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Somniwing - Version 2 vs Version 3
Sep 9, 2026, 09:50 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:53 AM
Initial version (2026-09-09)
11Somniwing is No. 031 in the Aniimo index, a Wind and Grass creature that fights in the Energy role. Their magnificent wings spread scales to help flowers grow and spread vitality wherever they fly.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It stands on its own in the index, with no alternate Form published so far.5566Profile7788FieldValueIndex numberNo. 031ElementWind / GrassBattle roleEnergyGrowth stageStage 0Recorded weight23.4 to 34.93 kgGenderMale and FemalePublished forms1 (Basic Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)528HP111ATK92BREAK50P.DEF80M.DEF80REGEN1151414Evolution15151616Somniwing stands alone in the index with no further growth stages published.17171818ImageAniimoNo.StageElementRoleSomniwing031Stage 3Wind / GrassEnergy1919Where To Find It20202121No spawn location is published for Somniwing in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.22222323Trait24242525Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.26262727TraitEffectEnergy FullIncreases max EP by 10.2828Traversal29293030The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Somniwing is worth keeping for how it gets you across the map as well as for what it does in a fight.31313232CapabilityGradeFlyLevel 23333Skills34343535Somniwing brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.36363737SkillTypePowerCostEffectHypnotic SporesCombat2820On hit, inflicts [Hypnosis] on the target, increasing their damage taken by 25% and preventing them from acting. Removed when the target takes damage. Lasts 5s. Does not affect Grass-type Aniimo.Energy OrbCombat3010Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.Ethereal Light WaveCombat00Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 15% for teammates along its path for 20s.ATKInnate60Wields the power of grass to attack targets from a distance.Butterfly DanceInnate00The Somniwing flies up and uses its power of rejuvenation, recovering 22.5 EP.