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Tromber - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Tidied spacing and doubled percent signs in skill and trait text
Oct 24, 2026, 12:24 PM
Expanded Chirpi-family branch requirements, regional encounters, complete skill access and practical Wind builds
11Tromber is No. 008 in the Aniimo index, a Wind creature that fights in the Support role. They like having fun and producing rhythmic music, so don't be surprised to see a grand symphony.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 008ElementWindBattle roleSupportGrowth stageStage 3GenderMale and FemalePublished forms3 (Basic Form, Beach Form, Highland Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)531HP113ATK119BREAK51P.DEF79M.DEF81REGEN881414Evolution15151616Tromber grows out of Chirpi. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleChirpi007Stage 1WindSupportTromber008Stage 3WindSupportCornet009Stage 3WindDPSTubster010Stage 3WindBREAK1919Forms20202121Besides its Basic Form, Tromber has 2 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsBeach FormWind / WaterForest of Falling StarsHighland FormWind / GrassZephyrus Landbridge2424Where To Find It25252626Tromber is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatThe Argent Strait2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Tromber is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeFlyLevel 23939Mobility404041-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.41+Mobility abilities are named actions used while Twined. They are separate from combat skills and graded traversal capabilities.42424343AbilityEffectTake OffEnters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.4444Skills454546-Tromber brings 5 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.46+The skill table includes five combat moves across forms and capture unlocks, alongside the basic attack and ultimate. Check the form-specific options before choosing two combat skills. Power gives the damage value and Cost gives the resource requirement.474748-SkillTypePowerCostEffectLeaf TornadoCombat4520Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.TornadoCombat5920Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.Spiral BladeCombat6220Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.Water TornadoCombat4520Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.WaltzCombat00Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.Zephyr's BreathInnate920Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.ATKInnate60Wields the power of wind to attack targets from a distance.48+SkillTypePowerCostEffectLeaf TornadoCombat4520Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.TornadoCombat5920Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.Spiral BladeCombat6220Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.Water TornadoCombat4520Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.WaltzCombat00Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.Zephyr's BreathInnate920Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s.ATKInnate60Wields the power of wind to attack targets from a distance.49+Tromber forms and support build50+51+Basic Tromber appears in The Argent Strait during rain or thunderstorms. Beach Tromber appears in Forest of Falling Stars during the same weather. Pair Waltz with Spiral Blade and keep Zephyr's Breath as the ultimate. Prioritize Attack and REGEN before HP; the remaining stats are lower priorities for this support setup. Spirited Feather is one held-item option.52+53+BuildAttackREGENHPBREAKP.DEF / M.DEFSupport54311 / 154+Party exampleMembersFull familyChirpi; Beach Tromber; Cornet; TubsterPrismana damage optionChirpi; Beach Tromber; Prismana Cornet; TubsterContracted variationBeach Tromber; Cornet; Tubster; EklueBasic familyChirpi; Tromber; Cornet; TubsterBasic family with Prismana damageChirpi; Tromber; Prismana Cornet; TubsterHighland supportChirpi; Highland Tromber; Cornet; TubsterBeach family with Highland supportBeach Chirpi; Highland Tromber; Beach Cornet; Beach TubsterHighland familyHighland Chirpi; Highland Tromber; Highland Cornet; Highland Tubster55+Tromber adds a movement buff and lowers enemy Wind resistance. Band Member also supports passing to another Chirpi-family member. A contracted Waltz adds March, allowing another support or recovery member to take Chirpi's party slot.56+57+Maintaining buffs and the break window58+59+Open with Chirpi when using the full family setup. Apply Waltz and Spiral Blade with Tromber, then move to Tubster or another breaker. Revisit Spiral Blade to add debuff stacks and renew its duration. Ordinary Waltz does not renew the other movement buffs, so watch their timers and use March before they expire.60+61+When relying on Tubster's Victory Concerto, let Tubster cause the break. Use Zephyr's Breath around that window, then hand the damage opportunity to Cornet or another attacker.62+63+Skills and Homeland work by form64+65+FormListed combat skillsLearnable additionsBasicWaltz; Tornado; Spiral BladeWater Tornado; Leaf Tornado after their capture unlocksBeachWaltz; Water Tornado; Tornado; Spiral BladeLeaf Tornado after its capture unlockHighlandWaltz; Leaf Tornado; Tornado; Spiral BladeWater Tornado after its capture unlock66+The Beach form attacks with ranged Wind magic. Its Water Tornado removes 4 EP from the target per hit. Its Take Off action enters Flying, avoiding ground-enemy attacks while increasing damage taken in the air.67+68+FormWind workWater workBasic3None listedBeach3269+Tromber evolution requirements70+71+FromEvolutionLevelAdditional conditionsMaterialsChirpiTromber18HP Potential at least 6; learn Magical Horn3 × Gust StoneBeach ChirpiBeach Tromber18Learn Magical Horn; confirm required Potential in the Evolution menu3 × Gust StoneHighland ChirpiHighland Tromber18HP Potential at least 6; Magical Horn; evolve in Russet Highlands3 × Gust Stone72+Magical Horn is available through Student III. Check its current requirement in the Talents menu, then inspect the caught Chirpi's Potential in Aniimo Management before selecting the branch.73+74+See Held Item Contracts for equipment upgrades and Core Skill Contracts for the contracted core-skill rules.