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Matrix System - 9 revisions
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Added confirmed Matrix node economy from the latest dev Q&A (points from leveling plus content resources, cannot unlock all nodes, resets cost in-game currency only, custom loadouts, cross-weapon skill synergy, seasonal build-level balance); corrected the vague reset framing to the confirmed in-game-currency cost
Corrected opening framing (per-class 12 paths = 3 weapons * 4 styles), added NPC Supporters tie-in note (2026-05-24)
Add post-CBT context and per-class evolution detail (2026-05-13)
Initial system article from developer materials and community coverage
Initial system article from developer materials and community coverage
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