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Ironwheel of Dewhaven
April 27, 2026 at 04:41 PM
Cleaned punctuation and AI-style phrasing (2026-04-27)
Ironwheel of Dewhaven is a Other faction based in Delesyia. A massive production workshop located in Dewhaven. It is one of the three pillars that make up Delesyia. Unlike Marni, who dreams of a society centered on machines, they insist machines must exist only to assist humans. They conduct research on a variety of everyday machines.

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Description | A massive production workshop located in Dewhaven. It is one of the three pillars that make up Delesyia. Unlike Marni, who dreams of a society centered on machines, they insist machines must exist only to assist humans. They conduct research on a variety of everyday machines. |
The Ironwheel of Dewhaven is a massive production workshop in Dewhaven, classified as one of the three pillars holding up Delesyia. Unlike Marni, who dreams of a society centered on machines, the Ironwheel insists machines must exist only to assist humans, not to replace them. That split in philosophy is a quiet but constant political pressure inside Delesyia's technological ecosystem.
The faction also runs the Dewhaven Research Institute, located in the southwestern part of the region at Dewhaven Keep. The lead researcher there requires a single Diamond to unlock the project list. Known research tracks at the institute include:
Electricity to Movement Conversion Mechanism - the core electrical drive research.
Chaya Research - required for crafting Machine Workers.
Electric Tool Design Research - enables electrical tools.
Power Joints System Research - required for ATAG combat equipment.
Delesyia - the region this faction helps run.
Marni - rival visionary whose worldview contrasts with the Ironwheel's.
Society of Progress - Marni's academy.
Cogknights - military users of similar machinery.
Delesyia National Institute - academic counterpart.
Like every faction in Crimson Desert, this group sits inside the game's five-tier reputation system: War, Hostile, Neutral, Friendly, and Alliance. Most factions begin at Neutral when first encountered, and reputation shifts as the player completes faction quests, contracts, and related world content. Reaching Alliance unlocks three compounding benefits: allied troops that assist in combat inside the faction's territory, exclusive vendors carrying items not sold anywhere else, and restricted resource nodes such as mining deposits, ingredient patches, and hidden dungeons.
For a complete list of all factions in Crimson Desert, see the Factions overview page.