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Difficulty and Game Design - 18 revisions
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Convert partial-term wikilinks to full-term wikilinks (2 merges)
Fixed 6 broken wikilinks: exploration-and-traversal-and-traversal -> exploration-and-traversal, artifacts -> artifacts-and-abyss-fragments, weapons-equipment -> weapons, exploration-traversal -> exploration-and-traversal, boss-battles -> bosses, side-activities -> side-quests-and-activities
Added fighting game influences, enemy coordination details, stamina mechanics, light attack freedom, and combat design philosophy
New article covering Crimson Desert's difficulty philosophy and game design decisions
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