Loading...
Playable Races - Version 6 vs Version 7
Jun 13, 2026, 02:35 PM
Added June 2026 combat reveal and Steam Next Fest demo details
Sep 12, 2026, 02:43 PM
Date-stamped the race negative and recorded the surfaces it was measured against, including the Korean terms and race-selection phrasings that returned nothing
11The original ArcheAge launched with four playable races divided into two factions: the Nuia Alliance (west) and the Haranya Alliance (east). Patch 3.0 added Dwarves and Warborn, bringing the total to six.2233Scope note: the six races below are the playable roster of the original ArcheAge. The same two-alliance framing carries into ArcheAge Chronicles, and character creation material has shown race-specific options, but XLGAMES has not published the final Chronicles playable-race count, and the community is still asking how many races the game will ship with. Treat the per-race abilities listed here as original-game details that may be reworked, replaced, or omitted in the Chronicles build.445+Re-measured on 12 September 2026, that gap is total rather than partial. A term scan across eleven first-party captures taken the same day, covering the Steam listing and its full announcement feed in English and Korean, the Microsoft Store and PlayStation Store records, the official site in both languages together with its internal feeds, and the official video channel, returned no occurrence of Nuian, Nuia, Haranya, Harani, Firran or Warborn, no occurrence of the Korean word for race, and no race-selection phrasing of any kind. The words Chronicles material uses for the player are pioneer, explorer and frontiersman. Nothing on this page should be read as a confirmed Chronicles race until a Chronicles source names one.6+57Nuia Alliance (Western Faction)6879Nuians810911Descendants of northern Auroria tribes, the Nuians named themselves after the goddess Nui who sacrificed herself to save them during the fall of Auroria. They value tradition, spirituality, and beauty. Their society is democratic, with leadership requiring candidates to prove themselves in a structure called the Labyrinth.101211131214Nui's Blessing: 10% combat boost for 10 minutes after resurrectionWarrior Architects: Reduced construction time13151416Elves15171618One of Erenor's oldest civilizations, the Elves are secretive forest-dwellers who avoid contact with other races. They are envied for their beauty and long lifespans. Their culture holds vengeance for past defeats as the highest honor.171918201921Dwarves20222123Independent and inventive, the Dwarves largely withdrew from world affairs after the Demon War. They returned to Erenor's political stage due to the resurgence of their old enemies, the Warborn. They start in Aubre Cradle.22242325Dwarven Artifice: Decreases Machinery production time by 30% for 5 minutesSummon Juggernaut: Transforms into a powerful mechsuit for 5 minutes (available after a level 30 quest)24262527Haranya Alliance (Eastern Faction)26282729Firran28302931Anthropomorphic feline people indigenous to the eastern continent. Expert hunters who live close to nature. Each Firran bonds with a Snowlion companion that is both mount and lifelong partner. After the death of their god Tahyang, the Firran became nomadic.303231333234Harani33353436Survivors in every sense, the Harani are practical, cunning, and deeply family-oriented. They are capable of both extreme heroism and ruthless pragmatism in service of their people. Empress Paltavi unified their Perinoor Empire, but it fragmented after she was discovered practicing demon worship.35373638Warborn37393840A fearsome warrior race descended from the ancient Nuon, the Warborn were once slaves to their demonic nature and slaughtered thousands. They now seek to atone for their sins. They start in a special introductory encounter before entering Sunbite Wilds.39414042Ravager: Transforms into a powerful alternate combat form (available after a level 30 quest)