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Class System (Original ArcheAge) - Version 6 vs Version 7
Jun 8, 2026, 11:19 PM
Removed duplicate in-body wikilinks
Jul 22, 2026, 02:55 AM
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11The original ArcheAge used a classless system where players selected three of twelve available skillsets. Combining any three from the pool yielded 220 unique named classes, each with its own title.2233The Twelve Skillsets4455Battlerage - Melee attacks with high burst damage, buffs, and debuffsSorcery - Elemental ranged magic for area and single-target damageArchery - Ranged physical damage, the ranger playstyleVitalism - The primary healing treeOccultism - Debuffs, snares, summoned creatures, dark magicShadowplay - Quick strikes, leaps, snares, and stealthWitchcraft - Crowd control through fear, sleep, and debuffsDefense - Tanking abilities, shields, and damage mitigationAuramancy - Teleportation, magic defense, anti-CC, and supportSongcraft - Performance-based buffs for allies and debuffs for enemiesSwiftblade - Fast dual-wield melee combat (added in a later update)Malediction - Ranged magic DPS with unique mechanics (added in a later update)667788The original ten skillsets were available at launch. Swiftblade and Malediction were added in subsequent expansions, expanding the class count from the initial 120 combinations to 220.991010Notable Class Combinations11111212Darkrunner (Battlerage / Shadowplay / Auramancy) - High burst melee, extreme mobility. One of the most popular PvP builds.Primeval (Archery / Shadowplay / Auramancy) - The dominant ranged PvP class at many points in the game's history.Daggerspell (Sorcery / Shadowplay / Witchcraft) - Burst magic damage with CC chaining.Abolisher (Battlerage / Defense / Auramancy) - A tanky melee bruiser for frontline combat.Templar (Vitalism / Defense / Auramancy) - Healer-tank hybrid, common in group content.Hierophant (Vitalism / Witchcraft / Auramancy) - Crowd-control-focused healer.Stone Arrow (Archery / Shadowplay / Defense) - A durable ranged fighter.Enigmatist (Sorcery / Shadowplay / Auramancy) - Mobile mage with teleports and stealth.13131414Respeccing15151616Players could change their selected skillsets at level 10 for a gold fee, allowing experimentation with different class combinations. This flexibility was one of the system's strengths; a single character could switch from a healer to a damage dealer to a tank without creating an alt.171718181919Legacy in Chronicles20202121ArcheAge Chronicles does not carry the 12-skillset combinatorial system forward. Instead, it uses defined classes with their own weapon proficiencies and control schemes. The shift reflects the move from tab-target to action combat, where distinct physical controls per class matter more than stat-driven builds.