Loading...
Wisptis - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 04:27 PM
Added regional Sparki and Wisptis evolution conditions, nighttime routes, Flamerion EP build, capture counters and Homeland jobs
11Wisptis is No. 040 in the Aniimo index, a Dark creature that fights in the DPS role. If the only way to evolve is to defeat other Wisptises, then there is no other choice but to keep their claws sharp.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Wisptis line, which runs to 3 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 040ElementDarkBattle roleDPSGrowth stageStage 1GenderMale and FemalePublished forms3 (Basic Form, Forest Form, Highland Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)423HP77ATK112BREAK43P.DEF60M.DEF54REGEN771414Evolution15151616Wisptis is the base form of its line. The line splits here into 2 outcomes: Fulmintis and Ignitis.17171818ImageAniimoNo.StageElementRoleWisptis040Stage 1DarkDPSFulmintis10003Stage 2ElectricDPSIgnitis041Stage 2DarkDPS1919Forms20202121Besides its Basic Form, Wisptis has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsForest FormDark / GrassThe MistwoodsHighland FormFire / DarkZephyrus Landbridge, Blitzwood2424Where To Find It25252626Wisptis is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatBerylline Causeway2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Wisptis is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeFlyLevel 13939Mobility404041-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.41+Mobility abilities are named actions used while Twined, separate from combat skills and traversal grades.42424343AbilityEffectCloakEnter Cloak state.4444Skills454546-Wisptis brings 3 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.46+The table lists Wisptis's three available combat moves across its forms and capture unlocks and its innate basic attack. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.474748-SkillTypePowerCostEffectScythe DanceCombat6020Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.Forest WhirlCombat6020Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.Dark DashCombat2510Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.ATKInnate60Wields dark power to attack targets at close range.48+SkillTypePowerCostEffectScythe DanceCombat6020Spins to slash, dealing Dark damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.Forest WhirlCombat6020Spins to slash, dealing Grass damage 3 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.Dark DashCombat2510Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.ATKInnate60Wields dark power to attack targets at close range.49+Evolution branches50+51+Ignitis requires three successive same-form defeats. The Fulmintis branch instead opens after obtaining Fulminous Soul. Prepare the required level, stones and location for the chosen result.52+53+Starting formResultLevelMaterialsAdditional conditionWisptisIgnitis293 Night StonesDefeat three Wisptis of the same form in succession.Forest WisptisForest Ignitis293 Night StonesDefeat three of the same form in succession; evolve in The Mistwoods or Blitzwood.Highland WisptisHighland Ignitis293 Night StonesDefeat three of the same form in succession; evolve in Zephyrus Landbridge.WisptisFulmintis293 Roar StonesObtain Fulminous Soul to unlock the branch.54+Form skill availability55+56+Forest Wisptis lists Forest Whirl among its native moves. Capturing Forest Wisptis or Forest Ignitis unlocks it for the Basic and Highland forms' learnable lists. Choose two combat moves for a build.57+58+FormNative combat movesCapture-unlocked optionBasicScythe Dance; Dark DashForest WhirlForestForest Whirl; Scythe Dance; Dark DashNone listed.HighlandScythe Dance; Dark DashForest Whirl59+Nighttime regional searches60+61+Wisptis formRegionSearch cueForest WisptisMistwoodsSearch The Mistwoods at night.Forest WisptisMistwoodsAt night, search the Forest Wisptis group alongside Forest Sparki.Highland WisptisZephyrus LandbridgeSearch Zephyrus Landbridge at night.Highland WisptisBlitzwoodSearch Blitzwood at night.62+Forest Wisptis can appear alongside Forest Sparki in The Mistwoods. Highland Wisptis is also found at night in Blitzwood and Zephyrus Landbridge. The Basic form's existing habitat listing above remains the starting point for that form.63+64+Homeland work65+66+FormJobsBasicArtisanship 1; Dark 1ForestArtisanship 1; Grass 1; Dark 1HighlandArtisanship 1; Fire 1; Dark 167+Training and Evolution Materials covers branch materials. Cloak is a named action used while Twined; the entry above does not specify an invisibility duration or detection rule.