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Oongka Fists - Version 2 vs Version 3
May 15, 2026, 03:03 PM
Added 2 relevant images
May 16, 2026, 08:47 AM
Expanded 1.07 unarmed moveset (charged stab family, kick branches, counters and knees, charge-wave turning slash, four-strike pulse, aerial stab, explosive strike charge, hidden tech, flame quake imbu)
11Oongka Fists is the unarmed combat skill category for Oongka in Crimson Desert, added in Patch 1.06.00 on May 10, 2026. The category is accessed through the Fists option in the skill menu and groups Oongka's punches, kicks, and unarmed finishers in a single tree.2233Oongka Fists is the first unarmed skill category added to Crimson Desert, and the model used for the Damiane Fists addition one patch later.4455Accessing the Category6677Switch to Oongka in the playable-character menu.Open the Skills menu.Choose Fists from the weapon-category list.The Fists tree opens with Oongka-specific unarmed skills.8899Skill Coverage101011111212Blinding Flash without a weapon. Oongka can fire Blinding Flash Finisher while unarmed, where the skill previously required an equipped weapon.Roundhouse Kick chains. Roundhouse Kick now chains additional follow-up attacks for higher single-target damage.Dual-wield chaining into Stab. Dual-wield combos chain into Stab from the Fists tree for a uniform finisher.Aerial Stab. Patch 1.07.00 added Aerial Stab to Oongka, making the finisher available from the unarmed kit.Explosive Strike charge phase. Patch 1.07.00 added a charge phase to Explosive Strike that further raises its impact.13131414Patch History151516161717PatchChangePatch 1.06.00Added the Fists category for Oongka. Added unarmed Blinding Flash Finisher and dual-wield chaining into Stab.Patch 1.07.00Added Aerial Stab access and the Explosive Strike charge phase. Unarmed attacks now register against grounded enemies.1818Comparison with Other Unarmed Trees19192020CharacterUnarmed CategoryPatch AddedOongkaOongka FistsPatch 1.06.00DamianeDamiane FistsPatch 1.07.00KliffIron Fists plus Blinding Flash Finisher unarmedPatch 1.07.002121Related22222323Oongka: playable character page.Oongka Skills: full Oongka skill tree.Damiane Fists: companion unarmed category.Blinding Flash Finisher: finisher available unarmed in this tree.Aerial Stab: cross-character finisher.Patch 1.06.00: patch that added the category.24+25+Full Moveset Breakdown26+27+Patch 1.07.00 expanded the Oongka Fists tree well beyond the initial 1.06 release. Most attacks below are inherited from the existing Stab, Spinning Slash, Turning Slash, and Heavy Combo inputs but with new unarmed-only behaviors that activate when the Fists category is selected from the two-handed weapon slot. Some upgrades require the underlying skill (such as Stab) to be fully ranked before the unarmed variant becomes accessible.28+29+Selecting the Fists category disables Oongka's two-handed weapon for the duration. Many of the new moves chain into the regular Grappling tree, which is unaffected by the Fists selection and stays accessible at all times.30+31+Charged Stab Family32+33+MoveTriggerEffectCharged Dash StabHold the stab input while unarmedCharges and sends Oongka flying toward the target. Requires the underlying Stab skill to be fully upgradedForward BlastContinue holding forward after the dashPalm-blasts the enemy backward, accepts a winch grapple follow-upSmash and PoundContinue holding the light attack button after the dashRepeatedly slams the ground, launching the enemy upward. Chainable on staminaUpheavalHold a movement direction after the dashLifts the entire ground beneath the target to launch them airborne for a follow-up grapple or Axiom Force extensionSmash to GrappleGrapple button immediately after Smash and PoundGrabs the airborne enemy and slams them back down for grappling combos34+Kick Branches35+36+MoveTriggerEffectDrop KickHold the unarmed melee buttonUpdated as the entry point for the chained kick comboSpinning Air KickJump, then unarmed melee button againMid-air spinning kickDrop Kick into SweepHold melee button after the drop kickFollows up with a leg sweepStompTriangle (Y on Xbox) after sweepStomps the downed enemy as the chain enderCombo BranchContinue with melee or grapple inputs after sweepFree-form continuation into any other melee or grapple chainSprinting Rolling KickSprint, then unarmed melee buttonRange and impact improved in 1.07. Axiom Force adds new follow-ups37+Counters and Knees38+39+MoveTriggerEffectEvasive Slash CounterEvasive slash input while unarmedAutomatic counter, highly spammable. Stacks with Rage super armorKing Knee-Kick ComboPress and hold the spinning slash inputSeries of wrestling-style knees that launch enemies. Invincibility frames during the animation make it usable as a counter or opener40+Charge-Wave Turning Slash41+42+Holding the unarmed turning slash input now executes a charged forward motion. On release the move sends out a large shockwave attack with a wide forward sweep, then follows up with an enemy-launching ender. The wave is broader than the charged stab and useful as a mid-range crowd opener.43+44+Four-Strike and Pulse Heavy Combo45+46+The Gauntlet basic heavy attack combo has been reworked to flow as a more natural combo. Holding the heavy attack button near an enemy executes a four-strike chain that ends with a pulse attack launching the target.47+48+Axiom Force grapple after the pulse extends the combo into a winch loop.Turning slash into a chase into another pulse attack delivers a longer ender that re-launches the enemy for a second juggle.49+50+Aerial Stab51+52+Patch 1.07.00 added Aerial Stab to Oongka's unarmed kit. The skill sits at the end of the Stab upgrade chain. In mid-air, the same R1 plus Triangle input used by Kliff drops a downward stab. Aerial Stab can also be aimed upward for traversal, although Oongka's animation is bulkier than Kliff's lighter version.53+54+Explosive Strike Charge Phase55+56+Inside the unarmed kit, Explosive Strike now has up to three charge phases. After the cannon shot, holding the Triangle (Y on Xbox) input charges the explosion through each tier. Damage and blast radius scale exponentially with the charge level, at the cost of additional spirit per phase.57+58+Hidden Tech59+60+Jump-Cancel into Mid-Air Grapple. Pressing the jump button mid-combo transitions into an unlisted mid-air grapple grab that works on regular enemies and bosses.Triple Choke Slam. Build space, press the grapple input while sprinting toward an enemy, then hold the jump button during the animation to chain three slams in a row.Ambush Directional Influence. Inputting a movement direction during the ambush teleport changes the exit angle and lets Oongka attack in different directions or pick a different target.Grounded Enemy Hits. Most unarmed attacks and skills now successfully register on lying enemies, a fix that closed a long-running gap in the unarmed combo loop after a knockdown.Stab Dual-Wield Polish. Oongka's stab animation while dual-wielding was also tightened up in 1.07.61+62+Combos Into Flame Quake Imbu63+64+Many of the new chains end into the Flame Quake imbu skill, pressed by combining heavy attack and melee once the skill is unlocked in the tree. The Flame Quake hit produces a winch grapple prompt on connect, allowing the combo to be extended further.