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Tuckin - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 03:15 PM
Expanded Hummin and Tuckin evolution, form-specific capture unlocks, field routes and practical BREAK builds
11Tuckin is No. 022 in the Aniimo index, a Grass creature that fights in the BREAK role. They need to absorb nutrients from the soil through their roots to maintain vitality and hate leaving the ground.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Hummin line, which runs to 3 entries in total, and one alternate Form has been published for it.5566Profile7788FieldValueIndex numberNo. 022ElementGrassBattle roleBREAKGrowth stageStage 2GenderMale and FemalePublished forms2 (Basic Form, Mountain Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)550HP106ATK80BREAK100P.DEF83M.DEF110REGEN711414Evolution15151616Tuckin grows out of Hummin. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleHummin020Stage 1GrassBREAKWitchin021Stage 2Dark / GrassREGENTuckin022Stage 2GrassBREAK1919Forms20202121Besides its Basic Form, Tuckin has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsMountain FormRock / GrassNot listed2424Where To Find It252526-No spawn location is published for Tuckin in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.26+Evolving Hummin provides a route to Tuckin. Complete the form's rooting condition and required unlock before using its recipe.27272828Trait29293030Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.313132-TraitEffectPrank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.32+TraitEffectPrank MasterThe BREAK-damage percentage per 21,000 max HP is not specified. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.3333Skills343435-Tuckin brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.35+The table combines available combat moves with the innate ultimate and basic attack. Choose two combat skills for the build; Power and Cost retain the listed skill values.363637-SkillTypePowerCostEffectDraw NourishmentCombat030Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.Haunting ChoirCombat4720Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun].Gravel StrikeCombat3910Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.Off-Key Shock WaveCombat3910Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.Breaking RoarInnate1650Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.ATKInnate60(BREAK) Wields the power of grass to attack targets at close range.37+SkillTypePowerCostEffectDraw NourishmentCombat030Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency.Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.Haunting ChoirCombat4720Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting a 1s [stun].Gravel StrikeCombat3910Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.Off-Key Shock WaveCombat3910Teleports all Off-Key Grass units next to the target and unleashes a Tackle attack, dealing damage.Breaking RoarInnate1650Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.ATKInnate60(BREAK) Wields the power of grass to attack targets at close range.38+Evolving Hummin into Tuckin39+40+BranchLevelUnlock and materialsRooting conditionBasic Hummin → Basic Tuckin18Defeat Omega Tuckin; 3 Sprout StonesTwine as the individual Hummin and hold Dig In for 20 seconds on the platform at the entrance to Twisted Roots Sanctum in Mistwoods.Mountain Hummin → Mountain Tuckin18Defeat Omega Tuckin; 3 Sprout StonesTwine as the individual Mountain Hummin and hold Dig In for 20 seconds in front of the large mudball pile at Great Mud Pit.41+The Basic and Mountain forms use different rooting sites. Finish the action while Twined as the creature that will evolve, then check its evolution recipe after the Omega Tuckin unlock.42+43+Tuckin BREAK build example44+45+PriorityBREAKHPATKREGENP.DEFM.DEFRating out of 555321146+For either form, pair Draw Nourishment with Off-Key Shock Wave and keep Breaking Roar as the ultimate. ESTJ is one personality example, with HP taking priority. Heritage Amulet is a held-item option for an HP-focused setup.47+48+Using the Hummin assistants49+50+Use Off-Key Shock Wave to send the assistants toward the target. Draw Nourishment roots Tuckin while improving BREAK efficiency and keeping nearby Hummins healthy. Its immediate 50% heal applies to Hummins, while the continuing recovery restores 2% HP per second to Tuckin and nearby Hummins.51+52+Breaking Roar restores the Hummin assistants to their maximum number before the group releases its shockwave. Use it when the missing assistants would otherwise reduce the following attacks, then continue applying BREAK pressure with the selected combat move.53+54+A contracted Draw Nourishment raises Hummin BREAK efficiency to 30% and adds 20% damage reduction. Use the HP and BREAK priorities when building for a sustained field role.55+56+Tuckin Homeland work57+58+FormWork levelsBasicHauling 3; Grass 3MountainHauling 3; Grass 3; Earth 259+Work levels describe Homeland jobs. The Mountain form adds Earth work alongside the hauling and Grass tasks shared with the Basic form.60+61+Grass party examples62+63+Tuckin formDPSSupportBREAKREGENBasicThornbladeMelloblumTuckinLeafyBasicPrismana ThornbladeMelloblumTuckinLeafyMountainThornbladeMelloblumMountain TuckinLeafyMountainPrismana ThornbladeMelloblumMountain TuckinLeafy