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Patch 1.06.00 - Version 7 vs Version 8
May 23, 2026, 04:05 PM
Added internal wikilinks
Jun 9, 2026, 12:46 AM
Removed duplicate in-body wikilinks
11Patch 1.06.00 is a major update for Crimson Desert released on May 10, 2026 and revised on May 11, 2026. The patch introduces the Special Mounts system across eleven huntable species, adds the Extraction material refund flow at smithies, opens an unarmed Fists skill category for Oongka, and ships the Sigil of Valor pet equipment, the Claw Machine mini-game, and the Night Tone Mode graphics option.2233This release follows Patch 1.05.00 on May 2, 2026 and Patch 1.05.01, and is followed by the Patch 1.06.01 hotfix on May 12, 2026 and Patch 1.07.00 on May 15, 2026.4455Release Information6677FieldValueVersion1.06.00Release DateMay 10, 2026 (revised May 11, 2026)PlatformsPC, PlayStation 5, Xbox Series X|S, MacPreceded ByPatch 1.05.01Followed ByPatch 1.06.0188Highlights9910101111Special Mounts. Eleven huntable species can now be subdued, fed to full trust, and registered as permanent Special Mounts with a dedicated inventory tab.Extraction at smithies. A new material refund flow recovers 100 percent of Abyss Artifacts and Aesirion's Scales and roughly 70 percent of common materials.Oongka Fists. Oongka unlocks an unarmed combat skill category accessed through the Fists option in the skill menu.Sigil of Valor. New pet equippable sold by Lacey in Pororin that makes pet dogs attack enemies.Claw Machine. New mini-game at the Laughing Marionette circus with a reward pool of twelve lighting items, one chair, one unique headgear, Abyss Gears, and Abyss Artifacts.Night Tone Mode. New graphics option that softens overall colors and lightens shaded areas.Visione upgrades. Visione gains an enhancement path and Abyss Gear socket support.Sword display sheath. New Settings slider lets the player toggle whether the sword sheath is visible on the back.Stronghold dispatch rework. Dispatch, exploration, and excavation missions at strongholds are now repeatable, and selected strongholds have increased Abyss Gear Blueprint odds.12121313Special Mounts14141515Patch 1.06.00 introduces the Special Mounts system. Eleven species can be tamed and ridden as permanent mounts. The universal tame loop is the same across every species: stun the animal, ride it on the prompt without dismounting, feed it from the inventory until trust reaches one hundred, then choose Take In to register the mount.161617171818Tameable Species19192020SpeciesDietNotesTigerMeat onlyRainforest north of Beardtree Gorge. Only regular males are tameable.LionMeat onlyVarnia White Lion pride or the Demeniss circus captive spawn.WolfMeatHowlsands Camp and Sandfang Marauder packs. Force Palm is recommended for the stun.BearRaw meatTwo ride-ready variants in the wild. Bear saddle sold for 3 Silver at the Hernand and Pailune saddleries.BoarMixedRock Tusk Warthog is the rideable variant.CamelMixedSandwalk Camel is the rideable variant; saddles at Varnia.IguanaVegetables onlyGiant Iguana variants (green and red); saddles at Tommaso.Kuku BirdMixedLeaping Kuku Bird is the rideable variant; saddles at Calphade and Demeniss.DeerMixedSnowwhite Deer variant; saddles at Equinsher and Demeniss.GoatMixedIcicle Edge Alpine Ibex (Mountain Goat) variant; saddles at Pailune.Feathered RaptorMixedRed-Feathered Raptor is the rideable variant.2121Tigers and Lions accept only meat. Iguanas accept only vegetables. Other species accept mixed diets but trust gain favors a sensible primary food. Trust gain per feeding is roughly forty for most species, so the tame loop typically takes around three feedings if no kill is triggered. Light attacks during the chase phase keep the animal stunned without killing it.22222323Once trust reaches one hundred, the Take In option registers the mount permanently. Special Mounts have their own inventory tab and quickslot, separate from horses. Saddleries are distributed across regions: the Hernand and Pailune smiths handle bear saddles, Equinsher and Demeniss handle deer and bird saddles, Tommaso handles iguana saddles, and Varnia handles camel saddles.24242525Extraction26262727The new Extraction flow runs at any smithy and refunds materials when an upgrade is rolled back. Abyss Artifacts and Aesirion's Scales return at 100 percent. Common materials such as Iron Ore, Copper, Hide, and Bones return at roughly 70 percent. Extraction cannot be performed below the item's base refinement level, and equipped or locked items cannot be extracted. There is no silver fee; the only cost is the 30 percent material loss on common materials. Extraction can be applied per level or as a full reset to base.28282929Combat Additions30303131Oongka Fists32323333Patch 1.06.00 opens an unarmed skill category for Oongka, reached through the Fists option in the skill menu. The Oongka Fists kit includes the option to fire Blinding Flash Finisher without a weapon equipped, improved Roundhouse Kick chain attacks, and dual-wield chaining into Stab.34343535Visione Enhancement and Sockets36363737Visione gains an enhancement path that raises base attack power, and the Abyss Gear socket system now applies to Visione, opening the same socket-based bonuses already available on other weapons.38383939Two-Handed Cannon Buff40404141The base attack power of two-handed cannons has been increased, raising their damage floor across every cannon archetype and improving their competitiveness with the spear and longsword loadouts that already dominate the meta. The buff stacks on top of any per-cannon enhancement bonuses, so cannons that previously felt undertuned now post noticeably higher per-shot numbers in the same builds.42424343Other Combat Improvements44444545Default stance and animations for Unarmed Combat have been polished so transitions between idle, walk, and attack states read more smoothly. Roundhouse Kick chain attacks coming out of an unarmed combo also follow through more cleanly, which makes the new Oongka Fists kit feel more responsive against grouped enemies.46464747Items and Vendors484849495050Sigil of Valor51515252The new Sigil of Valor is a pet accessory sold by Lacey in Pororin Village for 8 Silver Coins. When equipped on a pet dog, the dog attacks enemies during combat and cannot die from those attacks while the sigil is equipped. Tested compatible dog breeds at launch include Jindo and Husky. Lacey roams between the Florindale and Petalton Workshop areas of Pororin and also sells Sigil of Bonding at the same price. Reaching Lacey requires completing The Unreachable Village faction quest.53535454Claw Machine55555656A claw machine mini-game opens at the Laughing Marionette circus west of Demeniss city. Each attempt costs silver and lasts about thirty seconds. The reward pool includes twelve lighting decorations, one chair, one unique headgear named Marni's Machina Knight, Abyss Gears, and Abyss Artifacts.57575858Cross-Character Outfits59596060Kliff can now equip some of Oongka's outfits, which lets players with a tattoo-focused Kliff build show off skin coverage that the default Kliff wardrobe could not previously support. Oongka in turn can now equip the Greyman cloth cloak, opening up the Greyman Camp silhouette for the bulkier character. An exact compatibility list is still being finalized, but the fashion split between the two characters is no longer one-way.61616262Visual and Display636364646565Night Tone Mode66666767A new Night Tone Mode toggle in display settings softens overall color tone and brightens darker shaded areas. The option targets players who prefer a less saturated night palette.68686969Display Sheath70707171A Display Sheath slider in Settings under Gameplay lets the player choose whether the sword sheath is shown on the back. The setting sits between the existing Display Weapons toggles and applies regardless of which character is active.72727373HDR and Direct-to-Play74747575HDR quality has been improved, and turning HDR on no longer disables the direct-to-play option. Players who run the game with HDR enabled can now keep their fast-launch path without flipping the option off first. Mac builds also gain per-display HDR detection so external monitors are correctly identified.76767777Waterfalls78787979Waterfalls now render more naturally at long viewing distances. The previous build sometimes produced an unnatural, sheet-like waterfall silhouette when the camera was far from the source; the patch tunes those distance-based effects so the water reads correctly across the full draw range.80808181Cloak Elemental Resistance Adjustment82828383Certain cloaks have had their elemental resistance values adjusted so the resistance type now matches the visual identity of the cloak. The change is primarily cosmetic alignment, but it makes elemental loadout choices more intuitive when picking a cloak to match a fire, frost, lightning, or poison build.84848585User Interface86868787Patch 1.06.00 adds a search bar to the skill menu so the player can type a skill name instead of scrolling through every category. The current silver and gold balance is now shown in the corner of the screen whenever the player opens the character customization view or the dye and outfit equip screen, removing the trip back to the inventory just to check what is affordable. The Research Institute UI has been reorganized for clearer navigation between research lines and unlock requirements.88888989Strongholds and Dispatch90909191Stronghold dispatch missions, exploration missions, and excavation missions are now repeatable rather than one-time. Selected strongholds also have increased odds of Abyss Gear Blueprint drops, encouraging post-launch farm loops at fortified positions. Comrade missions now auto-restart after completion.92929393Quality of Life94949595Pet summoning is permitted in additional restricted areas where it was previously blocked.Inventory batch options Clean All, Butcher All, and Obtain All Seeds are added.Display fix for 5120x2160 resolution.Mac builds gain per-display HDR detection.Mac GPU crash fix on the May 10 build, addressed in the May 11 revision.Mount feeding is now available while the player is mounted, removing the dismount step required to top up trust or healing on the go.Stackable furniture and ornaments are enabled in housing mode, so duplicate decorations no longer consume separate inventory slots once placed.Saddles can be unequipped from special mounts for a bareback look, separate from the dedicated saddle slot purchases.New knowledge entries can now be obtained for select factions that were previously locked off, expanding the journal coverage available without restarting an existing playthrough.96969797Special Mounts Tab and Quickslot98989999The new Special Mounts inventory tab holds up to thirty registered mounts side by side with the existing horse stable. Each registered mount can be renamed from the tab, and the mount quickslot was rebalanced so that exactly one horse and one special mount may be assigned to the wheel at the same time. Saddles no longer count toward the default appearance: they are now equipped as separate gear that can be unequipped for a bareback look. Mount equipment slots accept the saddleries listed under the species sections above.100100101101Feeding from inventory is also now available while riding, so trust top-ups and healing snacks no longer require dismounting. Open the inventory while mounted, select a compatible food, and pick Feed; the mount eats without breaking your travel line.102102103103Tameable Species Roster104104105105Eleven species can be registered through the Special Mounts system in 1.06.00. The roster below mirrors the patch notes order and points to the dedicated mount pages where they exist.106106107107SpeciesWild VariantsArticleBearBrown, Clawed, Legendary WhiteBrown Bear, Clawed Bear, White BearBoarRock Tusk WarthogRock Tusk WarthogWolfWild packs across Wayward Woods and HowlsandsWolfDeerSnowwhite DeerSnowwhite DeerMountain GoatIcicle Edge Alpine IbexIcicle Edge Alpine IbexKuku BirdLeaping Kuku BirdLeaping Kuku BirdIguanaGiant Iguana, vegetable diet onlyIguanaRaptorRed-Feathered RaptorRed-Feathered Raptor, Raptor MountCamelSandwalk CamelSandwalk CamelLionStandard prides near the white lion spawnLionTigerStandard tigers near the white tiger spawnTiger108108Ferocious species require subdual before they will accept food. Striking with light unarmed attacks or Force Palm is the recommended way to drop their head without overcommitting damage. Feeding a species an item it will not accept does not affect trust, so the no-bird-meat rule on bears and the vegetables-only rule on iguanas waste no time other than the failed feed animation.109109110110Extraction Worked Example111111112112The new Extraction feature rolls back a refinement without destroying the equipment. The base refinement level is the level the item carried when first acquired, not necessarily level 1. A piece picked up at base 4 cannot be extracted below 4 even when fully refined to 10.113113114114Walk through a worked example. Take a refinement 10 piece that was acquired at base 4 and run extraction back to base 4. The smithy menu shows a slider from level 5 through level 10; dragging the slider to level 4 (the floor) previews every material returned along the way on the right-hand panel.115115116116MaterialRefund RateNotesAbyss Artifacts100 percentReturned in full for every level rolled back.Aesirion's Scales100 percentReturned in full. Same flat refund as artifacts.Iron OreApproximately 70 percentCommon refinement material. Rounded down per level.Copper OreApproximately 70 percentCommon refinement material.BloodstoneApproximately 70 percentCommon refinement material.117117The item is not destroyed, only its refinement level is rolled back. Equipped items must be unequipped before extraction will run. Any smithy can run the flow, including the grey-coat smith at the main camp; there is no requirement to travel to a specific city to recover artifact-tier materials.118118119119Sword Sieves and Display Section120120121121Patch 1.06.00 adds sword sieves as a new gear slot and pairs them with a Display section toggle in the gameplay menu. The Display section lets the player choose whether the character's equipped sword sieve is shown on the silhouette, which sits alongside the new Display Sheath slider for the back-mounted scabbard.122122123123Sigil of Valor From the Pin Secret Shop124124125125The Sigil of Valor is the new pet equipment introduced in 1.06.00. When equipped on a pet dog, the dog actively engages enemies during combat. The sigil is purchased from the secret shop in Pin, which is the standard route alongside the related Sigil of Bonding sold by the same vendor. Compatibility at launch covers the catalog's stock dog breeds, with the floppy-eared bulldog handled in the follow-up Patch 1.07.00.126126127127Claw Machine Reward Pool128128129129The Claw Machine sits at the Laughing Marionette circus and accepts silver per pull. Each pull draws from a fixed reward pool listed below. Obtainable items include twelve lighting fixtures, one chair, one special headgear, plus a chance at Abyss Gear and Abyss Artifacts.130130131131Reward TypeCount or ChanceLighting Decorations12 distinct items in the rotationFurniture1 unique chair modelHeadgear1 unique special headAbyss ArtifactsSmall per-pull chanceAbyss GearSmall per-pull chance132132Sockets on Abyss Gear and Select Equipment133133134134Sockets are now supported on Abyss Gear and on a curated list of equipment that previously did not slot anything. The socket count matches the default for the equipment type, except for certain Cliff pieces that intentionally carry fewer sockets than the type baseline. Confirmed additions and the existing list of weapons that picked up new sockets include the following.135135136136Vision (enhancement path now available, with socket support stacking on top of the new enhancement)Electro-Mecha LongswordElectro-Mecha SpearKuku Flame-Resistant ArmorAll Abyss Gear pieces (default socket count per type, with exceptions noted above)137137138138Identical-equipment refinement, the path that uses a duplicate of the same item as a fodder ingredient, now caps at the level immediately before an Abyss Artifact is required. The change means duplicates cannot bypass the artifact gate; players still need artifacts to push past the soft cap, but the early refinement levels remain cheap enough to skip the smithy queue when stacking identical drops.139139140140Cloak Elemental Resistance Rebalance141141142142Several cloaks had their elemental resistance values rebalanced so the resistance type now lines up with the cloak's visual identity. A frost-themed cloak now resists frost more reliably than fire, and a flame-themed cloak resists fire. The rebalance is mostly a cosmetic alignment between the model and its stat sheet, but it makes elemental loadouts easier to read at a glance when sorting cloaks in the inventory.143143144144Stackable Furniture and Ornaments145145146146Furniture and ornaments can now stack in inventory. Previously, every duplicate decoration consumed a separate slot, which made hoarding identical chairs and lanterns expensive on bag space. With 1.06.00, duplicates collapse into a single stack with the same per-item cap that other consumables use, freeing slots for housing decorators who buy in bulk.147147148148Targeted Bug Fixes in 1.06.00149149150150Patch 1.06.00 fixes a number of long-standing bugs that the previous patch line had not been able to address. The list below highlights the entries most discussed by the community.151151152152IssueFix in 1.06.00Iron Eagle failed to tame after the first attemptNow tameable on subsequent attempts even when the first attempt failed.Salt Day of Bond went missing from recoverable itemsThe item is now correctly listed under recoverable items, and a fresh copy has been reissued to affected accounts.Fishing shop bought items from the player at inflated pricesThe buy-back exploit at fishing vendors is closed. Crude bars and similar staples can no longer be flipped at the fishing shop for profit.Kuku Gardening Pack could not be used in certain situationsNow usable as intended; plants stop spawning endlessly when the pack is in active rotation.Sweet Taste of Bounties could not finish when steps were taken out of orderThe quest now accepts completion regardless of the order in which the steps were progressed.Pets could not be summoned in certain restricted zonesRestricted pet zones were trimmed, and the pet summon now succeeds in many previously locked-out areas.Salt Road trading post NPCs displayed broken posesNPCs at the post now load with their intended idle animations regardless of the player's approach angle.Sanctums could be cleansed without using a fusion reactor coreThe cleanse interaction now correctly consumes a core, removing the bypass.Horse tack appeared in Kliff's slot for Damiane and OongkaCross-character tack slot leak is closed.Damiane could not equip a scytheScythe slot accepts Damiane as intended.Fish would not bite when hooks were cast in certain spotsFish bite events fire normally across the affected fishing holes.Counter could not be used with a greatsword on DamianeCounter input is recognized when the greatsword is the active weapon on Damiane.Oongka's Explosive Leap cancelled before landingLeap commits to its full animation arc.Elemental Meteor Kick failed to executeMove now fires reliably from a clean input.Black Star Breath caused frame drops on certain hardwareEffect costs are tuned to remove the frame-drop spike.Iron Crawler passengers sat in unnatural posesPassenger placement is corrected; the wagon driver and passengers now seat as intended.153153The full patch log includes many more localization, UI, and rendering fixes; the entries above are the ones with the largest functional impact on day-to-day play.154154155155Fishing Economy Adjustments156156157157Selling prices on fish have been raised across the board, which gives the Fishing loop a friendlier silver-per-cast curve. The increase partially offsets the closure of the fishing-shop buy-back exploit by lifting the legitimate sell price on caught fish stocks, not just the rare entries.158158159159Stronghold Dispatch and Blueprint Drops160160161161Beyond making Dispatch Missions repeatable, 1.06.00 boosts the chance of Abyss Gear Blueprint drops at certain strongholds. Combined with the dispatch loop now being repeatable, this turns fortified positions into a steady end-game farm rather than a one-time clear. The patch also restores any contribution points that had been spent on missions which auto-cancelled after a save and reload at a stronghold.162162163163Unarmed Skills: Damiane Deferred164164165165The new unarmed combat skills under the Fists menu in 1.06.00 only populate for Oongka at this patch level. Damiane's unarmed kit is explicitly deferred to the next patch; selecting Fists for Damiane shows the menu but the kit will only populate when the follow-up update ships. The Damiane Fists category did arrive with Patch 1.07.00; see the linked patch page for the move list.166166167167New Faction Knowledge Entries168168169169Several faction knowledge entries that were previously unobtainable on certain story branches now have new in-game routes for collection. The change adds journal coverage without requiring a fresh playthrough, so completionists tracking the Memory Fragments tree under the Knowledge menu can pick up the missing faction lines mid-run.170170171171Related172172173173Patch 1.05.01: preceding hotfix.Patch 1.06.01: May 12, 2026 hotfix that follows.Patch 1.07.00: May 15, 2026 follow-up patch.Special Mounts: full system page for the eleven-species framework.Extraction: smithy material refund flow.Oongka Fists: Oongka unarmed skill category.Sigil of Valor: pet dog combat item.