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Kliff - 57 revisions
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Updated wikilink display text to match title case changes
Cleaned punctuation and AI-style phrasing (2026-04-27)
Added Patch 1.03.00 note mentioning Focused Aerial Roll.
Convert partial-term wikilinks to full-term wikilinks (10 merges)
Fix inaccuracies: Remove 'clubs' from Kliff's weapon list (not a real weapon category)
Improve readability: break wall-of-text sections with subheadings
Fixed 19 broken wikilinks: kliff-macduff -> kliff, the-black-bears -> the-black-bear-forces, weapons-equipment -> weapons, abyss-artifacts -> abyss-artifact, hernand-town -> city-of-hernand, refining-system -> gear-refinement, boss-battles -> bosses, exploration-traversal -> exploration-and-traversal, chapter-3-howling-hill-walkthrough-walkthrough -> chapter-3-howling-hill-walkthrough, refinement-system -> gear-refinement, combat -> combat-system, throw -> throw-skill, combat-abilities -> com...
Fix inaccuracy: Remove Musket from Kliff's weapons (Musket belongs to Damiane; Kliff uses Bow and Hand Cannon)
Accuracy fix: Kliff awakens in the Abyss (Corridor of the Void), then is rescued at the Wycliffe Mappery by Sebastian; these are separate locations
Accuracy fix: Kliff awakens in the Abyss (Corridor of the Void), then is rescued at the Wycliffe Mappery by Sebastian; these are separate locations
Added leadership/legacy section with Gian succession, complete weapon arsenal table, and skill branch overview with stats
Fix Kliff base stats to match playable-characters comparison table: Stamina 130->120, Attack 16->17, Defense 14->8
Fix starting stats: Health 100->300, Spirit 50->30 (cross-validated with Damiane article)
Enhanced with full skill tree, starting equipment, recommended builds, expanded companions, and chapter-by-chapter story progression
Expanded with triple jump, detailed wrestling moveset, Axiom Bracelet elements, progression system, mounted combat, appearance customization, and defensive mechanics
Expanded: voice actor details, dual wielding, Nitoryu, additional weapon info, personality depth
Updated with voice actor, detailed characterization, no-class system, weapon list, and backstory details
Convert bullet-point lists to tables for better readability
Added dual wield with mix-and-match blades, two weapon slot limit, expanded unarmed moveset (clothesline, shoulder tackle, back breaker, knee lift to thrust kick, rapid punches), five elements with wind (air lift + dive kick) and nature (leaf after-images) gameplay details, mid-combat skill learning from enemies (belly flop), force palm learned from hologram, stamina node in skill tree
Comprehensive content update with researched information
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