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Auto-Repeat Dispatch - Version 1 vs Version 2
Apr 29, 2026, 03:42 PM
Initial version (2026-04-29)
Apr 29, 2026, 04:31 PM
Mark exact button bindings and Beer multiplier behavior as community-reported and unverified in official notes (2026-04-29)
1-The Auto-Repeat Dispatch feature is a Dispatch Missions UI change introduced in Patch 1.04.00. The Greymane Camp dispatch board now uses separate buttons for one-shot send and auto-repeat, so default-resource missions can be set to renew automatically without further input while special-reward dispatches remain one-shot by design.1+The Auto-Repeat Dispatch feature is a Dispatch Missions UI change introduced in Patch 1.04.00. The Greymane Camp dispatch board now uses separate buttons for one-shot send and auto-repeat, so default-resource missions can be set to renew automatically without further input while special-reward dispatches remain one-shot by design. The Pearl Abyss patch notes confirm the split into two buttons; specific bindings and edge-case behaviors below are sourced from community testing and are flagged accordingly.2233Quick Information445-PropertyValuePatch addedPatch 1.04.00LocationGreymane Camp Dispatch boardInputsSquare / F (controller / keyboard) for one-shot, Triangle / G for auto-repeat.Auto-repeat eligibleDefault-resource missions: Camp Food, Camp Funds, and other repeatable resource dispatches.Auto-repeat ineligibleSpecial-reward missions: dispatches that pay out an Abyss Artifact or other rare item remain one-shot.5+PropertyValuePatch addedPatch 1.04.00LocationGreymane Camp Dispatch boardInputsTwo distinct buttons at the dispatch UI (one-shot vs auto-repeat). Specific glyphs reported by community testing as Square / F (controller / keyboard) for one-shot and Triangle / G for auto-repeat; verify in-game.Auto-repeat eligibleDefault-resource missions: Camp Food, Camp Funds, and other repeatable resource dispatches.Auto-repeat ineligibleSpecial-reward missions: dispatches that pay out an Abyss Artifacts or other rare item remain one-shot.66How It Works778-Open the Dispatch board at the camp.Pick a mission and assign the team as before.Choose one-shot or auto-repeat. Pressing Square (F) sends the team for a single run; pressing Triangle (G) sets the same mission to renew automatically when the team returns.Auto-repeat missions tick in the background. The mission renews on completion without further input from the player, which is especially useful for default-resource generation while focusing on combat or exploration.Special reward dispatches expire after two or three in-game days if not actioned. They cannot be set to auto-repeat by design; the rare drops on those runs are gated behind manual sends.8+Open the Dispatch board at the camp.Pick a mission and assign the team as before.Choose one-shot or auto-repeat using the two newly separated inputs.Auto-repeat missions tick in the background. The mission renews on completion without further input from the player, which is especially useful for default-resource generation while focusing on combat or exploration.Special-reward dispatches expire after two or three in-game days if not actioned. They cannot be set to auto-repeat by design; the rare drops on those runs are gated behind manual sends.9910-Beer Multiplier Caveat10+Beer Multiplier (Community-Reported)111112-Community testing since Patch 1.04.00 reports that the double-reward Beer multiplier still applies to the first manual dispatch but does not currently apply to subsequent auto-repeat runs. The gap is widely suspected to be a bug rather than intentional design and may be addressed in a later hotfix. Players who want every Beer-buffed run to count the multiplier should keep dispatching manually for those missions and reserve auto-repeat for the unbuffed default-resource sends.12+Community testing since Patch 1.04.00 reports that the double-reward Beer multiplier still applies to the first manual dispatch but does not currently apply to subsequent auto-repeat runs. This is not listed in the official Pearl Abyss patch notes for 1.04.00, 1.04.01, or Patch 1.04.02, so the behavior is not yet officially confirmed as a bug or as intended design. Until Pearl Abyss clarifies, players who want every Beer-buffed run to count the multiplier should keep dispatching manually for those missions and reserve auto-repeat for the unbuffed default-resource sends.13131414Why It Matters15151616Cuts repetitive UI input. Default-resource missions that previously needed a manual re-send every cycle now run hands-free.Keeps rare drops gated behind attention. Special-reward dispatches still require the player to engage the mission flow each time, which preserves the cadence the launch-era system was tuned around.Pairs with the Specialized Storage rework. Auto-repeating Camp Food and Camp Funds dispatches feed the new Sturdy Gatherables Chest and food coolers without the player intervening, which makes long crafting runs more affordable.17171818See Also19192020Dispatch Missions - dispatch system overview.21212222Greymane Camp - camp where the board lives.23232424Patch 1.04.00 - patch that introduced the split buttons.