools before committing to Rare firearm crafts. Plague Pistol is the only firearm with Ingot Arborum in the base recipe.38383939See Also40404141Weapons for the cross-class roster including melee weapons.Melee Weapons for the melee counterpart index.Pistols, Muskets, and Blunderbusses for per-class rosters.Gunpowder is the shared firearm ammunition.Upgrade System covers Rare-to-Epic ascension.Weaponsmith Workshop is the shared crafting station.Combat documents Stamina and firearm animation frames.42424343Passive Reload on Weapon Swap44444545Every firearm in Windrose reloads automatically while it is holstered. Firing a shot and then swapping to a melee weapon starts a reload timer in the background, and by the time the player swaps the firearm back to hand the next shot is ready. This makes the manual reload animation optional in almost every fight: the in-hand reload is only useful when the player intends to fire multiple shots in rapid succession without closing into melee between them.46464747Swap Rotation Tactic48484949The practical rotation that leverages passive reload is straightforward:50505151Open the fight: take the first aimed shot, ideally a headshot for the guaranteed critical hit.Switch to melee: swap to the saber, rapier, or halberd for the pressure phase.Burn stamina safely: melee trade for a few seconds while the firearm reloads itself in the holster.Execute: swap the firearm back out and fire the next aimed shot, again targeting the head.52525353This rotation is the reason builds that pair a one-handed melee weapon with a pistol outperform pure firearm builds at tier-for-tier matchups in the early game. The melee window covers the reload timer, so the firearm never feels like a single-shot opener. On pistols with an Epic variant that carries multiple shots per reload, such as the Reliable Pistol and Drake's Double-Barreled Pistol, the rotation scales even further because the passive reload refills the whole magazine between engagements rather than a single round.54545555Variants56565757A complete list of Ranged Weapons variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.58585959ImageVariantBuild CostComfortBlunderbussWood x10, Copper Ingot x7-Buccaneer's FriendWood x10, Copper Ingot x7-Dragon's BreathWood x10, Copper Ingot x7-Drake's Double-Barreled PistolWood x10, Copper Ingot x5-Infantry MusketWood x10, Copper Ingot x7-MusketWood x10, Copper Ingot x7-PistolWood x10, Copper Ingot x5-Plague PistolWood x10, Copper Ingot x3, Ingot Arborum x5-Reliable BlunderbussWood x10, Copper Ingot x7-Reliable MusketWood x10, Copper Ingot x7-Reliable PistolWood x10, Copper Ingot x5-Worn-Out Pistol--