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Swordsman - Version 8 vs Version 9
Jun 8, 2026, 11:21 PM
Removed duplicate in-body wikilinks
Jun 21, 2026, 04:43 AM
Added Matrix Progression section covering the four-path weapon evolution for this class
11The Swordsman is a versatile melee class that balances offense and defense. It occupies a middle ground between the Berserker's pure offensive focus and the Paladin's support capabilities, making it suitable for players who want flexibility in their combat role.2233The class was playable in the first Closed Beta Test from June 20-22, 2025.4455Class characteristics667788AttributeValueTypeMelee Fighter / Tank / DPSArmorMedium or HeavyResourceRageDifficultyModerate (beginner-friendly)Beta statusPlayable in CBT199Rage system10101111Rage is the Swordsman's core resource. It builds when landing attacks and during sustained combat, then drains when out of combat. This mechanic rewards aggressive play and extended engagements.12121313As Rage accumulates, abilities become more potent. The Swordsman grows stronger the longer a fight continues, making the class effective against bosses with large health pools.14141515Perfect parries instantly fill a portion of the Rage meter, creating a skill-based shortcut for experienced players.16161717Weapons18181919Sword and Shield20202121The defensive option. Hold block to reduce incoming damage. A timed block functions as a parry, knocking enemies down and opening counterattack windows.22222323Features threat generation for tanking, stamina management, and temporary invulnerability on certain skills. The safest weapon for learning combat mechanics.24242525Greatsword26262727The burst damage option. Slow but powerful swings break enemy armor and deal area damage. Charged right-click attacks generate Rage efficiently.28282929Bleed effects stack on enemies while high-damage cooldown skills deliver finishing blows. Best used to build debuffs before swapping weapons to capitalize on the setup.30303131Dual Blades32323333The sustained damage option. Fast attack speed with short cooldowns enables consistent DPS. Strong synergy with critical hits and counter-parries.34343535Threat generation can be increased or reduced through skills, allowing both tank and DPS roles. The block lacks a parry follow-up but still reduces damage and grants Rage.36363737Parry Mechanics38383939Parrying is a timing-based mechanic that negates attacks and enables counterattacks. Successfully parried attacks trigger the Counter-Strike System, allowing powerful riposte abilities.40404141The system draws comparisons to Dark Souls combat. The first boss in the beta, the Thousandfold Piercer, taught players to master parrying through repeated challenges.424243+Matrix Progression44+45+Like every class, the Swordsman plugs into the Matrix System, the node-based progression layer Chrono Studio announced after the June 2025 closed beta. Each of the Swordsman's three weapons (Greatsword, Twin Blades, and Sword and Shield) can evolve down one of four distinct paths, so two players on the same loadout can end up with different casting speeds, skill effects, and combat rhythm. The difference comes from the stats allocated through the Matrix, the passive skills unlocked along a path, and the attributes on equipped gear. The node layout is still under development, so treat specific path details as subject to change before launch.46+4347Recommended Builds44484549Tank and Survival46504751Sword and Shield paired with Greatsword. Use Sword and Shield for crowd control and defense, swap to Greatsword for burst damage.48524953DPS Focused50545155Dual Blades paired with Greatsword. Use Dual Blades as the primary damage source, swap to Greatsword for Rage generation and area attacks.52565357Combat tips54585559Use weapon swapping strategically. Greatsword generates Rage efficiently but attacks slowly. Dual Blades spend Rage on fast attacks.Chain skills together into custom combos. Dodge, parry, or interrupt enemy attacks to create openings.Time dodge rolls against boss attacks for perfect counters.The Chronotector synergizes with Swordsman gameplay. Stop enemies during charge attacks, rewind after taking damage, or freeze time to set up combos.56605761Strengths and Weaknesses58625963Strengths60646165Flexibility across tank and DPS rolesForgiving defensive options for beginnersStrong in prolonged fights due to Rage scalingResponsive parry-based combat62666367Weaknesses64686569Less specialized than dedicated classesLower damage ceiling than pure DPSLower tankiness than dedicated tanksRequires weapon management to maximize potential