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1.5 Million Wishlists Milestone - Version 7 vs Version 8
May 19, 2026, 04:25 AM
Date framing pass for May 2026
Jun 8, 2026, 11:33 PM
Removed duplicate in-body wikilinks
11Overview2233Blight: Survival surpassed 1.5 million Steam wishlists in early March 2026, a number that placed it among the most-wishlisted indie games on Steam despite still having no announced release date. The milestone was acknowledged by Haenir Studio and Behaviour Interactive with a March 2026 developer update video and a deep-dive segment at the Future Games Show: Spring Showcase 2026 on March 12, 2026.445566Wishlist Trajectory7788DateApproximate WishlistsTriggerApril 202210,000+First Haenir Studio TikTok post (1.3 million views)November 2022Several hundred thousand within daysGameplay reveal trailer; 1.25 million store listing visits in three days; #48 on Steam's top wishlisted chartLate 2023650,000Steady growth through devlogs and team-expansion announcementsApril 2024Significant uptickBehaviour Interactive partnership announced as publisherEarly March 20261,500,000+Sustained growth through 2025 devlogs and FGS 2026 spotlight991010What the Milestone Means11111212Reaching 1.5 million Steam wishlists places Blight: Survival in the upper tier of pre-release indie games on Steam. The number is unusual because it accrued without a public release window, without paid marketing campaigns, and across a roughly three-and-a-half-year stretch since the November 2022 trailer. Most games in that wishlist tier have either launched, secured a release date, or been backed by a major publisher's marketing push. Blight: Survival reached the milestone primarily on momentum from the original viral trailer plus steady devlog updates.13131414How the Studio Responded15151616The March 2026 developer update featured Creative Director Ulrik Langvandsbråten thanking the community directly. Ulrik framed the wishlist count as a sign of trust and used the moment to explain the studio's rebuild-from-scratch approach following the Behaviour Interactive partnership. Senior Creative Director Ashley Pannell echoed the same framing during a press interview at the Future Games Show 2026.17171818Community Reception19192020Community reaction was largely enthusiastic. The official Discord server, which had passed 45,000 members by March 2026 and continued growing past 58,000 in the months that followed, hosted celebratory threads, fan art, and renewed activity around closed playtest recruitment. Skepticism remained limited to the long development timeline and the still-undefined release window. See Community for the broader community context and growth waves.21212222Aftermath and Pacing23232424The wishlist milestone reset community expectations for cadence. In the weeks after the Future Games Show 2026 segment, Discord membership climbed past 58,000 and recruitment for the closed playtest pool stayed active. The studio has continued to hold the line that the game will not ship in 2026; current public messaging frames the next major beats as additional dev updates, expanded playtests, and a fuller content reveal as production progresses.25252626The growth pattern after the milestone has matched the earlier pattern: trailer or dev-update moments produce sharp spikes, then membership and visibility settle at a permanently higher baseline. The 45,000-to-58,000 Discord jump between March and May 2026 is the most recent example.27272828Position in the Roadmap29293030The 1.5 million wishlists milestone is one of three signals that 2026 is the project's most active year since the 2022 reveal: the milestone itself, the FGS 2026 deep-dive segment, and the platform confirmation for Xbox Series X|S and PlayStation 5. Together they reset public expectations for the project's cadence going into the rest of the year. See Development History for the full project timeline.