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ATAG Mech - Version 25 vs Version 26
Sep 27, 2026, 05:24 AM
Added the patch 2.03.00 midair dismount fall damage fix to the patch history
Oct 29, 2026, 01:50 PM
Add the recorded power-module recipe and separate research currency from dispatch quotes.
11Overview223344The All-Terrain Armored Gear (ATAG) is a mechanized combat vehicle in Crimson Desert. Introduced during Chapter 10: Counterattack, the ATAG transforms Kliff into a walking tank loaded with heavy weaponry. The mech first becomes available during the defense of Gorthak, the Ironflame Orcs bastion in the Delesyia region, where mechanized creatures assault the fortress and conventional weapons are not enough to hold them back.5566The ATAG comes equipped with a rapid-fire machine gun, a wide-area blast cannon, an EMP discharge, and a ramming maneuver. Multiple variations of the mech exist, with some outfitted with rocket fists, missile launchers, flamethrowers, and even jetpacks. You can check which version you have by looking at the "Mk" status indicator before entering the mech. After Chapter 10, the ATAG can be crafted for free-roam use through Marek at the Zargan Tankworks, provided you have the required parts and fuel.7788Story Origin: Marek's Design991010The All-Terrain Armored Gear is the brainchild of Marek, an engineer attached to the Ironflame Orcs at Gorthak Ironworks. The defining feature of his design philosophy was to add as many features as possible to a single chassis, machine gun, blast cannon, EMP discharge, ramming maneuver, plus the upgrade tree that later research projects fill out. The result was a unit that, in the orcs' own words, became too complicated for any of their pilots to operate.11111212This produced a deadlock inside Gorthak during the lead-up to Chapter 10. Valgash's captains proposed stripping out functions to make the mech usable; Valgash rejected the proposal on the grounds that a stripped-down ATAG might as well not have been built. Kliff's arrival resolves the deadlock without anyone having to compromise on the design. By the time of the Chapter 10 defense sequence, Kliff can operate the full ability set as designed; the orcs do not have to weaken the unit; and the mech does the job it was built for. This is also why the post-Chapter-10 crafting chain runs through Marek personally at Zargan Tankworks: he gates the open-world ATAG so that the same pilot can keep using it after the scripted defense ends.13131414Kliff's Role as the First Pilot15151616From a story standpoint Kliff is the first pilot in-fiction to operate a fully-featured ATAG in combat. The framing the chapter uses is that he can climb in and charge into battle as though he had piloted the thing multiple times before, which is consistent with how all of his other late-game powers work: his abyssal training has prepared him for unfamiliar tools well past the curve of any in-world apprentice. The mech's full feature set is part of the broader pattern of Chapter 10, Kliff arriving at a Delesyian dead-end and being the variable that breaks it.17171818How to Unlock19192020The ATAG becomes available during the Secret Weapon portion of Chapter 10: Counterattack, roughly 50 to 60 hours into the main story with minimal side exploration. The unlock sequence follows these steps:21212222Progress through the main story until Chapter 10 beginsComplete the quest Master of the Ironworks, which introduces the mech technology built by the Ironflame OrcsComplete the quest Hidden Ace, where Kliff learns to operate the ATAG for the first timeDefend Gorthak against the mechanized creature assault in the Clockwork Insect Clash battle sequence23232424During the Chapter 10 story missions, the ATAG is provided automatically for the defense of Gorthak. You do not need to craft it for these scripted encounters.25252626Summoning Locations27272828Before permanently unlocking the ATAG through crafting, you can still use it in the Gorthak region after completing the Secret Weapon mission in Chapter 10. Look for the mech bay icon on the minimap when exploring Gorthak. Interacting with any of these mech bay points lets you deploy an ATAG for limited use, similar to how the Dragon can be summoned at specific locations.29293030After completing the full crafting chain and building your own ATAG, you can summon the mech freely in the open world (subject to cooldown). The mech bay points in Gorthak remain available as an alternative way to spawn a fresh mech, which is useful if your crafted ATAG is on cooldown.31313232Crafting Your Own ATAG33333434After completing the Chapter 10 storyline and helping the Ironflame Orcs, you can speak with Marek at the Zargan Tankworks to begin a quest chain that unlocks free-roam ATAG crafting. Completing this chain lets you build your own ATAG to use whenever you want, as long as you have the required parts and fuel.35353636The full ATAG can be crafted at Grimnir's Kuku Shop in Hernand. The crafting recipe requires:37373838MaterialQuantitySmall Kuku ATAG1Small Battery300Cogwheel300Power Core - Verse of Sowing2Core of Benediction13939The Small Kuku ATAG is an intermediate form created from the Kuku Iron Pot. Items stored inside a Small Kuku ATAG are retained even after conversion; you just need to dismiss it to access the stored inventory. Note that the Small Kuku ATAG is completely consumed if you later use it to create the Abyssal Fusion armor for the Blackstar Dragon.40404141The Kuku Iron Pot42424343The ATAG's crafting chain starts with the Kuku Iron Pot, which is obtained during Chapter 4: The Price of Knowledge through the Mysterious Pot main quest. This quest sends you to the Kilnden Workshop, located west of Hernand, where you meet a dwarf named Grimnir.44444545Grimnir tasks you with repairing three kilns before the workshop becomes operational:46464747Kiln 1 (Disconnected): Reconnect the pipe on the left side, then activate the yellow leversKiln 2 (Dismantled): Lift the three broken pieces using Axiom Force (L3), then perform an Aerial Force Palm to fuse them back togetherKiln 3 (Fuel-Depleted): Collect five electrified orbs scattered nearby (two near clay jars, one below the kiln, one from a stone bird's eye socket, and one from a cave along the shore) and insert them into the receptacles48484949After repairing all three kilns, return to Grimnir, then pull the yellow lever at the stone pillar to receive the Kuku Iron Pot. The pot stores Abyss-type objects, machine parts, and contraptions in 230 slots (it cannot hold regular items like food or weapons). Use your Axiom Force on valid objects displaying the "Seal" action to store them.50505151Battery and Health System52525353The ATAG runs on a battery, which doubles as its health pool. Taking damage drains the battery, and when the charge is fully depleted, the mech becomes inoperable. There is no separate health bar and energy meter; they are one and the same. This means sustained combat will eventually force you out of the mech if you cannot manage incoming damage.54545555Repairing the ATAG56565757When your ATAG's battery runs out and the mech is rendered useless, you can restore it by visiting one of the ATAG factories found around Gorthak in the southeastern area of the map. Pull the lever at any ATAG factory to deploy a fresh mech.58585959In the field, the ATAG Welder upgrade (unlocked through research at Dewhaven Keep) allows you to repair the ATAG without returning to a factory. This is especially valuable during extended combat encounters in Delesyia where a factory may not be nearby.60606161Cooldown Management62626363The ATAG operates on a significant cooldown after each deployment, similar to the Dragon. Once your mech's battery is depleted or you voluntarily exit, a long real-world timer begins before you can summon it again. Two consumable items help manage this restriction:64646565ItemEffectSourceA.T.A.G. Emergency Power DeviceReduces cooldown by 10 minutesDispatch mission (Delesyia researcher)A.T.A.G. Power ModuleCompletely resets cooldownRuins dispatch (random recipe drop), crafted at a Witch66-The A.T.A.G. Power Module is the superior option since it fully resets the timer, but its recipe is a random drop from ruins dispatch missions and requires visiting a Witch to craft. The Emergency Power Device is easier to stockpile through regular dispatch missions. Keep both types in your inventory for maximum flexibility.66+The A.T.A.G. Power Module is recorded as immediately charging the mech and readying it for operation. Earlier notes describe its recipe as a random ruins-dispatch drop; that precise acquisition rule is unverified here. Its recorded crafting station is a Witch. The Emergency Power Device record says it reduces the reboot time by ten minutes; the older claim that it is easier to stockpile through regular dispatches is not a measured supply-rate comparison.676768+The Power Module record lists a Witch recipe using two A.T.A.G. Emergency Power Devices, one Rubber and one Mercury. Separately, the recorded Small Kuku A.T.A.G. recipe uses one Kuku Pot, one Abyss Cell, five Cogwheels and five Small Batteries, with Kuku Robot Special Blueprint learned. These are recorded recipes, not confirmation of every older random-drop, storage-capacity or full-size mech recipe claim.69+6870Base Weapon Systems69717072The ATAG comes equipped with four primary combat systems when you first pilot it:71737274WeaponTypeDescriptionMachine GunRapid-fireHigh rate of fire, effective against groups of smaller enemies. Your bread-and-butter weapon for sustained suppression.Blast CannonExplosiveWide-area explosive shot that deals heavy damage in a cone. Best used against clustered targets and larger enemies.EMP DischargeUtilityEmits an electromagnetic pulse that disables nearby mechanical enemies and stuns organic ones. Essential against other mechs.Ramming ManeuverMeleeCharges forward at high speed, flattening enemies in the mech's path. Devastating against infantry formations.7375The machine gun handles general combat, while the blast cannon is heavy artillery for bigger threats. The EMP discharge is situational but critical against mechanized enemies, and the ramming maneuver is the most efficient way to clear a path through enemy formations.74767577Upgrades Through Research76787779ATAG upgrades are unlocked through research projects at various institutes across the world. Three institutes in the Delesyia region focus specifically on ATAG enhancements, while additional upgrades are available from institutes in other regions.788081+Version 1.18.00 changed the resource required for research from Silver to Camp Funds. The older Silver and hour quotes in this directory label particular dispatches; they should not be read as current research funding prices or numerically converted without checking the actual project. This research-currency change does not by itself prove that every dispatch fee or non-currency entry item changed.82+7983Dewhaven Keep80848185Located in the southwestern part of Delesyia. The lead researcher requires 1x Diamond to unlock the project list. The Power Joints System Research (tier 2B) unlocks dispatch missions (130 Silver, 20 hours) to craft:82868387UpgradeCategoryDescriptionATAG FistMeleeClose-range mechanical fist attack for devastating melee strikesATAG Machine GunRangedEnhanced version of the base machine gun with higher damage outputATAG FlamespitterRangedShort-range flamethrower attachment for area denial and crowd controlATAG WelderUtilityRepair tool that restores ATAG battery/health in the field without visiting a factory8488Gorthak Ironworks85898690Located in the northwestern part of Delesyia, near the Demeniss border. Requires 5x Gunpowder as the entry fee. The Machine Parts Research (tier 2B) unlocks dispatch missions (130 Silver, 23 hours) to craft:87918892UpgradeCategoryDescriptionATAG CannonRangedMore powerful version of the blast cannon with increased rangeATAG LaserRangedPrecision energy weapon for long-range targetingATAG PincersMeleeGrabbing mechanism for restraining and crushing enemies8993This research also upgrades Oongka's Rocket Pack with the Vertical Flight ability.90949195Delesyia Castle Institute92969397Handles defensive and mobility upgrades. Requires 3x Copper as the entry fee. The High-Mobility Power Device Research (tier 2B) unlocks dispatch missions (120 Silver, 21 hours) to craft:94989599UpgradeCategoryDescriptionATAG Boots Mk. IIMobilityImproved leg servos for better movement speed and handlingATAG Boots Mk. IIIMobilityFurther enhanced leg servos with top-tier mobility improvements96100Additional Research Institutes9710198102Institutes outside the Delesyia region also provide ATAG-related upgrades:99103100104InstituteRegionResearchUnlocksScholastoneHernandAbyss Energy Applicable Device Research (2C)ATAG Thrusterpack Mk. II and Mk. IIIUrdavahCrimson Desert RegionHigh-Capacity Energy Power Device Research (2B)ATAG Plating Mk. II and Mk. III (dispatch: 70 Silver, 22 hours)101105The ATAG Plating upgrades from Urdavah increase armor value and damage resistance, while the Thrusterpack from Scholastone adds enhanced aerial mobility options.102106103107Mk Variants104108105109The ATAG has multiple configurations, and you can check which version you are using by looking at the "Mk" status indicator displayed before entering the mech. Several components have tiered Mk upgrades:106110107111ComponentMk Levels AvailableSource InstituteATAG BootsMk. II, Mk. IIIDelesyia Castle InstituteATAG PlatingMk. II, Mk. IIIUrdavahATAG ThrusterpackMk. II, Mk. IIIScholastone108112Higher Mk levels provide stronger versions of each component. These tiered upgrades are unlocked through research dispatch missions at their respective institutes and require progressively more resources.109113110114Combat Strategies111115112116Against Mechanical Enemies113117114118Open with the EMP Discharge to stun and disable enemy mechanical units before they can attackFollow up with the Blast Cannon (or ATAG Cannon if upgraded) while enemies are stunned for maximum damageSwitch to the Machine Gun to finish off weakened targets at rangeSave the Ramming Maneuver for emergencies or to break through encirclement when surrounded115119116120Against Infantry117121118122The Ramming Maneuver is the most efficient tool against groups of foot soldiers, flattening entire squads in a single chargeUse the Machine Gun for sustained suppression of ranged attackers who keep their distanceThe Flamespitter (if unlocked through Dewhaven Keep research) excels at area denial in tight spaces and choke pointsThe ATAG Fist can handle melee threats that get too close to use ranged weapons against119123120124General Tips121125122126The ATAG's battery is both power and health. Managing incoming damage is critical to staying operational during long engagements.If your battery runs out in the field, visit an ATAG factory near Gorthak and pull the lever to get a fresh mech. The ATAG Welder upgrade lets you repair without returning to a factory.The mech excels in open terrain where its ranged weapons have clear sightlines. Avoid narrow corridors where enemies can flank you and deplete your battery quickly.Combine the ATAG's firepower with Greymane companion abilities for overwhelming force during sieges.The ATAG is your primary offensive mount between dragon summons, which have long cooldown periods.123127124128Delesyia Region Context125129126130The Delesyia region is where players first encounter advanced mechanical technology in the game. The Ironflame Orcs faction based in Gorthak are responsible for building the ATAG mech, and their territory in the southeastern part of the region is the hub for all mech-related activities.127131128132The region's southeastern area features active railroad tracks, and players can find the Delesyia Train, which can be grappled onto and ridden as an alternative form of transportation.129133130134Three research institutes in Delesyia (Gorthak Ironworks, Delesyia Castle Institute, and Dewhaven Keep) form a triangle of ATAG upgrade facilities, each specializing in different enhancement categories. Visiting all three and funding their projects gives you access to the full range of ATAG weaponry and modifications.131135132136High-Mobility Variant133137134138In addition to the standard ATAG, a lightweight variant called the High-Mobility A.T.A.G. can be crafted. This variant trades armor plating for enhanced agility, featuring only 500 Health (half the standard models) but offering superior repositioning speed. It requires different crafting materials, including the Core of Temperance from the Sanctum of Exaltation and 400 Small Batteries. The High-Mobility model is designed for hit-and-run tactics and rapid reconnaissance rather than sustained bombardment.135139136140Connection to Other Vehicles137141138142The ATAG sits within a broader ecosystem of mounts and vehicles in Crimson Desert. While horses serve as your primary mode of travel and dragons dominate aerial combat, the ATAG fills the role of a heavy ground assault platform. It is particularly useful during the long cooldown periods between dragon summons.139143140144The Small Kuku ATAG also is a crafting ingredient for the Abyssal Fusion, a mech armor designed for the Blackstar Dragon (unlocked in Chapter 11 through the Whispers in the Wind quest). Be careful when converting your Small Kuku ATAG for this purpose, as the mech is completely consumed in the process.141145142146Dyeing and Customization143147144148The ATAG can be dyed using the Dye System, allowing you to customize its color scheme to match your personal style. Like other equipment, the mech has multiple dyeable zones that can each be assigned different colors. You can access the dyeing interface at any Dyehouse or through the camp facilities.145149146150Popular color combinations include red and gold for an Iron Man/Hulkbuster aesthetic, or matching the mech to your character's existing armor color scheme. The dye options are purely cosmetic and do not affect the ATAG's stats or performance. While regional Dyehouses are limited to their regional color families, Oliver at Greymane Camp can apply dyes from every region in a single location, making him the best option for customizing your mech. Oliver is recruited after completing the third camp expansion.147151148152Patch History149153150154Patch 1.07.00151155152156Patch 1.07.00 addressed two persistent ATAG bugs that had blocked players from deploying the mech reliably in certain situations.153157154-IssueFixedATAG could not be summoned when switching to Kliff in certain situations.Summon now succeeds across the previously affected character-swap sequences.ATAG would occasionally not appear in the hangar.Hangar deployment now spawns the mech consistently.158+IssueFixedA.T.A.G. could not be summoned in certain situations. The notes separately describe legendary mounts failing when switching to Kliff in certain situations.The A.T.A.G. summon issue was fixed; the source does not identify every affected scenario or guarantee every later summon succeeds.ATAG would occasionally not appear in the hangar.The occasional missing-hangar issue was fixed; this is a scoped bug fix rather than a universal deployment guarantee.155-These fixes apply to the standard ATAG deployment flow. The crafting chain through Marek at Zargan Tankworks, the cooldown-management consumables, and the upgrade trees at each Delesyia research institute were not changed by the patch.159+These fixes apply to the standard ATAG deployment flow. The crafting chain through Marek at Zargan Tankworks, cooldown items and institute upgrades are separate systems. The two summon-fix sentences do not independently certify all of their older recipe, pricing and timing details.156160157161Patch 2.03.00158162159163Patch 2.03.00 on September 18, 2026 fixed an issue where excessive fall damage was taken when dismounting from the A.T.A.G. in midair.160164161165Related Articles162166163167MountsDelesyiaWeaponsDragon RidingResearch ProjectsKuku Iron PotKilnden WorkshopCraftingIronflame OrcsCompanion Dispatch Guide164168165169Research Institute Upgrades166170167171Once you have the A.T.A.G. Mech blueprint from the Iron Flame Orcs side quest in Delesyia, you can take it to various research institutes (but not Porin) to unlock upgrades. Most of the upgrades are disappointing: boots and jetpack modules just add defense rather than changing how the mech plays.168172169173Laser and Flame Spitter Standouts170174171175Two upgrades are worth chasing: the A.T.A.G. Laser and the Flame Spitter. The laser is the real showpiece, one-shotting most enemies inside liberation points and turning clear runs into a formality. Once the research is done, you craft the laser itself through the Gorthak Iron Works dispatch.172176173177Cooldown Reduction174178175179The mech has a long real-time cooldown between uses. Mane's Masterium dispatch produces an Emergency Power Device after the Delissian researcher's High Mobility Power Device Research is finished. Each Emergency Power Device shaves 10 minutes off the mech's cooldown, and you receive 3 per dispatch run.