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Development Timeline - Version 27 vs Version 28
Sep 9, 2026, 10:37 AM
Added September 2026 entries for the network test announcement, the first official videos since 2024, the official site move, and the ArcheAge IP transfer filing
Sep 12, 2026, 02:43 PM
Added the 11 September pre-download and the 12 September test window to the September table, and recorded that the corrected filing was an annex omission with an unexplained gap in the figures
11The development of ArcheAge Chronicles has been a long road from initial confirmation to its current target of a Steam Early Access launch on PC in Q4 2026. The project has gone through a name change, a lead developer departure, multiple delays, and a fundamental rethinking of what an ArcheAge sequel should be.2233Timeline4455ItemDescription2020XL Games quietly confirms ArcheAge 2 is in production.September 2022XL Games reconfirm ArcheAge 2 is targeting a 2024 launch.November 18, 2022ArcheAge 2 officially announced at G-Star 2022 in Busan, South Korea, with a cinematic teaser trailer. Presented as an open-world action MMORPG on Unreal Engine 5.September 24, 2024Rebranded from "ArcheAge 2" to "ArcheAge Chronicles" at Sony's PlayStation State of Play. Gameplay trailer shown. Announced for PS5, Xbox Series X|S, and PC, targeting 2025.November 2024Kakao Q3 2024 financial report pushes release to 2026.January 2025Jake Song departs XL Games. Executive Producer Ham Yongjin takes over.June-July 2025Closed NDA focus group test with approximately 100 Western players.July 31, 2025Producer's Letter from Ham Yongjin detailing the game's vision, combat, housing, exploration design.August 2025Showcased at Gamescom 2025. XL Games gives detailed interview Q&A.Q3 2025Kakao financial report pushes release from H1 2026 to Q3 2026.February 2026Kakao Q4 2025 financial report pushes release to Q4 2026. No public Western beta had been held at that point, and a small global test was planned for the first half of 2026. That test went ahead as the closed focus group test held in June 2026.April 2026XLGAMES confirmed an internal playtest had been completed and went well. The team described it as a positive milestone heading into the wider focus tests planned for later in the year. The Q4 2026 release window remained the public target.May 2026Kakao Games posted Q1 2026 financial results showing roughly 82.9 billion won in revenue and an operating loss of about 25.5 billion won. The report reaffirmed ArcheAge Chronicles for Q4 2026 and noted that wider playtesting was planned to continue through the year. No public Western beta had taken place by this point. On May 28, 2026, the team also opened the official ArcheAge Chronicles Discord server as a community hub for announcements and upcoming events.June 2026ArcheAge Chronicles held a closed focus group test during June, the external-validation test window flagged on the April 30, 2026 Kakao Games conference call. It ran under NDA rather than as a broad public beta, so Western-region public beta dates were not separately confirmed. XLGAMES signalled that wider testing would expand later in 2026 ahead of the Q4 2026 global launch.Early June 2026XLGAMES posted the first public combat gameplay clip on its official X account, showing a female fighter wielding a one-handed axe who rolls, dodges, jumps back, and hurls throwing axes at multiple foes. The on-screen UI showed quest and compass markers, a directional-pad readout, health and stamina bars with buff and debuff slots, and quick-action buttons for the map, mount, and glider. The studio reiterated that the system is built as full action combat, not tab-targeting or automation, and that movement, timing, and positioning matter.June 15-22, 2026A playable ArcheAge Chronicles demo was tipped for the Steam Next Fest window of 15 to 22 June 2026 by a Chinese-language report in May. No demo was ever published. The store listing carries none, no separate demo or playtest listing exists, and neither the developer nor the publisher announced one. The 30 April conference call had said a closed beta was planned for June; what the studio went on to announce and report was a closed focus group test.June 30, 2026The official ArcheAge Chronicles Partners Program opened for content creators and streamers. It followed the late-May launch of the official Discord server, both framed as community-hub steps ahead of the Q4 2026 launch.July 2026XLGAMES shared player-activity data from the June focus group test. An infographic reported that 165 testers logged 2,006 total hours of play, and highlighted the top three weapons, the most popular classes, and the highest character level reached during the test. The specific weapon and class names appeared only in the infographic. The Q4 2026 launch window continued to hold.July 7, 2026Executive Producer Ham Yongjin published a developer Q&A covering monetization (buy-to-play, no pay-to-win), combat, PvP, and exploration, plus insights from the June focus group test. The team reaffirmed planned MMO-style features including 20-player raids, party content, and World Bosses, and said PvP would become a major focus after launch while development currently emphasizes PvE.July 10, 2026First class introduction: the Warrior, the game's first publicly detailed class. It wields a longsword or greatsword and uses selectable playstyle paths, and in lore inherits the legacy of Kyrios, the God of Destruction.August 11, 2026Kakao Games' second-quarter 2026 earnings announcement reframes the Q4 2026 window as a Steam Early Access launch. The full release, including the console versions, is no longer expected in 2026.6677September 2026889-DateEvent3 September 2026The studio announces a Network Test for 12 to 13 September, open to Steam users in the United States and Canada, with access granted by random selection from requests made on the Steam page. It is the first test any player could apply for. A second Steam entry, ArcheAge Chronicles Playtest, goes live the same day as the build's distribution channel.4 September 2026Three new videos on the official channel: two PvP gameplay clips and a trade run clip. They are the channel's first uploads since 2024.7 September 2026A fourth video, a three-minute look at Auroria, follows.8 September 2026XLGAMES files a business-transfer disclosure covering the sale of the ArcheAge intellectual property and the ArcheAge S development business to Align Studio for roughly 39.2 billion won, effective 27 October 2026.9 September 2026A corrected filing publishes the schedule of transferred assets, itemising roughly 28.9 billion won for the ArcheAge S development business and roughly 9.9 billion won for the ArcheAge intellectual property.9+DateEvent3 September 2026The studio announces a Network Test for 12 to 13 September, open to Steam users in the United States and Canada, with access granted by random selection from requests made on the Steam page. It is the first test any player could apply for. A second Steam entry, ArcheAge Chronicles Playtest, goes live the same day as the build's distribution channel.4 September 2026Three new videos on the official channel: two PvP gameplay clips and a trade run clip. They are the channel's first uploads since 2024.7 September 2026A fourth video, a three-minute look at Auroria, follows.8 September 2026XLGAMES files a business-transfer disclosure covering the sale of the ArcheAge intellectual property and the ArcheAge S development business to Align Studio for roughly 39.2 billion won, effective 27 October 2026.9 September 2026A corrected filing publishes the schedule of transferred assets, itemising roughly 28.9 billion won for the ArcheAge S development business and roughly 9.9 billion won for the ArcheAge intellectual property. The correction is administrative, supplying a contract annex left out of the first submission, and the deal terms are unchanged. The two itemised figures fall roughly 459 million won short of the stated total, a gap nothing published accounts for.11 September 2026Pre-download opens for the network test build. The studio says access is being granted to selected players in stages rather than all at once, with each one notified by email.12 September 2026The network test window opens at 19:00 Eastern Daylight Time and runs six hours to 01:00 on 13 September, which is 08:00 to 14:00 on 13 September in Korea. The request-access button is no longer on the store page; applications have closed.1010The Media Restart11111212The four September videos ended a gap of almost exactly two years in first-party video. Between the September 2024 reveal package and this batch, the official channel published nothing at all, and every piece of moving footage in that window reached players through social posts, developer letters, or press coverage instead. Two of the four cover PvP, which the studio had previously described as a focus for after launch rather than at release.13131414The IP Transfer15151616The September filing is the most consequential corporate event in the project's history, and it is easy to misread, so the distinction matters.17171818What moves to Align StudioWhat stays with XLGAMESThe ArcheAge intellectual property: trademarks, copyrights and domains, including marks covering the ArcheAge Chronicles nameThe ArcheAge Chronicles development project, which is not named as a transfer targetThe ArcheAge S development business in full, including related assets, contracts, staff and liabilitiesNothing else is itemised in the published schedule1919XLGAMES gave the purpose of the sale as securing liquidity and improving its financial structure. Align Studio is a new developer funded by Kakao Games; Korean reporting identifies its head as the producer who led ArcheAge S at XLGAMES and who previously served as a planning lead and producer on the original ArcheAge.20202121The filing does not say what licence or other arrangement will let XLGAMES continue to develop and operate a game whose underlying intellectual property now sits elsewhere. That question is open, and it sits on top of an already unsettled publishing picture in which the Steam listing names XLGAMES as publisher while the console storefronts still name Kakao Games Corp. See Platforms and Business Model.22222323Two other franchise entries are involved in the surrounding news and are separate games. ArcheAge S is a different XLGAMES project announced in August 2026, and its development business is what is actually being sold here. ArcheAge Returns is a Korean relaunch of the original game. Neither is ArcheAge Chronicles, and neither shares its content.24242525The Genre Question26262727One of the most debated aspects of Chronicles' development is XL Games' decision to call it an "online action RPG" rather than an MMORPG. The game has raids, crafting, housing, and persistent shared worlds, which are all MMO features. Some players see the rebranding as marketing aimed at console audiences; others worry it signals a reduction in the game's scope.282829293030In an August 2025 developer interview, the developers addressed this directly, stating the game is still a shared-world experience where players encounter dozens of others per zone. The label appears to be a deliberate choice to set expectations for scale rather than a reflection of missing features.31313232Delay Context33333434Kakao executives have attributed the delays to "the complexity of the titles, not development chaos." Both ArcheAge Chronicles and Chrono Odyssey (another Kakao-published title) have slipped multiple quarters. Kakao's broader financial challenges, including a 26% revenue decline in 2025, add pressure to get these releases right.353536363737Q1 2026 Financial Snapshot38383939Kakao Games' first-quarter 2026 results placed the publisher's consolidated revenue at roughly 82.9 billion won with an operating loss of about 25.5 billion won. The earnings call reiterated that ArcheAge Chronicles remained the headline new release for the year and was still tracking Q4 2026, while sibling project Chrono Odyssey continued to slide further into 2027. Kakao framed the staggered timeline as a deliberate choice to give each title runway rather than competing for the same launch window.40404141Producer's Vision Letters42424343Across 2025 and 2026, Executive Producer Ham Yongjin published a sequence of producer's letters that framed Chronicles as a "discovery-driven online action RPG" rather than a traditional MMORPG. The July 31, 2025 letter spelled out the design pillars (combat, housing, life skills, exploration), explicitly distanced the project from the original game's open-world PvP-first design, and committed to a buy-to-play monetization model with optional cosmetics. Follow-up posts in late 2025 and early 2026 emphasized internal focus-group testing milestones and the planned expansion to a broader closed beta in 2026.44444545Internal Playtest Milestone46464747In April 2026, XLGAMES publicly confirmed an internal playtest had wrapped successfully, with the team describing it as a moment where they "genuinely grinned" at how players engaged with the build. The playtest involved a small group under NDA and was framed as preparation for a broader closed beta planned later in 2026. The studio committed to opening sign-ups for the wider test through Steam and its official social channels.48484949Open Questions50505151As of the most recent producer's letter, several systems had been confirmed in principle but not detailed: the exact class or specialization framework, the structure of the reworked crime system, the roster of named world bosses that carry over from the original game, and whether the original physics-based glider system returns in its full form. These items are expected to be detailed in subsequent producer's letters and during the wider playtest cycle.52525353Summer 2026 Update: The first public combat footage arrived in the same stretch as the June focus group test, making June 2026 the first month anyone outside the studio could see the action combat in motion. The Steam Next Fest demo a Chinese-language report had tipped for 15 to 22 June never materialised, so the only hands-on play that month was the closed focus group test. In early July 2026, XLGAMES followed up by sharing player-activity data from that test, its first public look at how testers actually played the build. The Q4 2026 launch target was unchanged through all of these milestones.54545555July 2026: Test Results and the First Class565657575858On 3 July 2026 XLGAMES published a summary of the June focus group test. It reported 165 testers, 2,006 total hours of play, and a highest level reached of 16. It also ranked the four classes those testers had access to, in order of how often they were chosen: Mage, Ranger, Warrior and Berserker. The three most-used weapons were the Elemental Staff, the Wavesword and the Longsword. It was the first time any class or weapon name had been attached to the game.59596060Four days later, on 7 July, Executive Producer Ham Yongjin published the project's first community question-and-answer session. He reconfirmed buy-to-play with optional cosmetics and no pay-to-win mechanics, restated twenty-player raids, party content and world bosses, described action combat without default targeting but with an optional lock-on, and placed PvP as a major focus after launch rather than at release. On the test itself he acknowledged that some participants had read the game as closer to a solo or co-operative title than an online one, said world exploration had drawn the strongest positive feedback, and named expanding the multiplayer layer, rebalancing weapons and improving quality-of-life features as the priorities that followed.61616262On 10 July the studio published its first class introduction, covering the Warrior Class in full: a motto, a lore tie to the God of Destruction, two weapons, three playstyle paths and ten named skills with their effects. Korean coverage picked the reveal up on 14 July and noted that four classes had been shown to that point. No further class introduction had been published by 22 July.63636464The rest of the month kept that pace. On 16 July the studio published its first housing video, following a plot from empty ground to a finished home. On 27 July it released a short clip of the Warrior in combat. On 30 July it published its second class introduction, covering the Ranger in the same shape as the Warrior: a motto, a lore anchor, two weapons and ten named skills, this time with the hatchet and longbow presented as two separate play identities.65656666August 2026: Early Access Reframing67676868Kakao Games' second-quarter 2026 results, published in early August, revised the launch plan: the Q4 2026 window now covers a Steam Early Access launch, and no final release on PC or consoles is expected this year. The publisher reported quarterly revenue of about 75 billion won and an operating loss of about 23 billion won, with mobile revenue down sharply and no new releases in the quarter, and named a fourth-quarter slate to be launched in sequence: the mobile title World of Goblins, then ArcheAge Chronicles, then Dungeon Arise. The same announcement described the game as having performed well during its global tests. That keeps Chronicles inside the Q4 2026 window set at the previous quarterly call, now as an Early Access debut rather than a full launch, and places it in the middle of the publisher's recovery plan rather than at the front of it.69697070Ratings and Regulatory Record71717272The game carries a Mature 17+ rating on its Xbox listing, flagged for intense violence, blood and gore, and language, with a note that online interactions are not rated. Korean coverage records that the country's game rating board classified the title as adults-only on 25 September 2025. A classification decision requires a build complete enough to review, so the date is a useful marker of how far along the project was more than a year before its release window.