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Warborn - Version 7 vs Version 8
Jul 22, 2026, 02:56 AM
Repointed internal links to their current pages (2026-07-22)
Sep 9, 2026, 10:37 AM
Added a scope note and reframed the starting area and racial ability sections as original-game design rather than confirmed Chronicles content
1-The Warborn are the most visually striking race in ArcheAge Chronicles, with wide shoulders, menacing features, and demonic horns. Members of the Haranyan Alliance, they are former slaves to their demonic nature who now seek to atone for their sins. Their motto, "Always, we will rise. Always, it is dawn," captures both their violent past and their hope for something better.1+The Warborn are the most visually striking race in the ArcheAge setting, with wide shoulders, menacing features, and demonic horns. Members of the Haranyan Alliance, they are former slaves to their demonic nature who now seek to atone for their sins. Their motto, "Always, we will rise. Always, it is dawn," captures both their violent past and their hope for something better.223+Scope Note4+5+The Warborn were added to the original ArcheAge in the Revelation 3.0 update of December 2016, not at that game's launch. ArcheAge Chronicles has not confirmed them as a playable race and has published no race roster. Starting zones, appearance options, and racial abilities below are original-game design recorded as franchise background. See Playable Races and Expansion History.6+7+38Origin49510The Warborn were originally members of the ancient Nuon race, one of the three "higher races" created by Thiol on the mortal plane. The demon goddess Orchidna, gatekeeper of the Garden, tore open a dimensional hole and freed the Nuons from their original home. But freedom came at a price: the Nuons were corrupted by demons with dark magic, filled with bloodlust, and their bodies transformed into living weapons.611712Known as the Worui Si ("Fallen Dragon Hunters"), the corrupted Nuons were responsible for countless deaths during the Demon War. They were weapons of mass destruction with no will of their own, serving Orchidna's purposes until her control was broken. After liberation, the surviving Warborn were left with full memories of what they had done while enslaved.81314+915Current State101611-1217The Warborn now seek penance and redemption for the atrocities committed under Orchidna's control. Their need for redemption has left them as servants to new masters within the Haranyan Alliance. Each Warborn wears a Haranyan-provided device to contain their residual demonic energies, a constant physical reminder of the danger they pose to themselves and others.131814-Appearance19+Appearance in the Original ArcheAge152021+In the original game, Warborn had customization options including horn styles, iris customization, and special visual effects, with female Warborn given a more exaggerated aesthetic. Their menacing appearance made them instantly recognizable and often feared, even by their allies.162217-Warborn have unique customization options including horn styles, iris customization, and special visual effects. Female Warborn are known for a more exaggerated aesthetic. Their menacing appearance makes them instantly recognizable and often feared, even by their allies.23+Character Creation material for Chronicles has shown race-specific customization surfaces without stating which races they belong to, so these options should not be assumed to carry across.182419-Starting Area and Mount25+Starting Area in the Original ArcheAge202627+In the original game, Warborn players began in the Sunbite Wilds with a race-specific storyline covering levels 1 to 30. Like the Dwarves on the western continent, the Warborn arrived in the Revelation 3.0 update alongside their own starting zone.212822-Warborn players begin in the Sunbite Wilds with a unique race-specific storyline covering levels 1-30. Like the Dwarves on the western continent, the Warborn were added in the Revelation 3.0 update alongside their own starting zone.29+Chronicles is set on Auroria and has published no starting locations at all.233024-Racial Abilities31+Racial Abilities in the Original ArcheAge253226-ItemDescriptionLithe FlowIncreases swim speed by 5% and extends underwater breath by 30 seconds, shared with the ElvesBrute StrengthBoosts movement speed by 10% while carrying trade packs, making Warborn valuable traders despite their fearsome appearanceRavager TransformationUnleashes the Warborn's demonic form for 5 minutes, replacing normal skills with unique Ravager combat abilities. This is the most dramatic racial ability in the game, temporarily reverting the Warborn to the battle form that made them weapons of war.27-These abilities may be modified or replaced in ArcheAge Chronicles.33+Chronicles has not confirmed that racial abilities exist in its build. These are original-game values.34+35+AbilityEffect in the original gameLithe FlowIncreased swim speed by 5% and extended underwater breath by 30 seconds, shared with the ElvesBrute StrengthBoosted movement speed by 10% while carrying trade packsRavager TransformationUnleashed a demonic form for 5 minutes, replacing normal skills with unique combat abilities36+37+What Chronicles Has Said38+39+No published Chronicles material names the Warborn, shows a Warborn character, or references Orchidna or the Nuon. The race is documented here as inherited franchise background pending confirmation in the game's own build.