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New Journey - Version 10 vs Version 11
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11Overview2233New Journey is the fourth and final quest of the Prologue: Dead of Night in Crimson Desert. Sebastian, an artisan from Wycliffe Mappery, has pulled Kliff from the river and treated his wounds. Now recovered, Kliff follows Sebastian on a journey toward the City of Hernand. Along the way, they encounter Bleed Bandits and two Sealed Abyss Artifacts that offer optional combat challenges. Completing this quest unlocks Chapter 1: The First Encounter.4455Quest Details6677DetailInformationChapterPrologue: Dead of Night, Unknown SpaceRegionHernandLocationThree Saints FallsPrevious QuestRealm of UncertaintyNext QuestWhere Rumors GatherRequirementsComplete Realm of Uncertainty88Rewards991010ItemQuantityStandard Inventory Expansion Tool1Oats10Blackberry5Medium Bag11111Key Characters12121313CharacterRoleKliffProtagonist; recovering from wounds after the Prologue battleSebastianArtisan from Wycliffe Mappery; rescues Kliff and escorts him to Hernand1414Walkthrough15151616Follow Sebastian17171818Kliff wakes up by the river, surrounded by fishermen. Sebastian stands behind them. Before approaching Sebastian, you can hold L1/LB to observe the fishermen. Doing so teaches Kliff the Fishing skill, which becomes available from this point on.19192020Walk up to Sebastian and interact with him to trigger a short cutscene. He begins walking away. Follow him by pressing and holding the movement button (X on PlayStation, A on Xbox) to match his pace.21212222Defeat the Bleed Bandits23232424A group of Bleed Bandits arrives to extort Sebastian. Two enemies attack immediately after the cutscene, so start the fight by blocking (L1/LB) since they swing right away. Use timed blocks to counter their attacks and follow up with light attacks (R1/RB). Defeating them rewards 1x Standard Inventory Expansion Tool.25252626Head to Hernand27272828After the fight, follow Sebastian again on foot. He leads you to a pair of horses. Mount up with the interact button (Square/X) and ride northeast alongside him toward House Celeste and the City of Hernand.29293030Sealed Abyss Artifacts (Optional)31313232Along the horseback route, two Sealed Abyss Artifacts appear as glowing markers. Interacting with them triggers short combat challenges:33333434Sword of Trials I: A combat trial focused on offense. Completing it awards a weapon-related reward.Shield of Unchanging Will I: A defensive trial that tests blocking and countering. Rewards a shield item (Bekker Large Shield can be found in this area).35353636These Sealed Abyss Artifacts are optional and can be skipped. However, they provide useful early gear and serve as good practice for the combat system.37373838Arrive at Hernand39394040A final cutscene plays as Kliff and Sebastian reach the outskirts of the City of Hernand. This completes the Prologue and unlocks Chapter 1: The First Encounter. The first quest of Chapter 1, Where Rumors Gather, begins automatically.41414242Items Found Along the Route43434444ItemSourceBekker Large ShieldFound near Sealed Abyss Artifact areaRaspberryGatherable along the pathAppleGatherable along the pathOrangeGatherable along the path4545Learning Fishing46464747Before approaching Sebastian, look toward the fishermen standing by the river. Hold the aim button (L1/LB) to observe them. This triggers the Observation Learning system and teaches Kliff the Fishing skill. Do not skip this step. Fishing becomes a valuable resource-gathering tool for the rest of the game, providing food ingredients and crafting materials. You can start fishing at any body of water from this point forward.48484949Bleed Bandit Fight Details50505151After the initial cutscene with Sebastian, a group of Bleed Bandits arrives to extort him. Two bandits attack immediately after the cutscene transition, so block immediately by holding L1/LB. They swing during the tail end of the transition, catching unprepared players off guard.52525353Use timed blocks to stagger the bandits, then follow up with light attacks (R1/RB). Timed blocks are performed by pressing L1/LB right as an enemy attack is about to land. A successful timed block creates a brief opening for a counterattack. Defeating both bandits rewards one Standard Inventory Expansion Tool, which permanently increases your carrying capacity.54545555Horseback Journey to Hernand56565757After the bandit fight, follow Sebastian on foot until he leads you to a pair of horses. Mount up with the interact button (Square/X on PlayStation, A on Xbox) and ride northeast alongside him toward House Celeste and the City of Hernand. The horseback section introduces mounted controls and lets you ride through the countryside at a relaxed pace.58585959Sealed Abyss Artifacts (Optional)60606161Two Sealed Abyss Artifacts appear along the horseback route as glowing markers. These are optional combat challenges, but they reward useful early-game gear and serve as excellent practice for the tougher fights in Chapter 1.62626363ArtifactTypeDescriptionRewardSword of Trials IOffensiveA combat trial focused on aggressive offense. Tests your ability to deal damage within a time limit.Weapon-related rewardShield of Unchanging Will IDefensiveA defensive trial that tests blocking and countering techniques.Bekker Large Shield (found nearby)6464The first artifact (a birdhouse shape) appears on the right side of the road shortly after crossing a bridge. The second artifact (a memorial marker) is on the left side further along the road. Dismount your horse to interact with each one. Inside the challenge, you fight within a timed arena using either sword or shield combat depending on the trial type.65656666Gatherable Items Along the Route67676868Several collectible items can be picked up along the horseback path between Wycliffe Mappery and Hernand. Keep an eye out for glowing resource nodes near the roadside.69697070ItemSourceNotesBekker Large ShieldNear Sealed Abyss Artifact areaA solid early-game shield for defensive buildsRaspberryGatherable along the pathRestores a small amount of healthAppleGatherable along the pathBasic food itemOrangeGatherable along the pathBasic food item7171Arriving at Hernand72727373A final cutscene plays as Kliff and Sebastian reach the outskirts of the City of Hernand. The camera pans over the city walls and the Hernand Castle campsite, establishing the scale of the settlement. This completes the Prologue: Dead of Night and unlocks Chapter 1: The First Encounter. The first quest of Chapter 1, Where Rumors Gather, begins automatically after the transition.74747575Tips76767777Do not skip the fishermen observation. Learning Fishing this early gives you a free resource-gathering skill for the rest of the game.Block immediately when the Bleed Bandits appear. They attack during the tail end of the cutscene transition, so be ready.The Sealed Abyss Artifacts are good warmup fights. Even if you are not interested in the rewards, the combat practice helps before the more demanding fights in Chapter 1.