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Naval Combat
February 17, 2026 at 07:48 AM
Comprehensive naval combat article
Naval combat was one of the most distinctive features of the ArcheAge franchise. Players built ships, crewed them with guildmates, and fought on open water for trade pack supremacy, territorial control, and the sheer thrill of broadsiding an enemy galleon.
The original game had a full range of vessels:
Rowboat - A free 4 m/s starter craft built from 10 Lumber. One passenger seat.
Clippers - The fastest ships at 11.1 m/s. The Adventure Clipper carried one cannon and cost 50 Gilda Stars. The Harpoon Clipper used harpoon cannons to pull enemy ships and players.
Merchant Schooner - A trading vessel at 10 m/s with 42,000 HP, 2 cannons, and 20 trade pack storage slots. Essential for large-scale trade runs.
Galleons - The backbone of naval warfare. The Lutesong Junk and Eznan Cutter carried 8 cannons (4 per side), crew spaces, a crow's nest, and a war drum. 52,000 HP. The upgraded Enoan Galleon reached 65,000 HP with deck transformation abilities.
Fish-Find Longliner - Specialized fishing vessel with sonar equipment.
Turtlecraft - An armored vessel reaching 15 m/s with oars and closable entry points.
Ship-to-ship combat involved maneuvering for broadside cannon shots while crew members repaired the hull, fired harpoons, or boarded enemy vessels. Cannon damage could sink ships in minutes, dropping all trade packs and crew into the water. Ships could be despawned and resummoned, but only at certain docks.
The Kraken was the game's most famous naval boss encounter. A massive sea creature that spawned in deep ocean zones, it required multiple ships worth of players to defeat. Killing it dropped high-value loot, but the fight also attracted PvP attention from other guilds wanting to steal the kill or loot.
ArcheAge Chronicles confirms the return of naval combat including large-scale ocean battles and boss fights similar to the Kraken encounter. Ship crafting is still part of the game. Ocean exploration joins land and air traversal as part of a seamless open world.