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Difficulty and Game Design - 14 revisions
Convert partial-term wikilinks to full-term wikilinks (2 merges)
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Fixed 6 broken wikilinks: exploration-and-traversal-and-traversal -> exploration-and-traversal, artifacts -> artifacts-and-abyss-fragments, weapons-equipment -> weapons, exploration-traversal -> exploration-and-traversal, boss-battles -> bosses, side-activities -> side-quests-and-activities
Fix broken wikilink slugs (automated)
Added fighting game influences, enemy coordination details, stamina mechanics, light attack freedom, and combat design philosophy
New article covering Crimson Desert's difficulty philosophy and game design decisions