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Chain Blades - Version 1 vs Version 2
Sep 12, 2026, 01:19 AM
Initial version (2026-09-11)
Sep 12, 2026, 01:25 AM
Updated internal link states after new pages were added (2026-09-11)
11The Chain Blades are one of the three weapons available to the Berserker in Chrono Odyssey. They are the class's reach option: a pair of bladed chains that close distance, drag enemies into melee range and apply Chill, and they are the weapon that builds the Berserker's Bloodthirst stacks. A Berserker equips two of the class's three weapons at a time, so taking Chain Blades means leaving either the Twin Axes or the Battle Axe behind.2233Chain Blades were playable during the first Closed Beta Test from June 20-22, 2025. Everything labelled June 2025 on this page was recorded in that build and comes from a single community record of it. Chrono Studio has since stated that all classes will be re-evaluated for combat balance alongside the Matrix System, so the names, percentages and resource costs below are a point-in-time snapshot rather than launch behaviour.4455Role and Playstyle6677Chain Blades support a quick, agile style built on mobility and gap-closing, and they work for both single-target and area damage. They reach further than either axe, which is the main reason to bring them: the Berserker has no ranged option at all, so the Chain Blades are the closest thing the class has to pressure at distance.8899They are also the class's clearest risk-versus-reward weapon. Several Chain Blades skills cost health to use, and the payoff is Bloodthirst, which the Berserker spends for a large damage spike. Playing them well means accepting a lower health pool in exchange for a bigger finisher.10101111Bloodthirst12121313Bloodthirst is the Berserker's secondary resource, stacking up to five and tracked alongside Rage. In the June 2025 build the Chain Blades were the weapon that generated it: the basic crossing slash granted a stack, and several passives and enhancements added further chances to gain one. Stacks are spent rather than decayed, and the Chain Blades finisher is what spends them. See Class Resources for how it sits against the class's other resource.14141515Bloodthirst is a different mechanic from the Assassin's Bloodlust despite the similar name. The two do not interact and are not the same resource.16161717The recorded scaling on Chilling Strike, the finisher that consumes every stack held:18181919Stacks consumedAdded damage1+163.0%2+179.4%3+195.7%4+220.1%5+244.5%2020A separate passive raises critical damage while the stacks sit at maximum, which gives a reason to hold the stacks for a moment rather than dumping them the instant the bar fills. No per-stack health regeneration or attack figure has ever been published.21212222Recorded Skills (June 2025)23232424The build recorded from the closed beta lists each skill as a base active followed by two enhancement tiers, numbered I, II and III. Each entry carries the rank notation used in the recorded build sheet, such as 3/3 or 1/3. The sheet does not explain the notation; it reads as points invested against a skill's maximum ranks.25252626One thing stands out in the record: the Chain Blades list carries five active lines against the four skill slots a weapon had in that build, so a Chain Blades user had to leave one out. The other two Berserker weapons list exactly four.27272828SkillRanksTypeRecorded effectSweeping Slash I3/3ActiveA wide crossing slash dealing a total of 248.6% damage and granting Bloodthirst.Sweeping Slash II1/1EnhancementGrants Super Armor for the duration of the slash.Sweeping Slash III1/1EnhancementEach hit has a 15% chance to grant an additional stack of Bloodthirst.Fighting Spirit I3/3ActiveCuts incoming damage by 70% for 8 seconds and grants Bloodthirst.Fighting Spirit II1/1EnhancementRecovers 30 Stamina on use.Fighting Spirit III1/1EnhancementGrants 2 stacks of Bloodthirst on use and clears all crowd control effects.Glacial Strike I3/3ActiveA downward strike with a dash to the landing point, dealing a total of 289.1% damage and applying Chill.Glacial Strike II1/1EnhancementWidens the area of effect and adds a Stun.Glacial Strike III1/1EnhancementGrants an additional use of the skill.Chilling Strike I3/3ActiveA leap attack dealing 130.4% damage. Stuns enemies already affected by Chill for 3 seconds, which makes it the natural follow-up to Glacial Strike.Chilling Strike II1/1EnhancementConsumes every stack of Bloodthirst held, with damage rising by the number consumed.Chilling Strike III1/1EnhancementAdds an icy explosion at the point of impact for 54.3% damage to nearby enemies.Steel Vortex I3/3ActivePulls nearby enemies in, then stomps the ground for a total of 351.4% damage with Knockback.Steel Vortex II1/1EnhancementThe final strike inflicts Knockdown, and each hit has a 30% chance to grant Bloodthirst.Steel Vortex III1/1ActiveLanding Sweeping Slash or Chain Cleave cuts the cooldown of Steel Vortex by 1 second.2929Passives30303131PassiveRanksRecorded effectRuthless3/3Raises Critical Damage by 40% while Bloodthirst sits at maximum stacks.Scrapper3/3Raises the damage of basic attacks by an additional 30%.Lingering Power1/1Generates 10 additional Rage when Surging Force is used.Piercing Cold3/3Attacks against a Chilled enemy deal up to 34% extra damage, scaling with the number of Chill stacks.3232Two names in that record, Surging Force and Chain Cleave, appear only inside passive and enhancement text and are never listed among the slotted skills, so their exact place in the kit is not recoverable from the June 2025 record.33333434Chill35353636Chill is the status the Chain Blades trade in. Glacial Strike applies it, Chilling Strike converts it into a 3-second Stun, and Piercing Cold turns accumulated Chill stacks into extra damage from every source. That chain, apply Chill then punish it, is the weapon's core loop and the reason Glacial Strike into Chilling Strike is the sequence most recorded builds lead with.37373838Weapon Swapping39394040Drawing a weapon fires a passive tied to that weapon, which is a deliberate nudge toward using both halves of a loadout. As of 2026-09-11 the recorded Berserker tables list a draw passive for the Twin Axes and for the Battle Axe but none for the Chain Blades, so on the available record the Chain Blades are the one Berserker weapon with nothing attached to the draw itself. See Dual Weapon Switching for the full cross-class list.41414242Mastery and the Matrix43434444Chain Blades carry their own Weapon Mastery track, raised by using the weapon and independent of character level, which is what unlocks the skills above. Beyond that, the Matrix System announced after the closed beta gives every weapon four progression paths, twelve across a class's three weapons, so two Berserkers both carrying Chain Blades can end up playing them very differently. The Matrix was not in the June 2025 build, and the node layout has not been published.45454646See Also47474848Berserker - the class that wields the Chain BladesTwin Axes - the single-target and survivability optionBattle Axe - the heavy-hitting area optionClass Resources - Rage, Bloodthirst and the restWeapons - every class's weapon set