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Sanctums - Version 1 vs Version 2
Oct 23, 2026, 04:09 AM
Added sanctums guide
Oct 24, 2026, 04:27 PM
Expand verified Sanctum and Home routes while preserving existing current mechanics
11Sanctums are puzzle dungeons in Idyll. Enter, awaken the special Aniimo inside, and use its Twining abilities to pass the obstacles and reach the final Vein.2233Repairing the Vein completes the Sanctum and grants its clear rewards. Search accessible side rooms for chests before leaving.4455Examples include First Spark in Nimbus Fields, Soaring Glide in the Forest of Falling Stars, and Twisted Roots in the Mistwoods. Binding Oath unlocks access to Twisted Roots.6677Some Sanctum puzzles require companions. Check the entry requirements before starting and invite friends through the team interface when co-op is required. Fast Travel makes return visits easier once their locations are discovered.8+9+Detailed routes and chest detours10+11+The routes below cover the main puzzle sequence, optional chest branches and the final Vein. Temporary Sanctum companions provide the actions needed inside; their puzzle tools do not establish new combat skills for every owned form.12+13+SanctumRegionChestsPuzzle toolsFirst SparkNimbus Fields, Breezy Plains4Emberpup fireSoaring GlideForest of Falling Stars3Celestis climb and glideFrigid WatersBeast Fang Ridge3Fenrier ice and ControlRising FlameBeast Fang Ridge2Flameruff fire and movable boxesBurning BramblesMistwoods2Emberpup fire transferRising WindArgent Strait3Chirpi windCourageous WitZephyrus Landbridge5Pawney and Cozite cooperation14+Check the side paths before restoring the final Vein. Courageous Wit has separate partner routes, so agree on who handles Pawney and Cozite before beginning.