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Ham Yongjin
July 22, 2026 at 02:53 AM
Created page for Executive Producer Ham Yongjin covering his role, published letters, and the post-2025 leadership structure
Ham Yongjin is the Executive Producer of ArcheAge Chronicles at XL Games. He has been the project's public voice since its reveal, signing every developer letter the studio has published and fronting the first community question-and-answer session in July 2026.
Korean coverage of the project identifies him as a veteran of the original game's development, where he served on the planning side before moving into production. He took over day-to-day leadership of Chronicles after Jake Song left the studio in early 2025. When asked who was driving the game's vision afterwards, the studio answered that no single individual leads it, describing instead a collective of experienced leads across design, narrative, systems and live operations, many of whom had worked alongside Song for years.
Date | Publication | Main Points |
|---|---|---|
24 September 2024 | A letter from the Executive Producer | Announced the game as the next chapter in the series rather than a direct sequel, shifting away from large-scale competitive battles toward smaller group activities, with a story set fifty years after the original. |
10 October 2024 | Developer Diary: Our Vision | Set out the design goals: action combat in a persistent online world, party play and twenty-player raids, solo access to most encounters, returning housing, crafting and trade, and PvP through trade-run risk and organized formats. |
31 July 2025 | Producer's Letter: Pioneering a New Era | Rejected the sequel, reboot and traditional MMORPG labels in favour of a discovery-driven online action RPG, described combat as rebuilt from scratch around combos and dodges, and disclosed that small focus groups had already played early builds under non-disclosure. |
7 July 2026 | Developer Q&A | Confirmed buy-to-play with optional cosmetics and no pay-to-win mechanics, restated twenty-player raids and world bosses, described action combat without default targeting, placed PvP as a major focus after launch, and summarised feedback from the June focus group test. |
Across those publications a consistent line emerges. He frames the game as a smaller, more intimate shared world than the original, one built for solo and small-group play with multiplayer available rather than mandatory. He has repeatedly rejected the idea that the project is a numbered sequel, and has been explicit that competitive advantage will not be sold. On the focus group test he acknowledged that some participants read the game as closer to a solo or co-op title than an online one, and named expanding the multiplayer layer, rebalancing weapons and improving quality-of-life features as the priorities that came out of it.
Korean reporting names Lee Jae-hwang as Creative Director alongside him. For the studio's history and its other projects see XL Games, and for the franchise's founding designer see Jake Song.