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Camp Expansion Guide - 23 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Correct Patch 1.04 entity names (Kuku Cooler, Sotdae, Heuklang, Pororin, Baltheon, Rekhia, Pailunese)
Added Patch 1.04 camp features (Well, Pailune Private Storage, house layouts, shop discount)
Round-2 cleanup: typos, schema-leak vendor names, 'Bronze Coins' currency, regen unit phrasing
Add merchant supply contracts and repeatable stronghold missions
Add Passive Worker Scaling section for mech workers (Chapter 11, Money's Steel Armory, Chea Research)
Convert partial-term wikilinks to full-term wikilinks (5 merges)
Add warning about final camp expansion main-story gate and relocation
Add wikilinks for Ben, Kamu, Eric, and Arnold in tables
Restructure: merge "Subsequent Expansions" into Expansion Tiers intro
Fixed 5 broken wikilinks: the-black-bears -> the-black-bear-forces, kliff-macduff -> kliff, side-activities -> side-quests-and-activities, weapons-equipment -> weapons, barber-shop-and-dyehouse-and-dyehouse -> barber-shop-and-dyehouse
Enhanced dispatch walkthrough with button prompts and tilt-shifted UI details, added Managing Freeswords subsection, detailed provisions donation flow, Smart Mission Sequencing table with Capra Pasture/Oakenshield Manor chain
Added 2nd/3rd expansion tier requirements, farm/ranch building prerequisites (Builder skill, construction queue), Magic Sickle, Bram NPC details, and recommended dispatch rotations by game phase
Add information about the critical importance of Greymane faction quests for camp progression
Comprehensive camp expansion guide with facilities, recruitment, dispatch, and farming details
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