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Swordsman - Version 11 vs Version 12
Sep 12, 2026, 01:17 AM
Added CBT1 skill overview with per-weapon draw passives, Class Mastery levels 10/15/20, threat and tank-role detail; removed the unsourced armor restriction row; corrected Twin Blades to Dual Blades; framed the recommended pairings as untested practice
Sep 12, 2026, 01:25 AM
Updated internal link states after new pages were added (2026-09-11)
11The Swordsman is a versatile melee class that balances offense and defense. It occupies a middle ground between the Berserker's pure offensive focus and the Paladin's support capabilities, making it suitable for players who want flexibility in their combat role.2233The class was playable in the first Closed Beta Test from June 20 to 22, 2025.4455Class characteristics667788AttributeValueTypeMelee Fighter / Tank / DPSArmorAny type, no class restrictionResourceRageDifficultyModerate (beginner-friendly)Beta statusPlayable in CBT199Rage system10101111Rage is the Swordsman's core resource. It builds when landing attacks and during sustained combat, then drains when out of combat. This mechanic rewards aggressive play and extended engagements.12121313As Rage accumulates, abilities become more potent. The Swordsman grows stronger the longer a fight continues, making the class effective against bosses with large health pools.14141515Perfect parries instantly fill a portion of the Rage meter, creating a skill-based shortcut for experienced players.16161717Weapons18181919Sword and Shield20202121The defensive option. Hold block to reduce incoming damage. A timed block functions as a parry, knocking enemies down and opening counterattack windows.22222323Features threat generation for tanking, stamina management, and temporary invulnerability on certain skills. The safest weapon for learning combat mechanics.24242525Greatsword26262727The burst damage option. Slow but powerful swings break enemy armor and deal area damage. Charged right-click attacks generate Rage efficiently.28282929Bleed effects stack on enemies while high-damage cooldown skills deliver finishing blows. Best used to build debuffs before swapping weapons to capitalize on the setup.30303131Dual Blades32323333The sustained damage option. Fast attack speed with short cooldowns enables consistent DPS. Strong synergy with critical hits and counter-parries.34343535Threat generation can be increased or reduced through skills, allowing both tank and DPS roles. The block lacks a parry follow-up but still reduces damage and grants Rage.36363737Skills Recorded in the June 2025 Closed Beta38383939Full per-weapon skill tables exist from the closed beta that ran from June 20 to 22, 2025, with named skills, damage figures, Rage costs and cooldowns. They are reproduced on the three weapon pages. Chrono Studio has said every class will be rebalanced around the Matrix System, so treat the numbers as a record of that build rather than as current values. As of 2026-09-11 no revised skill numbers have been published for any class.40404141In that build each weapon held four skill slots at a time, sitting alongside a set of class-common skills shared across the whole class, which came to roughly ten usable skills in a fight. The Greatsword listed five active skill lines for those four slots, so one always had to be left out; the other two weapons listed four each. Drawing a weapon also fired a passive tied to that weapon, which is why a Swordsman who alternates keeps more of the loadout working than one who parks on a single weapon.42424343WeaponActive skill lines recordedPassive fired on drawing the weaponGreatswordPower Slash, Impaling Kick, Double Slash, Sunder, Charging SlashWarrior's Draw: Hyper Armor for 10 seconds, on a 30-second cooldownDual BladesQuadruple Strike, Charging Strike, Dual Stab, Storm StrikeDuelist's Draw: generates 50 Rage, on a 30-second cooldownSword and ShieldBash and Slash, Charging Thrust, Shield Bash, EarthshatterShield Expert: raises maximum Stamina by 30 for 20 seconds4444Class Mastery45454646Alongside the per-weapon trees, the Swordsman picked class-wide mastery nodes at character levels 10, 15 and 20. Unlike some classes, the Swordsman picks were not uniform across its three weapons: Guardian's Shield is the tank-leaning option and sat on Sword and Shield loadouts, while Decimate was the common level 10 pick on the Greatsword and Dual Blades.47474848Character levelMastery options recorded10Decimate or Guardian's Shield15Unyielding Will, War Cry or Absolute Defense20Last Stand or Fervor4949Threat and the Tank Role50505151Both the Sword and Shield and the Dual Blades carried taunt and an aggro-generation increase in that build, which is the mechanical reason a Swordsman can tank without changing class. The two weapons approach it from opposite ends. Sword and Shield stacks threat upward on its main combo and taunts directly with a gap-closer, so it holds attention. Dual Blades stack a threat modifier that can run down as well as up, so the same weapon can shed attention when the group needs damage instead of a tank. The defensive answers differ too: Sword and Shield parries on a timed block, while the Dual Blades use a separate counter and riposte.52525353Parry Mechanics54545555Parrying is a timing-based mechanic that negates attacks and enables counterattacks. Successfully parried attacks trigger the Counter-Strike System, allowing powerful riposte abilities.56565757The system draws comparisons to Dark Souls combat. The first boss in the beta, the Thousandfold Piercer, taught players to master parrying through repeated challenges.58585959Matrix Progression60606161Like every class, the Swordsman plugs into the Matrix System, the node-based progression layer Chrono Studio announced after the June 2025 closed beta. Each of the Swordsman's three weapons (Greatsword, Dual Blades, and Sword and Shield) can evolve down one of four distinct paths, so two players on the same loadout can end up with different casting speeds, skill effects, and combat rhythm. The difference comes from the stats allocated through the Matrix, the passive skills unlocked along a path, and the attributes on equipped gear. The node layout is still under development, so treat specific path details as subject to change before launch.62626363Recommended Builds64646565As of 2026-09-11 Chrono Studio has published no mapping of Swordsman weapon pairs to group roles. The pairings below are common closed-beta practice rather than stated design, and the Matrix rework may change which combinations make sense.66666767Tank and Survival68686969Sword and Shield paired with Greatsword. Use Sword and Shield for crowd control and defense, swap to Greatsword for burst damage.70707171DPS Focused72727373Dual Blades paired with Greatsword. Use Dual Blades as the primary damage source, swap to Greatsword for Rage generation and area attacks.74747575Combat tips76767777Use weapon swapping strategically. Greatsword generates Rage efficiently but attacks slowly. Dual Blades spend Rage on fast attacks.Chain skills together into custom combos. Dodge, parry, or interrupt enemy attacks to create openings.Time dodge rolls against boss attacks for perfect counters.The Chronotector synergizes with Swordsman gameplay. Stop enemies during charge attacks, rewind after taking damage, or freeze time to set up combos.78787979Strengths and Weaknesses80808181Strengths82828383Flexibility across tank and DPS rolesForgiving defensive options for beginnersStrong in prolonged fights due to Rage scalingResponsive parry-based combat84848585Weaknesses86868787Less specialized than dedicated classesLower damage ceiling than pure DPSLower tankiness than dedicated tanksRequires weapon management to maximize potential