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Crime and Justice System - Version 4 vs Version 5
May 8, 2026, 08:38 AM
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May 8, 2026, 08:54 AM
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11ArcheAge Chronicles has confirmed an "evolved crime system" is planned but has withheld specifics. The sections below describe how the system worked in the original ArcheAge, which is the design Chronicles is iterating on. The crime and justice system was one of the original ArcheAge's most innovative features. Players who committed crimes against their own faction faced real consequences, including trials judged by other players and prison sentences.223-Crime points3+Crime Points4455Crime Points accumulated for attacking or killing same-faction players, harvesting other players' crops, and stealing trade packs. Once a player reached 50 or more Crime Points and died in PvP, they were sent to trial.667788Trials991010The accused could plead guilty for a reduced sentence or stand trial. Trials took place at faction courthouses in Marianople (Nuian) and Austera (Haranian). A jury of five level 30+ players without their own infamy voted on the outcome. Sentences ranged from two minutes to several real-time days of imprisonment.11111212Jury duty was itself a gameplay activity. Players queued for it and were pulled into the courtroom when a trial started. They could read the accused's crime log, listen to their defense, and vote accordingly. Some trials became genuinely entertaining events, with defendants arguing their case or guild members showing up to watch.13131414Prison15151616Imprisoned players received a debuff disabling combat, mobility skills, mounts, and pets. Prison activities included playing soccer, breaking crates, digging, killing rats, and performing labor-consuming work to reduce sentences.17171818Escape was possible. In the Nuian prison, inmates could dig with spoons to tunnel out. In the Haranian prison, acquiring a tower key and gliding away was the route to freedom.191920-The pirate faction20+The Pirate Faction21212222Players who accumulated 3,000 or more Infamy Points became Pirates, hostile to both major factions. Pirates operated from Growlgate Isle in Stormraw Sound, north of Nuia. Infamy could be reduced through daily quests or Draught of Forgiveness items, but many players embraced the pirate life permanently.232324-Chronicles' evolved system24+Chronicles' Evolved System25252626The developers of ArcheAge Chronicles have confirmed an "evolved crime system" is planned but have withheld specifics. They described it as creating "interesting new dynamics" around player actions and consequences.