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Performance and Graphics Settings - Version 23 vs Version 24
Apr 17, 2026, 11:19 PM
Removed additional external site attributions
Apr 19, 2026, 09:40 AM
Fixed impossible/placeholder stats: macOS 26 Tahoe → macOS 15 Sequoia
11Overview2233Crimson Desert runs on Pearl Abyss's proprietary BlackSpace Enginewhich features advanced rendering techniques including ray-traced global illumination, stochastic path tracing, and real-time color bleeding. The game supports six graphics presets (Minimum, Low, Medium, High, Ultra, and Cinematic) and a range of upscaling technologies to scale across different hardware configurations. A former Pearl Abyss developer has claimed the BlackSpace Engine is "on a completely different level than your typical mass-produced Unreal Engine 5 games."445566Graphics presets7788Six graphics presets are available, each progressively enabling more demanding visual features.991010PresetKey FeaturesMinimum900p upscaled to 1080p at 30 FPS. Lowest visual fidelity for entry-level hardware.LowBaseline visual settings. Reduced shadow quality, simplified global illumination, and lower particle density.MediumImproved shadow quality and texture detail. Standard post-processing effects.HighHigher resolution shadows, improved view distance, and enhanced post-processing.UltraEnables Advanced Weather Effects and Ray Tracing. High particle quality. The 4K/60 FPS demo used this preset.CinematicThe highest preset. Enables full path tracing with multiple secondary bounces. The most demanding visual mode.1111At the press preview eventPearl Abyss demonstrated the game running at native 4K with 60 FPS on the Ultra preset (not even the highest setting), using an AMD Radeon RX 7900 XTX.12121313Ray tracing14141515The BlackSpace Engine uses stochastic path tracing based on Monte Carlo methods to simulate realistic lighting. Ray tracing is enabled by default at the Ultra preset level and includes several advanced features.16161717FeatureDescriptionRay-traced diffuse GIPer-pixel lighting applied to all light sources including indoor torches, with multiple secondary bounces (Multi-Bounce) for indirect lighting.Ray-traced reflectionsCombined with screen-space reflections at varying distances for accurate surface reflections.Real-time color bleedingObjects affect nearby surfaces with their color in real time. For example, a red cloak casts a reddish tint on nearby gray stone.Path tracing (Cinematic)Full path tracing mode with dense volumetric fog and multiple light source interactions. The most visually impressive but most demanding mode.1818Upscaling technologies19192020NVIDIA DLSS21212222Crimson Desert launches with day-one support for NVIDIA's full DLSS stack. An optimized GeForce 595.79 WHQL driver was released alongside the game. NVIDIA officially announced the game's DLSS 4 support alongside other upcoming titles.23232424FeatureHardware RequirementDescriptionDLSS 4 with Multi Frame GenerationRTX 50 SeriesLatest generation upscaling with multi-frame generation for maximum performance gains.DLSS Frame GenerationRTX 40 SeriesAI-generated intermediate frames to boost frame rates.DLSS Super ResolutionAll RTX GPUsAI-driven upscaling from lower internal resolutions.DLSS Ray ReconstructionAll RTX GPUsEnhances ray-traced effects with reduced noise and improved stability.DLAAAll RTX GPUsDeep Learning Anti-Aliasing at native resolution for maximum image quality.2525AMD FSR Redstone26262727Crimson Desert is the second game (after Call of Duty: Black Ops 7) to support AMD FSR Redstone, the latest upscaling suite optimized for AMD Radeon RX 9000 series (RDNA 4) GPUs. The full FSR Redstone suite includes four components.28282929ComponentDescriptionFSR 4.0 Super ResolutionAI-driven upscaling technology.ML Frame GenerationMachine learning frame synthesis for higher frame rates.Ray RegenerationMachine learning denoiser for ray tracing. Produces more stable, less noisy ray-traced reflections and shadows. AMD's answer to DLSS Ray Reconstruction.Neural Radiance CachingSpeeds up intensive lighting calculations using neural networks. Note: Neural Radiance Caching was not available at launch and was added in a post-launch update.3030PlayStation PSSR31313232On PS5 Pro, Crimson Desert supports PSSR (PlayStation Spectral Super Resolution), enabling the game to reach 4K resolutions at higher frame rates. The several PS5 Pro enhancements on March 4, 2026. These include High CPU Frequency Mode (heavily utilized for seamless open-world traversal), Geometry Shader Oversubscription and NGG Culling (used to render large numbers of elements without losing visual detail), ray tracing for more realistic and natural lighting effects, and SSD streaming leveraged for long draw distances across the open world.33333434Apple MetalFX35353636The macOS version uses Apple's MetalFX Upscaling for AI-driven resolution scaling, MetalFX Frame Generation for intermediate frame synthesis, and MetalFX Denoiser for cleaning up ray-traced effects at lower computational cost. M3 and M4 family chips support hardware-accelerated ray tracing and mesh shading.37373838Upscaler Comparison39394040Crimson Desert supports NVIDIA DLSS 4.5DLSS 4.0DLAAand AMD FSR Redstone (FSR 4.0). Choosing the right upscaler is one of the most impactful decisions for both image quality and performance. Because Crimson Desert uses stochastic path tracing, the sample count for global illumination depends on the internal render resolution, not the output resolution. This means upscaling at aggressive presets (Performance or Ultra Performance) will show more noise than running at native or Quality.41414242UpscalerRecommendationDetailsDLSS 4.0 (Quality)Best for NVIDIA RTX 40/50 SeriesProduces a cleaner image than DLSS 4.5 with less noise in the current build. Use Quality preset for minimal quality loss.DLSS 4.5 (Preset M/L)Avoid for nowProduces noticeably more noise and artifacts compared to DLSS 4.0. Wait for a patch.DLAABest native-resolution image quality for RTX usersDeep Learning Anti-Aliasing at native resolution. No upscaling, so no performance gain, but the cleanest possible image.FSR 4.0 (Quality)Best for AMD Radeon RX 9000 SeriesAMD's latest AI-driven upscaler. Use Quality preset for the best balance.FSR 3.1 (Balanced)Fallback for older AMD GPUsUse Balanced preset if your GPU does not support FSR 4.0.Frame GenerationEnable if availableAdds AI-generated intermediate frames. Works with both DLSS and FSR. Significant FPS boost with minimal input lag.4343With DLSS or FSR at Quality mode, expect a 30 to 50% improvement in frame rates over native rendering. Frame Generation can roughly double the displayed frame rate at the cost of slight input lag.44444545Individual graphics options46464747Beyond the six presets, the following individual settings have been identified from preview builds and optimization coverage.48484949SettingNotesShadow QualityLow, Medium, High, Ultra. Reportedly the most impactful setting for performance.Global IlluminationAdjustable. Lower settings use screen-space alternatives instead of ray tracing.Texture QualityHigh and Ultra options. Low FPS impact; 8 GB+ VRAM recommended for Ultra textures.View DistanceHigh and Ultra options.Particle QualityScales up to 100.Advanced Weather EffectsEnabled at Ultra preset and above.Ray TracingToggle. Enabled at Ultra preset and above.Anti-AliasingTAA confirmed. SSAA available but demanding. DLAA for RTX users at native resolution.Post-Processing EffectsAdjustable.V-SyncOn/Off toggle. No hard frame rate cap on PC.5050Performance Impact51515252Not all settings carry the same weight. The table below summarizes the performance impact of each major setting when lowered from Cinematic to a more reasonable level, based on community benchmarks. Knowing which settings matter helps you squeeze out extra frames without sacrificing visual quality where it counts.53535454SettingImpact When LoweredNotesLighting QualityHigh (largest impact)Max costs 36% FPS vs Cinematic. Ultra saves 9-10% over Cinematic with only minor visual differences. This is the single most impactful setting.Model QualityMediumLow gives roughly 9% FPS gain. Ultra looks nearly identical to Cinematic and runs better.Foliage DensityMediumNoticeable impact in open outdoor areas. Low reduces grass and bush density visibly.Volumetric Fog QualityLow-MediumDropping from Cinematic to High saves a few percent. One of the first settings to lower.Shadow QualityLowRoughly 2% gain from Cinematic to Ultra. Below Medium, shadows become blurry and start to flicker.Ray TracingNegligibleDisabling RT does not save performance; in some cases it costs 1-2 FPS. The engine is built around RT. Keep it on.Water QualityNegligibleDifference between Cinematic and Low is negligible even when swimming.Simulation QualityNegligibleNo visible change and no measurable FPS difference.Post-Processing QualityNegligibleSwitching from Cinematic to Low disables lens flares with about 1% gain.Effect QualityNegligibleMinimal impact on frame rate.Ray ReconstructionVery High (40-50% cost)Adds significant GPU load. Improves shadow and object quality beyond Max settings, but very expensive.Ray RegenerationVery High (40-50% cost)AMD equivalent. Also introduces subtle geometry changes beyond noise reduction.5555The key takeaway: Lighting QualityModel Qualityand Foliage Density are the three settings with the most meaningful performance impact. Most other settings can stay at Ultra or Cinematic with negligible cost.56565757PC Performance Benchmarks58585959The following benchmarks come from the March 2026 press preview event, where Pearl Abyss deliberately chose a previous-generation GPU to demonstrate the engine's optimization.60606161ConfigurationSettingsResultRyzen 9 7900X3D + RX 7900 XTXNative 4K, Ultra, Ray Tracing ONApproximately 60 FPSRyzen 9850X3D + RX 9070 XTNative 4K, Path Tracing (Cinematic-level)Approximately 40-50 FPS6262that the game runs "quite differently than a lot of Unreal Engine games would run at native 4K," highlighting the BlackSpace Engine's efficient rendering pipeline.63636464GPU Benchmark Reference65656666The following benchmark data from TechSpot's 40-GPU test provides a reference for expected performance at different resolutions on the High preset without upscaling or frame generation, using an AMD Ryzen 7 9800X3D processor.67676868GPU1080p High (Avg FPS)1440p High (Avg FPS)4K High (Avg FPS)RTX 5090188 (CPU limited)~160~100RTX 4090166~145~95RTX 5070 Ti / 4080 Super~130~110~70RX 7900 XTX / 9070 XT~125~110~65RTX 5060 Ti / 4070~100~80~50RTX 5060 / 4060 Ti~80~60~35RX 7600 / RTX 4060~60~45~256969These numbers represent the High preset without upscaling. With DLSS or FSR at Quality mode, expect a 30 to 50% improvement in frame rates. Frame Generation can approximately double the displayed frame rate at the cost of slight input lag.70707171Hardware Support72727373TechSpot and that modern upper-midrange GPUs including the NVIDIA RTX 5070 Ti and AMD Radeon RX 9070 XT can maintain 60 FPS at native 4K on the Ultra preset with ray tracing enabled. This was demonstrated without upscaling technologies active, running on the BlackSpace Engine's native rendering pipeline. Pearl Abyss sent a demonstration of the game running at these settings on an RX 7900 XTX (a GPU with similar benchmark results to the 9070 XT and 5070 Ti), captured at a stable 60 FPS.74747575Cinematic Preset Requirements76767777For the Cinematic preset, which enables full path tracing with multiple secondary bounces, testing on a Ryzen 9850X3D with an RX 9070 XT produced approximately 40 to 50 FPS at native 4K. This suggests the Cinematic preset's path tracing is significantly more demanding than the Ultra preset's standard ray tracing, and players targeting 60 FPS at this quality level will need the very highest-end hardware or the assistance of DLSS 4/FSR Redstone upscaling.78787979The official Ultra tier specification lists the RTX 5070 Ti and RX 9070 XT as the target GPUs for 4K at 60 FPS, paired with a Ryzen 7 7700X or Core i5-13600K CPU and 16 GB of RAM. These are current-generation midrange to upper-midrange components rather than flagship hardware, reflecting Pearl Abyss's emphasis on engine optimization across a broad hardware range.80808181AMD Partnership82828383AMD and Pearl Abyss have an official partnership for Crimson Desert. A co-branded Sapphire NITRO+ RX 9070 XT Crimson Desert Edition GPU was released in February 2026 featuring custom artwork. AMD also offers a free copy of Crimson Desert with qualifying Ryzen and Radeon purchases as part of a game bundle promotion running from February 10 to April 25, 2026.84848585System Requirements Quick Reference86868787All PC tiers require 16 GB RAMan SSD with 150 GB free spaceWindows 10 64-bit (22H2+)and DirectX 12. The following table shows the official GPU and CPU requirements published by Pearl Abyss for each performance tier.88888989TierTargetGPUCPUMinimumUpscaled 1080p / 30 FPSGTX 1060 / RX 5500 XTi5-8500 / Ryzen 5 2600XLow1080p / 30 FPSGTX 1660 / RX 6500 XTi5-8500 / Ryzen 5 2600XMedium1080p / 60 FPS or 4K / 30 FPSRTX 2080 / RX 6700 XTi5-11600K / Ryzen 5 5600High1440p / 60 FPSRTX 4070 / RX 7700 XTi5-12600K / Ryzen 5 7600XUltra4K / 60 FPSRTX 5070 Ti / RX 9070 XTi5-13600K / Ryzen 7 7700X90909191For detailed specifications and Mac requirements, see the full System Requirements article.92929393Display Settings (All Tiers)94949595SettingRecommendationNotesScreen ModeBorderlessAllows easy Alt-Tab and overlay access without performance penalty.ResolutionYour monitor's native resolutionDo not lower this manually; use upscaling instead.V-SyncOffUse the in-game or driver frame rate limiter instead to reduce input lag.Frame Rate LimiterMatch your monitor's refresh rateCapping at 60, 120, or 144 prevents unnecessary GPU strain.Blur Intensity0Removes motion blur, giving a cleaner image during movement. No measurable performance cost.9696Optimised Settings Profile97979898Hardware Unboxed tested an optimised settings profile that delivers roughly 18% better performance than the Cinematic preset with almost no visible difference in image quality. The key changes from Cinematic are:9999100100Lighting QualityUltra (saves 9-10% with only minor visual differences)Model QualityUltra (nearly identical to Cinematic, runs better)Volumetric Fog QualityHigh (small visual change, measurable FPS gain)Blur Intensity0 (removes motion blur entirely)Everything elseCinematic or Ultra101101102102This profile serves as an excellent starting point. You can then lower Foliage Density or other settings depending on your hardware headroom.103103104104Recommended Settings: High-End PCs105105106106Target: 4K at 60+ FPS or 1440p at 100+ FPS. Hardware: RTX 5070 Ti / 4080 or better, RX 9070 XT or better, 16 GB RAM, SSD.107107108108SettingValueModel QualityUltraTexture QualityCinematic (12 GB+ VRAM) or Ultra (8-10 GB VRAM)Shadow QualityUltraRay TracingOnLighting QualityUltraReflection QualityUltraAdvanced Weather EffectsOnWater QualityUltraFoliage DensityHighVolumetric Fog QualityHighEffect QualityCinematicSimulation QualityUltraPost-Processing QualityCinematicUpscale ModeDLSS 4.0 Quality / FSR 4.0 QualityRay ReconstructionOn (NVIDIA only)Ray RegenerationOff (see note below)109109Note on Lighting Quality: Lighting Quality is the single most impactful setting in Crimson Desert. It controls global illumination resolution, indirect lighting quality, and reflection fidelity. Ultra provides roughly 9 to 10% better performance than Cinematic with only minor visual differences. Unless you have a flagship GPU like the RTX 5090 or RTX 4090, stick with Ultra over Cinematic.110110111111Note on Volumetric Fog: Dropping Volumetric Fog from Cinematic/Ultra to High saves a few percent with barely any visible change, making it a worthwhile trade-off even on high-end hardware.112112113113Recommended Settings: Mid-Range PCs114114115115Target: 1440p at 60 FPS or 1080p at 100+ FPS. Hardware: RTX 4060 Ti / 5060, RX 7700 XT / 9070, 16 GB RAM, SSD.116116117117SettingValueModel QualityHighTexture QualityHigh (8 GB VRAM) or Ultra (10 GB+ VRAM)Shadow QualityHighRay TracingOnLighting QualityHighReflection QualityUltraAdvanced Weather EffectsOnWater QualityUltraFoliage DensityHighVolumetric Fog QualityHighEffect QualityHighSimulation QualityUltraPost-Processing QualityHighUpscale ModeDLSS 4.0 Balanced / FSR BalancedRay ReconstructionOn (NVIDIA only)Ray RegenerationOff118118Why keep Ray Tracing on? Crimson Desert was designed with ray tracing in mind. The BlackSpace Engine is built around RT, and the rasterization fallback is not well-optimized. Disabling RT does not improve performance (and can cost 1-2 FPS in some scenes). It also does not fix noise issues. Leaving it on is the better tradeoff at every hardware tier.119119120120Recommended Settings: Low-End PCs121121122122Target: 1080p at 60 FPS. Hardware: RTX 3060 / 4060, RX 6700 XT / 7600, 16 GB RAM, SSD.123123124124SettingValueModel QualityLowTexture QualityHigh (6 GB VRAM) or Medium (4 GB VRAM)Shadow QualityHighRay TracingOffLighting QualityHighReflection QualityHighAdvanced Weather EffectsOffWater QualityHighFoliage DensityLowVolumetric Fog QualityHighEffect QualityHighSimulation QualityHighPost-Processing QualityMediumUpscale ModeDLSS Performance / FSR PerformanceFrame GenerationOn (if supported)125125Key savings: Model Quality set to Low gives approximately a 9% performance boost. Reducing Foliage Density to Low has a noticeable impact during outdoor exploration. Turning off Advanced Weather Effects removes rare weather event rendering that rarely affects gameplay. Shadow Quality below High causes visible flickering and blur, so High is the minimum recommendation.126126127127Fixing Noise and Artifacting128128129129The most common visual complaint in Crimson Desert is image noise, particularly in dimly lit interiors, shadowed areas, and during certain weather effects. This noise is a byproduct of the stochastic path tracing system used by the BlackSpace Engine. Because the engine uses Monte Carlo methods to simulate lighting, lower sample counts produce more visible noise, and the sample count scales with the internal render resolution.130130131131Steps to Reduce Noise132132133133Set Lighting Quality to Ultra or Cinematic. Lower settings reduce the sample count for indirect lighting, which directly increases visible noise. Ultra is the sweet spot for performance and quality.Use DLSS 4.0 instead of DLSS 4.5. DLSS 4.0 produces a cleaner, less noisy image in the current build. DLSS 4.5 introduces additional artifacts in some scenes.Enable Ray Reconstruction (NVIDIA). Combining DLSS 4.0 Quality mode with Ray Reconstruction is the ideal setup for minimizing noise. Note: Ray Reconstruction has a known bug where it can remove rain effects from the game.Do not disable Ray Tracing to fix noise. Counter-intuitively, turning off Ray Tracing does not fix noise issues. The noise persists because it originates from the global illumination system, not from ray-traced reflections specifically.Set Blur Intensity to 0. This removes motion blur that can compound the visual noise, giving a cleaner image during movement.Run as high a render resolution as your hardware allows. Because lighting sample counts depend on internal render resolution, using DLSS/FSR at Quality (or even native via DLAA) will produce less noise than Performance or Ultra Performance modes.Avoid FSR Ray Regeneration for now. Both NVIDIA Ray Reconstruction and AMD Ray Regeneration add significant GPU load (40 to 50% performance hit). Ray Regeneration also introduces subtle geometry changes beyond noise reduction, making it less predictable.134134135135Console Settings136136137137Crimson Desert offers three graphics modes on console: Quality, Balanced, and Performance. The game uses FSR 3 upscaling on PS5 and Xbox Series X to deliver higher output resolutions from lower internal renders. For a full breakdown, see Platform Comparison.138138139139PS5 and Xbox Series X140140141141ModeResolutionFrame RateRay TracingNotesQualityUpscaled 4K (from 1440p via FSR 3)30 FPSHighBest visual quality. Stable frame rate.BalancedUpscaled 4K (from 1280p via FSR 3)40 FPSLowBest compromise between visuals and smoothness. Recommended for most players.Performance1080p60 FPS (VSync) / 60+ with VRRLowSmoothest frame rate but noticeably lower image quality. Frequent frame drops on base PS5 during the first hours.142142Recommendation: Balanced mode is the safest choice on base PS5 and Xbox Series X. It delivers image quality much closer to the Quality preset while running at 40 FPS. Performance mode on base PS5 struggles to hold a steady 60 FPS, with frame rates fluctuating between the high 30s and 60 during early gameplay.143143144144PS5 Pro145145146146ModeResolutionFrame RateRay TracingNotesQualityNative 4K (no upscaling)30 FPSUltraTrue native 4K. Best image quality on any console.BalancedUpscaled 4K (from 1440p via PSSR 2)40 FPS / 48+ with VRRHighHigher internal resolution than base PS5. VRR pushes past 40.PerformanceUpscaled 4K (from 1080p via PSSR 2)60 FPS / 60+ with VRRHighRecommended. 4K output, 60 FPS, high ray tracing. Best overall console experience.147147Recommendation: Performance mode on PS5 Pro is the sweet spot. It uses Sony's upgraded PSSR 2 upscaler to deliver 4K output at 60 FPS with high ray tracing, a significant improvement over the base PS5's 1080p Performance mode.148148149149Xbox Series S150150151151ModeResolutionFrame RateRay TracingQuality1080p30 FPSNonePerformance720p40 FPSNone152152Xbox Series S does not support ray tracing in Crimson Desert. Quality mode at 1080p/30 FPS provides a stable experience, while Performance mode drops to 720p for a 40 FPS output.153153154154PS5 Pro Analysis155155156156John Linneman described Crimson Desert as "a stunning game" after testing the PS5 Pro version. The PS5 Pro offers three display modes using PSSR upscaling: 4K at 30 FPS (Quality), upscaled 4K from 1440p base at 40 FPS (Balanced), and upscaled 4K from 1080p base at 60 FPS (Performance).157157158158In Performance mode, Linneman said it "surprised" him "with how good it was overall." With VRR enabled, some areas reached 70 FPS. However, the frame rate dips in areas with larger crowds involving many NPCsand dropped "significantly" during one early game battle into the 30 FPS region, though this was described as "not the norm at all" for the game.159159160160One noted concern was the PS5 Pro build's use of an older version of PSSR, which led to some image quality issues. Pearl Abyss aims to use a more modern version of PSSR in future updates. Pearl Abyss for "adding detail to every corner of the vast open world" and highlighted the ray-traced diffuse global illumination as a standout feature, with sunlight bouncing naturally across surfaces and illuminating interiors.161161162162Base PS5 and Xbox Series X|S Performance163163164164As of March 14, 2026 (five days before launch), Pearl Abyss has not released base PS5 or Xbox Series X|S performance footage. Only PS5 Pro and PC footage has been shown publicly. Pearl Abyss Marketing Director Will Powers stated: "Regardless of what we say, people probably won't believe us. So instead we're sending the game and they'll have a full analysis of performance across all the platforms at launch." Base PS5 and Xbox Series X|S use AMD FSR 3 for upscaling rather than PSSR.165165166166Mac Settings167167168168The macOS version of Crimson Desert uses Apple MetalFX for upscaling, frame generation, and denoising. M3 and M4 family chips support hardware-accelerated ray tracing and mesh shading. The minimum requirement is an M2 Pro, M3, or M4 with 16 GB RAM and macOS 15.0 or later.169169170170For best results on Mac:171171172-Use the Low-End PC settings table as a baseline.Disable Ray Tracing unless you have an M4 Pro or M4 Max chip.Set Foliage Density to Low or Medium.Enable MetalFX Upscaling at the Balanced or Performance preset.Enable MetalFX Frame Generation for smoother frame rates.Running macOS 26 (Tahoe) or later enables frame interpolation, which allows 60 FPS performance across all resolution tiers regardless of native rendering speed.172+Use the Low-End PC settings table as a baseline.Disable Ray Tracing unless you have an M4 Pro or M4 Max chip.Set Foliage Density to Low or Medium.Enable MetalFX Upscaling at the Balanced or Performance preset.Enable MetalFX Frame Generation for smoother frame rates.Running macOS 15 (Sequoia) or later enables frame interpolation, which allows 60 FPS performance across all resolution tiers regardless of native rendering speed.173173174174Known Issues175175176176IssueStatusWorkaroundObject pop-in at high speedKnown, no fix availableOccurs even at maximum settings due to VRAM streaming optimization. Lowering traversal speed slightly reduces the frequency.Ray Reconstruction removes rainConfirmed bugDisable Ray Reconstruction during rainy weather if you want to see rain effects, or wait for a patch.DLSS 4.5 introduces noiseKnown issueUse DLSS 4.0 instead until a game or driver update resolves the issue.Interior shadow artifactsAffects lower lighting settingsSet Lighting Quality to Ultra or higher to resolve.PS5 Performance mode frame dropsKnown on base PS5Switch to Balanced mode (40 FPS) for a more stable experience, or enable VRR if your display supports it.177177Tips178178179179The Performance and Graphics Settings article provides a full breakdown of every in-game option.Check the Platform Comparison article for side-by-side visual and performance comparisons across all platforms.The Controls article covers keybinds and controller layouts if you are configuring input alongside graphics.For Mac-specific features and known issues, see the macOS Version article.Your Save System progress is not affected by changing graphics settings. Feel free to experiment.If you are experiencing performance issues in specific areas, the BlackSpace Engine article explains how the engine handles rendering and streaming.