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Chrono Studio - Version 10 vs Version 11
Sep 12, 2026, 01:04 AM
Restored four missing separators that ran words together in the staff list and the engine and Developer Notes paragraphs
Sep 22, 2026, 05:19 PM
Removed 1 off-topic generic image from a specific-entity page (image cleanup 2026-09-22)
11Chrono Studio is a South Korean video game development studio and a subsidiary of NPIXEL. Headquartered in Gangnam, Seoul, the studio is developing Chrono Odyssey as its primary and flagship project. The studio was originally NPIXEL's internal development team before being rebranded as Chrono Studio to reflect its dedicated focus on the game.2233History445-65NPIXEL was founded by Spike Bong-gun Bae, a former Seven Knights developer who is chief executive of NPIXEL and of the studio developing Chrono Odyssey. NPIXEL's first release was Gran Saga, a mobile MMORPG that launched in South Korea in 2021. Gran Saga was commercially successful in its early years but shut down on April 30, 2025, allowing NPIXEL to concentrate its resources entirely on Chrono Odyssey.7687The transition from Gran Saga to Chrono Odyssey represents a deliberate pivot from mobile to PC/console development. Mobile platforms (iOS, Android) were part of Chrono Odyssey's original December 2020 announcement but were dropped during development as the team narrowed focus to dedicated gaming hardware.98109Key staff11101211Spike Bong-gun Bae: CEO. Former Seven Knights developer.Cris Velasco: Composer. Credits include God of War, Bloodborne, Overwatch, and Mass Effect.13121413Publishing Partnership15141615Chrono Studio works with as the global publisher. signed on at GDC 2024 and handles localization, marketing, and community engagement. The publishing agreement was announced alongside Chrono Odyssey's push into Western markets, with providing the infrastructure for global distribution that a studio of Chrono Studio's size would struggle to build independently.17161817Technical Approach19182019Chrono Studio develops Chrono Odyssey on Unreal Engine 5, using Nanite geometry, Lumen lighting, DLSS, FSR, and TSR. The transition from Unreal Engine 4 to UE5 happened during 2021-2023 and was one of the factors that extended the game's development timeline.21202221Studio Culture23222423Chrono Studio's response to the CBT1 reception demonstrates a willingness to make significant changes based on feedback. The post-CBT Developer Notes committed to a complete story rewrite, major combat improvements, and expanded open-world content. Committing to a full narrative rewrite after a beta test is unusual in the industry and suggests the studio prioritizes long-term quality over short-term timelines.