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Locations - Version 25 vs Version 26
Oct 29, 2026, 11:21 AM
Complete the recorded Sanctum list and distinguish Witch and story progression
Oct 29, 2026, 11:44 AM
Correct exploration-only map reveal wording to include bells
11Overview2233The world of Crimson Desert takes place on the continent of Pywel, a vast landmass spanning approximately 90 square kilometers of explorable terrain. The continent is divided into five main regions and the Abyss: Hernand, Pailune, Demeniss, Delesyia, the Crimson Desert region, and the Abyss. Each region offers its own biomes, settlements, dungeons, crafting facilities, and storylines.445566The open world is fully seamless with no loading screens between regions. Players traverse Pywel on foot, by mount or through fast travel waypoints called Abyss Nexus points. A fog-of-war system covers the map at the start; areas are revealed as players explore them. Traversing the entire continent on horseback takes roughly two hours.7788The older partial location catalog recorded over 180 distinct names, ranging from major cities and castles down to individual caves, beacons, and guard posts. That record attributed more than 160 to Hernand; these figures are not a verified complete current census. This reflects its role as the game's largest and most densely populated starting region.991010Regions of Pywel11111212Pywel's five main regions (plus the Abyss) each have a distinct character, climate, and set of challenges. The table below summarizes each region and its defining features.131314141515RegionClimate / TerrainDescriptionHernandTemperate; green fields and forestsThe starting region and the largest area in the game. Features medieval European-inspired cities, sprawling farmlands, dense forests, and numerous caves. Home to the City of Hernand Calphade, Florindale, Vellua and many smaller settlements.PailuneArctic; snowy mountains and frozen tundraThe northernmost region, defined by harsh weather, steep mountain passes, and reduced visibility from blizzards. Contains Camp Bjornlund, Trovak CampSilver Wolf Mountain and Five-Finger Mountain.DemenissTemperate to arid; fortified plainsThe political capital of Pywel and the seat of imperial power. Features grand fortifications, military staging grounds, and large-scale siege battles. Key locations include Reventine Monasterythe Steel Mountains and the Bay of Steel.DelesyiaVaried; advanced industrial and arcaneThe most technologically advanced region on the continent. Populated by mechanical creatures and experimental facilities. Notable locations include Marni's Masterium and the site of the Golden Star boss encounter.The Crimson DesertDesert; crimson sand and extreme heatA lawless wasteland of red sand reached by traveling northeast from Hernand, within Pywel. Severe temperature swings between day and night, sandstorms, and roaming bandits. Contains several gold mines and The Bonepit Arena.The AbyssOtherworldly; floating islandsA mysterious dimension connected to Pywel through magical rifts. Contains the Library of Providence, the Axiom Archivepuzzle-filled pathways, and the Hexe Marie boss encounter. Source of Abyss Fragments that grant skills and abilities.1616Hernand17171818Hernand is the largest and most densely populated region in Crimson Desert. It is the starting area where Kliff and the Greymane mercenaries begin their journey. The landscape is dominated by rolling green fields, thick forests, and medieval cities. Players can expect to spend dozens of hours exploring Hernand before the story moves to other regions. The community database lists over 160 named locations within this single region.19192020The table below provides a high-level breakdown of Hernand's location categories with counts and examples. Detailed tables for each category follow.21212222CategoryCountExamplesCities and Towns7City of Hernand Calphade, Florindale, KharonsoSeniaVellua, IvynookVillages2Arboria, ThalwyndCastles and Forts6Hernand Castle Calphade Castle Arboria Castle, Fort AnvilFort PerwinFort WarspikeCamps and Outposts13Frowde CampHilgard OutpostArroweye Posthouse, Calphade OutpostVilkom OutpostGates, Beacons, and Guard Posts14Hernand North Gate Calphade North/South GatePerwin GateWarspike East/North/South GateEmbernest BeaconBandit Camps5Anvil RiversideNorthern Rocca's HillSouthern Deepwoods, Southern RiversideSunrise PlainsWorkshops and Crafting Facilities11Coalvale, Emberwind, Kilnden WorkshopsBoomveld Bombworks, Calphade Gunpowder MillTrading Posts and Services14Goldleaf TradepostHalssius Trading PostPerwin Trading PostScholastone InstituteFarms, Ranches, and Apiaries10Glenbright FarmBloomwood RanchSaddlewind RanchNectarwood ApiaryManors and Estates5Bluemont ManorGlenbright ManorHillside ManorLioncrest Manor, Oakenshield ManorCaves and Dungeons14Azure Moon LabyrinthBlade CavernCloudmist CaveDawn CaveHernand SewersNatural Landmarks and Terrain28Forest of WolvesBlack ForestThe WitchwoodsNas RiverLake Kharonso, Unicorn CliffChurches and Religious Sites4Church of Hernand Church of Calphade Church of Vellua, Heart of the SaintOther Notable Locations28Goldleaf ArenaCommunal Training GroundsPerwin Prison CampSpire of the Stars2323Cities and Towns24242525LocationTypeNotesCity of HernandCityThe largest settlement in the region. Contains Hernand Castle in the northeastern quarter, which requires Hernandian Attire to enter. A major quest hub with merchants, taverns, and services.CalphadeCityA fortified city in the far northeast of the Hernand region. Calphade Castle overlooks the settlement, and the Church of Calphade sits in nearby Thalwynd Village.FlorindaleTownA town within the Hernand region connected to the broader road network. is a waypoint between larger settlements.KharonsoTownSituated near Lake Kharonso. Provides access to fishing docks and surrounding farmland.SeniaTownA smaller settlement within the Hernand region providing merchant and rest services.VelluaTownHome to the Church of Vellua. One of the towns connected to Hernand's religious and civic life.IvynookTownA settlement in the Hernand region confirmed by current community data.2626Villages27272828LocationNotesArboriaA small village near Arboria Forest with its own craftshop.ThalwyndA village west of Calphade Castle. Location of the Church of Calphade, which holds one of the bells for the Toll of Pywel quest.2929Castles and Forts30303131LocationNotesHernand CastleLocated inside the City of Hernand. Requires Hernandian Attire to pass the guards. Tied to the Mystical Key main quest.Calphade CastleOverlooks the city of Calphade in the northeast. A heavily fortified stronghold.Arboria CastleLocated near Arboria village. Smaller than the major castles but still features garrison and services.Fort AnvilA military fortification in the Hernand region.Fort PerwinA fort associated with Perwin Prison Camp and the Perwin Quarry.Fort WarspikeA fortified outpost with east, north, and south gate access points.3232Camps and Outposts33333434LocationNotesFrowde CampA camp within the Hernand region.Hilgard OutpostAn outpost along one of Hernand's main travel routes.Arroweye PosthouseA posthouse offering rest and resupply services.Spearhead PosthouseA posthouse providing traveler services along Hernand's roads.Riverward OutpostAn outpost near the Nas River.Vilkom OutpostA defensive outpost within Hernand's borders.Calphade OutpostAn outpost serving the Calphade area.Calphade Northern DepotA supply depot north of Calphade.Calphade Siege ArmoryA military armory near Calphade storing siege equipment.Calphade Logging CampA logging operation in the Calphade area.Calphade FarmhouseA farmhouse on the outskirts of Calphade.Supply TentA temporary supply point within Hernand.Specter's HideoutA hidden camp or hideaway in the Hernand region.3535Gates, Beacons, and Guard Posts36363737Hernand's road network is punctuated by gate checkpoints, signal beacons, and guard posts that control access between areas.38383939LocationNotesHernand North GateGate checkpoint on the northern side of the City of Hernand.Calphade North GateNorthern gate providing entry to Calphade.Calphade South GateSouthern gate providing entry to Calphade.Calphade GateA gate checkpoint in the Calphade area.Perwin GateA gate checkpoint near Fort Perwin.Warspike East GateEastern access point to Fort Warspike.Warspike North GateNorthern access point to Fort Warspike.Warspike South GateSouthern access point to Fort Warspike.Calphade BeaconA signal beacon near Calphade.Embernest BeaconA signal beacon in the Hernand region.Rocca's Hill BeaconA beacon on Rocca's Hill used for signaling.Torchlight BeaconA beacon within the Hernand region.Northern Guard PostA guard post on Hernand's northern perimeter.Southern Guard PostA guard post on Hernand's southern perimeter.4040Bandit Camps41414242Several bandit camps are scattered across the Hernand countryside. Clearing these camps can yield loot, experience, and faction reputation.43434444LocationAnvil Riverside Bandit CampNorthern Rocca's Hill Bandit CampSouthern Deepwoods Bandit CampSouthern Riverside Bandit CampSunrise Plains Bandit Camp4545Workshops and Crafting Facilities46464747Hernand hosts a wide range of workshops and crafting stations where players can commission gear, upgrade equipment and purchase specialized goods.48484949LocationSpecialtyCoalvale WorkshopGeneral crafting station.Emberwind WorkshopGeneral crafting station.Kilnden WorkshopGeneral crafting station.Boomveld BombworksExplosives and bomb crafting.Calphade Gunpowder MillGunpowder production.Meshley TrapsmithTrap crafting and purchasing.Warspike SpearmakerSpear and polearm crafting.Equinsher SaddleryMount saddles and riding equipment.Totesmith TanneryLeather goods and light armor.Timberturner WainwrightWagon and cart construction.Arboria CraftshopLocal crafting in Arboria village.5050Trading Posts and Services51515252LocationNotesGoldleaf TradepostMajor trading hub with a connected arena and guildhouse.Goldleaf GuildhouseA guildhouse attached to the Goldleaf Tradepost.Halssius Trading PostTrading post near the Halssius Apothecary and Conflux.Halssius ConfluxA gathering point near the Halssius Trading Post.Perwin Trading PostTrading post near Fort Perwin.Scholastone InstituteAn educational institution in the southwest of Hernand with a plaza, garden, and bell for the Toll of Pywel quest.Scholastone ArchiveAn archive associated with the Scholastone Institute.Halssius ApothecaryAlchemy and medicine vendor.Inksworth BinderyBookbinding and scribing services.Wycliffe MapperyMap vendor and cartography services.St. Halssius's House of HealingHealing and recovery services.Hovels SwordhallA swordsmanship hall or training facility.Springtide MillA grain mill in the Hernand countryside.Bluemont Cask HouseA brewing facility near Bluemont Manor.5353Churches and Religious Sites545455555656Several churches and religious landmarks are found across Hernand. Some contain bells tied to the Toll of Pywel quest.575758585959LocationNotesChurch of HernandA church within the City of Hernand.Church of CalphadeLocated in Thalwynd Village west of Calphade Castle. Holds one of the bells for the Toll of Pywel quest.Church of VelluaA church in the town of Vellua.Heart of the SaintA religious landmark or shrine in the Hernand region.6060Farms, Ranches, and Apiaries61616262LocationNotesGlenbright FarmA farm with an associated manor nearby.Hernand FarmhouseA farmhouse on the outskirts of the City of Hernand.Bloomwood RanchA ranch specializing in livestock.Capra PastureA pastoral area for grazing.Muckroot RanchA ranch in the Hernand countryside.Phoniel RanchA ranch within the Hernand region.Saddlewind RanchA ranch connected to horse breeding and riding.Nectarwood ApiaryBeekeeping and honey production.Pollengarth ApiaryA second apiary in the Hernand region.Bellanor Hunting GroundsA designated hunting area within Hernand.6363Manors and Estates64646565LocationBluemont ManorGlenbright ManorHillside ManorLioncrest ManorOakenshield ManorLioncrest Watchtower6666Caves and Dungeons67676868Hernand contains over a dozen caves and underground areas. These range from short natural caverns to multi-room dungeons with puzzles, enemies and treasure.69697070LocationNotesAzure Moon LabyrinthA labyrinthine dungeon with puzzle elements.Blade CavernA cave populated by hostile creatures.Cloudmist CaveA fog-filled cave in the highlands.Dawn CaveA cave in the Hernand region.Duskwood CaveA cave within the Duskwood forest area.Guardian's CaveA cave with a guardian encounter inside.Hernand Highlands CavernA cavern in the highlands east of the city.Mistshard CaveA crystal-filled cave.Shadowheart GrottoA dark grotto tucked beneath the landscape.Stormtalon Cave of TimeA cave at Stormtalon Ridge tied to Abyss lore.Whispering GrottoA cave where ambient whispers can be heard.Anvil Hill CaveA cave near the Anvil Basin area.Hernand SewersAn underground sewer system beneath the City of Hernand.Echoing TunnelAn underground passage with acoustic effects.7171Natural Landmarks and Terrain72727373LocationNotesForest of WolvesA dangerous woodland area inhabited by wolf packs.Black ForestA dark, dense forest with limited visibility.The WitchwoodsA cursed forest with supernatural phenomena.Pororin ForestA forest within the Hernand countryside.Arboria ForestThe woodland surrounding Arboria village.DuskwoodA forested area home to Duskwood Cave.Nas RiverA major river running through Hernand with fishing docks along its banks.Nas River Fishing DockA fishing dock along the Nas River.Nas RiversideThe riverside area along the Nas River.Upper Nas RiverThe upper stretch of the Nas River.Lake KharonsoA lake near the town of Kharonso.Hook RapidsA rapid section of waterway within Hernand.Unicorn CliffA dramatic cliff formation in the Hernand highlands.The Argent PeaksA mountain range within the Hernand region.Everfrost BasinA frozen basin at the border of Hernand and colder northern territories.EverfrostThe broader Everfrost area surrounding the basin.Drakesfall GorgeA deep gorge with steep cliff walls.Three Saints' FallsA waterfall with religious significance.Sunrise PlainsOpen plains in the eastern part of Hernand.Sunset ValleyA valley in the Hernand region.Stormtalon RidgeA ridge with a mine and the Cave of Time.Rocca's HillA hill with a beacon, slave camp, and bandit camp.RootholdA significant natural area within the Hernand region.Hernand HighlandsThe highland terrain east of the City of Hernand.Meandering HillsRolling hills within the Hernand countryside.Howling HillA hill known for strong winds or ambient sounds.Haunted HillA hill with supernatural or eerie phenomena.Hills of No ReturnA dangerous hilly area within the Hernand region.7474Other Hernand Locations75757676Beyond the major categories above, Hernand contains dozens of additional points of interest including arenas, quarries, prisons, lodges, and unique landmarks.77777878LocationNotesGoldleaf ArenaCombat arena near the Goldleaf Tradepost.Communal Training GroundsOpen training area for combat practice.Perwin Prison CampA detention facility near Fort Perwin.Rocca's Hill Slave CampA camp on Rocca's Hill.Karin QuarryA stone quarry site.Perwin QuarryA stone quarry near Fort Perwin.Southern QuarryA quarry in the southern part of Hernand.Stormtalon Ridge MineA mining operation on Stormtalon Ridge.Forentin LodgeA lodge within the Hernand region.Hunter's CabinA small cabin used by hunters.Dragon's Stone ChamberA chamber related to dragon lore.Spire of the StarsA tall structure tied to Abyss exploration.Witch's HouseA dwelling in the Witchwoods.Ancient RiftA rift location connected to the Abyss.Anvil BasinA basin area near Fort Anvil.Anvil RiversideThe riverside area near the Anvil Basin.Anvil Riverside TerraceA terrace overlooking the Anvil Riverside.Beggar's EndA location in the Hernand region.Deepfog BasinA fog-shrouded basin.Mistwind Stepped HernandA stepped terrain formation in the misty highlands.Mountain of Frozen SoulsA mountain with lore significance at the northern edge of Hernand.Precipice of EchoesA cliff area known for acoustic phenomena.Reedfield GravesA graveyard or burial site within Hernand.The Sage's PeakA mountain peak associated with scholarly or mystical significance.The ScrapfoldA location in the Hernand region.Thinker's MeadowA meadow within the Hernand countryside.Windland HeightsElevated terrain in the Hernand region.7979Pailune80808181Pailune occupies the northern portion of Pywel. The region is defined by heavy snowfall, freezing temperatures, and treacherous mountain passes. Blizzards can reduce visibility to near zero, and the terrain forces players to navigate narrow paths between sheer cliffs. Pailune is home to powerful bosses including the Staglord and the White Horn.82828383Known Locations84848585LocationTypeNotesCamp BjornlundCampA major camp in the Pailune region serving as a base of operations.Trovak CampCampLocated at an intersection southwest of Pailune's main settlement.Five-Finger MountainMountainA distinctive five-peaked mountain formation. Contains the Second-Finger Cave.Second-Finger CaveCaveA cave in one of the five peaks of Five-Finger Mountain.Silver Wolf MountainMountainA peak associated with the Silverwolf Cave.Silverwolf CaveCaveA cave system within Silver Wolf Mountain.8686Demeniss87878888Demeniss is the political and military capital of Pywel. As the seat of imperial power, it features grand fortified cities, military installations, and sweeping golden plains. Many of the game's large-scale siege battles take place here. The region borders the Bay of Steel and the Steel Mountains and its countryside includes vineyards and monasteries.898990909191Known Locations92929393LocationTypeNotesBay of SteelCoastal areaA coastal bay bordering the Steel Mountains.Denn RiverRiverA river running through the Demeniss region.Golden PlainsPlainsExpansive plains stretching across the Demeniss heartland.Reventine MonasteryMonasteryA religious site in the Demeniss region. Located near several sealed Abyss artifact locations.Reventine Monastery RegionSub-regionThe broader area surrounding Reventine Monastery.Reventine WineryWineryA winery near the Reventine Monastery.Steel MountainsMountain rangeA mountain range in Demeniss known for its mineral deposits.9494Delesyia95959696Delesyia is the most technologically advanced region on the continent. While the rest of Pywel relies on swords, horses and conventional warfareDelesyia's inhabitants have developed mechanical constructs, automatons, and arcane technology. Players will encounter robotic enemies and otherworldly creatures here that are unlike anything found in the other regions. The region also hosts the encounter with Golden Star, a colossal mechanical dragon boss found at Marni's Masterium.979798989999Known Locations100100101101LocationTypeNotesMarni's MasteriumFortressA fortress filled with mechanized enemies. Site of the Golden Star mechanical dragon boss encounter.102102Delesyia's full list of locations is still being documented as players continue to explore its advanced facilities and outposts.103103104104The Crimson Desert105105106106The Crimson Desert region is the namesake area of the game. It is a barren, lawless wasteland of crimson-colored sand that is reached by traveling northeast from Hernand, within Pywel. Day and night temperature extremes are severe, sandstorms can reduce visibility drastically, and the region is overrun with bandits and other hostile groups. The area emphasizes survival mechanics and high-risk exploration.107107108108Known Locations109109110110LocationTypeNotesSandpeak Gold MineMineOne of several gold mines in the desert region.Crimson Mountains Gold MineMineA gold mine in the Crimson Mountains.Cliffside Gold MineMineA gold mine built into the side of a cliff.Desert Lake Gold MineMineA gold mine near a desert lake.The Bonepit ArenaArenaA combat arena in the desert used for gladiatorial battles.111111The Abyss112112113113The Abyss is a separate dimension connected to the physical world of Pywel through magical rifts. It manifests as a series of floating sky islands above the continent, containing ancient architecture, puzzle-filled pathways, and powerful enemies. The Abyss is central to the game's progression system Abyss Fragments found here grant players new skills and abilities. It is also the home of Hexe Marieone of the game's major bosses.114114115115Abyss Locations116116117117LocationNotesAxiom ArchiveA large domed building at the end of a walkway surrounded by gardens. One of the first Abyss islands players encounter.Corridor of the VoidA passageway between Abyss islands.Ethereal PathwayA floating path connecting Abyss zones.Root's EndA location deep within the Abyss.Sanctorum of InsightA chamber within the Abyss containing knowledge and lore.118118Sanctums119119120120The recorded challenge list contains 16 Sanctums: 15 linked to Witch faction quests plus the story-linked Sanctum of Mortification. These sites contain puzzles, enemies and rewards, and cleansing them involves restoring their power. Follow the corresponding Witch request for those 15 sites. Mortification is part of the main story during Chapter 9, in Fragments of Darkness; it should not be treated as a freely ordered Witch request.121121122122SanctumNotesSanctum of AbsolutionOne of the 15 Witch-linked Sanctums scattered across Pywel.Sanctum of AtonementOne of the 15 Witch-linked Sanctums on the continent.Sanctum of BenedictionLocated in the Hernand region.Sanctum of DeliveranceOne of the 15 Witch-linked Sanctums on the continent.Sanctum of PenitenceOne of the 15 Witch-linked Sanctums on the continent.Sanctum of TemperanceOne of the earliest Sanctums players encounter. Involves finding hidden power cells to reactivate the structure.Sanctum of ExaltationPailune; The Witch of Kindness.Sanctum of SolacePailune; The Witch of Kindness.Sanctum of DevotionDelesyia; The Witch of Humility.Sanctum of VenerationDelesyia, Mount Benus and Blue Thicket; The Witch of Humility.Sanctum of OblationEastern Delesyia island; The Witch of Humility.Sanctum of FaithDelesyia, The Grey Forest; The Witch of Humility.Sanctum of ExpiationDemeniss; The Witch of Strength.Sanctum of RenunciationThe Witch of Strength; regional placement differs between older route accounts.Sanctum of RevelationDemeniss, Serpent Marsh; The Witch of Strength.Sanctum of MortificationDemeniss; Chapter 9, Fragments of Darkness. A story-linked Sanctum rather than a Witch request.123123The four Witch quest series cover four Wisdom sites, four Kindness sites, four Humility sites and three Strength sites, for 15 in total. The story route adds Mortification as the sixteenth recorded challenge. Meet the relevant Witch and follow the quest prerequisites before assuming a discovered generator can be fully completed.124124125125Navigation and Travel126126127127With a map spanning approximately 90 square kilometers, efficient travel is essential. The game offers several methods for getting around Pywel:128128129-Mounts: Over 29 varieties of mounts are available for overland travel and even combat. Horses are the most common, but other mount types exist.Abyss Nexus (Fast Travel): Unlockable fast travel waypoints spread across the map allow instant teleportation between discovered locations.On Foot: Walking and running remain options, though traversal skills like climbing, gliding, and swimming help players reach otherwise inaccessible areas.Fog of War: The map begins covered. Areas are revealed only as players physically explore them, encouraging thorough investigation of each region.129+Mounts: Over 29 varieties of mounts are available for overland travel and even combat. Horses are the most common, but other mount types exist.Abyss Nexus (Fast Travel): Unlockable fast travel waypoints spread across the map allow instant teleportation between discovered locations.On Foot: Walking and running remain options, though traversal skills like climbing, gliding, and swimming help players reach otherwise inaccessible areas.Fog of War: The map begins covered. Exploration and bells can reveal terrain; Patch 1.18 visually distinguishes bell-revealed areas from directly explored ones. Continue thorough investigation of each region.130130131131Tips for Exploration132132133133Explore Hernand thoroughly before advancing the main story. The starting region alone offers dozens of hours of content, and many side quests introduce important mechanics.Keep an eye on the weather. Blizzards in Pailune and sandstorms in the Crimson Desert can severely limit visibility and affect combat effectiveness.Visit workshops and trading posts frequently. Crafting facilities are spread across the map, and different workshops specialize in different types of gear.Unlock Abyss Nexus points whenever you find them. These fast travel nodes save significant travel time as the map opens up.Look for bells across Pywel for the Toll of Pywel quest. Bells are found at churches, plazas, and other notable structures.Check caves and underground passages. Hernand alone has over a dozen cave systems, and underground areas often contain Abyss Artifacts, treasure, and unique encounters.