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Rampage - Version 9 vs Version 10
Mar 27, 2026, 11:42 AM
Fixed 3 broken wikilinks: crimson-desert-overview -> crimson-desert, abyss-artifacts -> abyss-artifact, best-skills-to-get-first -> best-skills-to-get-early
Apr 12, 2026, 10:42 AM
Append Dual Wielding Mastery interaction and combo finisher
11Overview223344Rampage is a melee combat skill in Crimson Desert, available to Oongka. It belongs to the Stamina (Blue) branch of the skill tree. Move forward cutting down enemies in your path.5566Skill Details7788DetailInfoCharacterOongkaSkill TreeHealth (Red)CategoryMelee CombatCost30 StaminaHow to UnlockUnlocked by default. Max Lv. 3.ControlsR2 / RT99Skill Progression10101111Rampage has 2 upgrades that branch from it as you invest more Abyss Artifacts.12121313SkillEffectHow to UnlockControlsRampage ProficiencyEnhanced Rampage with more swings.Raise Rampage to Lv. 2 or observe skillHold R2Rampage Sure HitRampage can no longer miss.Raise Rampage to Lv. 3Passive1414How to Acquire15151616Rampage is one of Oongka's default skills, available as soon as he becomes playable. No Abyss Artifacts are required to unlock the base version. The skill can be upgraded to a maximum of Level 3, with each level unlocking a more powerful version of the ability.17171818Effect and Mechanics19192020Rampage sends Oongka charging forward while cleaving through enemies in his path with his two-handed weapon. The skill is one of Oongka's signature offensive abilities and excels at dealing area damage to groups of enemies standing in a line or packed together.21212222At higher levels, Rampage gains additional swings through Rampage Proficiency and eventually guarantees that all attacks connect with Rampage Sure Hit. The Dual Wielding Mastery skill further increases Rampage's damage when Oongka wields two-handed weapons in each hand.23232424Rampage belongs to Oongka's Health (Red) skill tree branch, where it sits alongside Slash and Quaking Fury. At base level it costs 30 Stamina. The forward charge covers roughly 10 meters, and Oongka cleaves through every enemy in his path. Holding R2 at Level 2 extends the charge with additional swings via Rampage Proficiency.25252626Skill Progression27272828Rampage (Base): Move forward cutting down enemies in your path. Unlocked by default. Controls: R2 / RT.Rampage Proficiency (Lv. 2): Enhanced Rampage with more swings. Can also be learned via observation. Controls: Hold R2.Rampage Sure Hit (Lv. 3): Rampage can no longer miss. Passive upgrade.29293030Combat Strategy31313232Rampage is Oongka's primary tool for clearing groups of enemies. Aim the charge direction toward the largest cluster of foes for maximum damage.Pair Rampage with Rage for Super Armor while charging through enemies, preventing interruptions from incoming attacks.The Sure Hit upgrade at Level 3 is highly valuable against agile enemies that tend to dodge melee strikes.Dual Wielding Mastery increases Rampage damage. Prioritize it alongside Rampage for an aggressive build.After Rampage ends, follow up with Leaping Smash or Hack and Slash to finish off surviving enemies.33333434Tips35353636Invest in Rampage early to unlock its full progression chain.Keep an eye on your Stamina bar when using this skill repeatedly; running out mid-combo leaves you vulnerable.37373838See Also39394040Oongka SkillsSkillsBest Skills to Get FirstCombat System41+42+Dual Wielding Mastery Interaction43+44+Rampage is one of only two attacks affected by the Dual Wielding Mastery node in Oongka's Armed Combat tree. With the node unlocked and both two-handed slots filled (a great axe in the one-handed slot and a great hammer in the two-handed slot, or similar), Rampage channels with both weapons simultaneously, doubling up impacts and roughly matching the speed of a single-weapon heavy attack.45+46+Combo Finisher47+48+Rampage is treated as a sustained channel rather than a discrete swing, so it cannot chain into light attacks the way Cliff's heavy can. Instead, pressing the Turning Slash input near the end of a Rampage channel fires a dedicated combo finisher: a large overhead slam that adds extra damage. Use it to close out long sessions of heavy-attack channelling rather than letting the stamina bar simply run dry.