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Somniwing - Version 8 vs Version 9
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 05:09 PM
Added regional evolution and search routes, form skill unlocks, healer and EP builds, party examples and Homeland jobs
11Somniwing is No. 030 in the Aniimo index, a Wind and Grass creature that fights in the REGEN role. Their magnificent wings spread scales to help flowers grow and spread vitality wherever they fly.2233Somniwing is live in the launch index, but only as a Prismana Form entry. Checked on September 17, 2026, it has no Basic Form: no other creature lists it among its Forms, and it does not appear on the main roster, which is why a roster-only comparison makes it look withdrawn. It holds dex slot 030, the single gap in the 001 to 082 run, and the site's own entry-to-entry navigation places it there between Gracewing and Eko. Irisalis is published the same way.445566Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. The index carries it as a single entry, published only as a Prismana Form.7788Profile991010FieldValueIndex numberNo. 030ElementWind / GrassBattle roleREGENGrowth stageNot publishedGenderNot publishedPublished forms1 (Prismana Form)1111Base Stats12121313The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.14141515StatValueAttributes (total)538HP111ATK92BREAK50P.DEF85M.DEF85REGEN1151616Evolution17171818Somniwing stands alone in the index with no further growth stages published.19192020ImageAniimoNo.StageElementRoleSomniwing030Not publishedWind / GrassREGEN2121Where To Find It22222323No habitat is published for Somniwing. Its entry leaves the habitat list empty as of September 17, 2026, which is normal for the entries that exist only as a Prismana Form, so the index gives no location to search.24242525Trait26262727Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.28282929TraitEffectEnergy FullIncreases max EP by 10.3030Traversal31313232The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Somniwing is worth keeping for how it gets you across the map as well as for what it does in a fight.33333434CapabilityGradeFlyLevel 23535Skills363637-Somniwing brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.37+The table lists Somniwing's three available combat moves and two innate skills. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.383839-SkillTypePowerCostEffectHypnotic SporesCombat2820On hit, puts the target into [Sleeping], increasing damage taken by the target by 25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.Energy OrbCombat3010Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.Ethereal Light WaveCombat00Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 24% for teammates along its path for 20s.ATKInnate60Wields the power of grass to attack targets from a distance.Butterfly DanceInnate00The Somniwing flies up and uses its power of rejuvenation, recovering 36 EP.39+SkillTypePowerCostEffectHypnotic SporesCombat2820On hit, puts the target into [Sleeping], increasing damage taken by the target by 25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.Energy OrbCombat3010Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.Ethereal Light WaveCombat00Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 24% for teammates along its path for 20s.ATKInnate60Wields the power of grass to attack targets from a distance.Butterfly DanceInnate00The Somniwing flies up and uses its power of rejuvenation, recovering 36 EP.40+Obtaining Somniwing41+42+Reach 180 points in Elite Training and claim Somniwing from the reward track. This is a point threshold: progress the Core Courses and the Path of Twining, Discovery, Victory and Splendor electives, then collect their rewards.43+44+EP recovery build example45+46+REGENHPATKBREAKP.DEFM.DEFPersonalityHeld item531111ISTJSpirited Feather47+Equip Ethereal Light Wave and Energy Orb, with Butterfly Dance as the ultimate. These five-point priorities favor REGEN, then HP. The setup supports repeated skill use while leaving an offensive option for a safe field window.48+49+Send Ethereal Light Wave through the party before a sustained damage window. It absorbs enemy projectiles and raises teammates' EP recovery rate by 24% for 20 seconds. The contracted cast also grants 5 Energy immediately; that immediate gain is separate from the recovery-rate bonus. Core Skill Contracts covers the contract.50+51+Hold Energy Orb only when the available EP and field time allow it. Each additional charge consumes 10 Energy every 0.6 seconds, up to four charges; its five damage stages are 1, 2, 3, 4.5 and 6 times Might. Butterfly Dance restores a fixed 36 EP, so plan the next cast around that amount.52+53+Hypnotic Spores is an alternative when the party needs its damage-taken debuff. It increases damage taken by 25% and prevents action for five seconds; damage ends the sleep, and Grass targets are immune to it. Apply it before switching to the attacker rather than expecting the target to remain asleep through the damage window.54+55+Held Items explains Spirited Feather. Keep Energy Full's maximum-EP bonus separate from EP restored by a skill or ultimate.56+57+Party examples58+59+These examples place Somniwing alongside different damage and utility combinations. The other slots are teammates rather than fixed role assignments; adjust the chosen moves for the fight.60+61+Teammate 1Teammate 2Teammate 3EP recoveryHelionTurboPrismana GlacySomniwingLunaraRookeyTurboSomniwingGrizboBailiteShrubclawSomniwingSherroPanpantaPrismana GlacySomniwingScorchhowlInferlupaA Fire support that fits the partySomniwingGlynseraGeoclawPrismana GlacySomniwingInferlupaScorchhowlA Fire support that fits the partySomniwingPrismana GlynseraGeoclawPrismana GlacySomniwingWaleetleBouldusMinespineSomniwingIrisalisLeafyTurboSomniwingPrismana ScorchhowlInferlupaA Fire support that fits the partySomniwingNighttime GlynseraGeoclawPrismana GlacySomniwingPrismana WaleetleBouldusMinespineSomniwingPrismana GrizboBailiteShrubclawSomniwingPrismana InferlupaScorchhowlA Fire support that fits the partySomniwingHighland ScorchhowlA Fire support that fits the partyBailiteSomniwingMountain Woods ScorchhowlInferlupaA Fire support that fits the partySomniwingThunderstorm ScorchhowlA Fire support that fits the partyLuminelleSomniwingThunderstorm ThornbladeMelloblumLuminelleSomniwingSnowfield WaleetleBouldusMinespineSomniwingHighland IrisalLeafyTurboSomniwingForest IrisalLeafyTurboSomniwing62+Homeland work63+64+Somniwing provides Leisure 4, Grass 4 and Wind 3 for Homeland production.