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Regions of Idyll - Version 3 vs Version 4
Sep 17, 2026, 12:31 AM
Added official creature and location imagery (2026-09-17)
Sep 17, 2026, 12:32 AM
Add wikilinks to table cells (7 new links)
11Idyll is a single continent, not a cluster of separate landmasses, and the official world data divides it into six broad regions. Those six are the backbone of the map: they appear in every language the game publishes in, each carries its own short piece of setting text, and each has a distinct look and set of conditions that shape which Aniimo turn up there. This page covers those six, then the named places that are just as real but live somewhere other than that list.2233Region is not the same thing as habitat. The six below are how the world is described. The creature index instead tags each entry with the named places it can be found in, and its list is longer and finer grained: it includes all six regions and several more locations besides. Habitats of Idyll covers that tagging in full. The rosters on this page are drawn from the launch creature index as read on 2026-09-17 UTC+8.4455The Six Regions6677RegionCharacterIndex entriesOf which Basic FormsForest of Falling StarsA dense purple forest upstream, lit by drifting Celestises157MistwoodsA misted swamp of withered twigs, bubbles and miasma137Echoback LandingA coast with a stranded giant and a song that will not stop168Sea of FlowersAn endless purple flower field with a perfume village in it177BlitzwoodA thunder struck wood cut with scorched furrows168Nimbus FieldsCloud soft grassland where Nimbis bounce through green waves171288Entry counts run higher than species counts because a creature's Form moves it to a different habitat list. A species caught in one region in its Basic Form can appear in a completely different one as a Highland, Snowfield, Beach or Prismana Form, usually with a different elemental pairing attached. See Aniimo Forms.991010Forest of Falling Stars1111121213131414Following the water upstream leads into a dense purple forest where Celestises glide between the starine trees like small shooting stars. It is the region the game most obviously names for its own inhabitants, and the index bears that out: Celestis and its evolution Stellarys are both here in their Basic Forms, with two further Stellarys Forms alongside them.15151616No.AniimoFormElementBattle Role005CelestisBasic FormDarkDPS006StellarysBasic FormDarkDPS006StellarysPrismana FormDark / IceDPS006StellarysRainstorm FormDark / WaterDPS007ChirpiBeach FormWind / WaterSupport008TromberBeach FormWind / WaterSupport009CornetBeach FormWind / WaterDPS011IrisForest FormGrassDPS012IrisalForest FormGrassDPS013SkippyBasic FormWaterHeal014PrankyBasic FormWaterHeal020HumminBasic FormGrassBREAK031EkoBasic FormWindSupport032EklueBasic FormWindSupport036PomeggSea of Flowers FormGrassBREAK1717Mistwoods18181919An off key song drifts among withered twigs while the swamp deep in the mist belches bubbles and poisonous miasma, and glimmer fruits shine like glass lamps to guide travellers who have lost the path. The off key singing is not just atmosphere: Hummin, whose Chinese name reads literally as off key grass, is one of the region's Basic Form residents.20202121As of the launch creature index this region's habitat tag reads The Mistwoods, with the definite article part of the tag, while the world map on the official site still labels the region Mistwoods without it. Both refer to the same place.22222323No.AniimoFormElementBattle Role001EmberpupBasic FormFireDPS011IrisGrassland FormGrassDPS013SkippyBasic FormWaterHeal014PrankyBasic FormWaterHeal016LeafyBasic FormGrass / WaterREGEN020HumminBasic FormGrassBREAK021WitchinBasic FormDark / GrassREGEN021WitchinPrismana FormDark / GrassREGEN026SparkiForest FormFireREGEN027FlamerionForest FormFireREGEN028FlutternymBasic FormWindHeal040WisptisForest FormDark / GrassDPS041IgnitisForest FormDark / GrassDPS2424Echoback Landing25252626A coastal region defined by an unanswered question: why is an enormous Aniimo stranded here, kept from the sea it belongs to, and what is the enchanting Echoback singing that may hold the answer. Mechanically it is the game's water shelf, with eleven of its sixteen index entries carrying the Water element, and it is where the otter and shellfish families live.27272828No.AniimoFormElementBattle Role001EmberpupBasic FormFireDPS002FlameruffBasic FormFireDPS005CelestisBasic FormDarkDPS007ChirpiBeach FormWind / WaterSupport009CornetBeach FormWind / WaterDPS010TubsterBeach FormWind / WaterBREAK023BudclawBeach FormRockBREAK024ShrubclawBeach FormRockBREAK049SusutaBasic FormWaterBREAK049SusutaNighttime FormWaterBREAK050PopotaBasic FormWaterBREAK052PanpantaBasic FormWaterBREAK052PanpantaPrismana FormWaterBREAK053ShellyBasic FormWaterDPS054SheldonBasic FormWaterDPS055SherroThunderstorm FormElectric / WaterDPS2929Sea of Flowers30303131An endless expanse of purple flowers, thick with fragrance, with a small village known for its perfumes nestled among them. The village has been a neighbour to the Aniimo for generations. The Sea of Flowers is also a Form tag in its own right, so several species appear here in a dedicated Sea of Flowers Form rather than their usual one.32323333No.AniimoFormElementBattle Role011IrisBasic FormGrassDPS012IrisalBasic FormGrassDPS013SkippySea of Flowers FormWaterHeal014PrankySea of Flowers FormWaterHeal015GlacySea of Flowers FormWater / IceHeal020HumminMountain FormGrassBREAK021WitchinMountain FormDark / GrassREGEN026SparkiSea of Flowers FormFireREGEN028FlutternymBasic FormWindHeal028FlutternymNighttime FormDark / WindHeal028FlutternymSea of Flowers FormWind / GrassHeal033BudsquireBasic FormGrassDPS034ThornbladeBasic FormGrassDPS034ThornbladePrismana FormGrass / WaterDPS034ThornbladeThunderstorm FormGrass / ElectricDPS038DewyBasic FormDarkSupport039FragrancierBasic FormDarkSupport3434Bloomville3535363637373838Bloomville is the perfume village in the Sea of Flowers. The name comes from the studio's own creature features, which credit the village's finest perfumes to a single small creature, Dewy. The identification holds up against the index: both Dewy and its evolution Fragrancier carry Sea of Flowers as a habitat in their Basic Forms, and both are Dark element Support creatures, which is an unusual pairing for a flower field.39394040Bloomville is also a story location rather than only a piece of flavour text. A mission named Go to Bloomville appears by name in test build patch notes from early 2026, in a fix covering cases where no sleeping Aniimo appeared and the mission could not be completed. As of 2026-09-17 no launch window official material repeats the mission name, so treat the mission as confirmed for the test build and the village itself as confirmed by the creature feature.41414242Blitzwood43434444Thunder drawn down by Bolties carves furrows into the earth of a grassy slope, turning up grey scorched soil while electric sparks crackle through the struck wood. Blitzwood is the Electric region, and it is also the only one of the six to have grown at launch: the two newly added Fire species Squarrel and Squashel were both placed here, taking the region from six Basic Form carriers to eight.45454646No.AniimoFormElementBattle Role007ChirpiBasic FormWindSupport011IrisGrassland FormGrassDPS012IrisalGrassland FormGrassDPS020HumminBasic FormGrassBREAK026SparkiBasic FormFireREGEN028FlutternymBasic FormWindHeal028FlutternymMountain Woods FormWind / RockHeal029GracewingMountain Woods FormWind / RockHeal040WisptisHighland FormFire / DarkDPS041IgnitisHighland FormFire / DarkDPS045BoltyBasic FormElectricBREAK045BoltyMountain Woods FormElectricBREAK046BlazenBasic FormElectricBREAK046BlazenPrismana FormDark / ElectricBREAK047SquarrelBasic FormFireBREAK048SquashelBasic FormFireBREAK4747Nimbus Fields48484949Soft clouds drift low over vast thick grassland, Nimbis bounce across the field, and the scent of fresh grass spreads as the green waves ripple. It is the most heavily populated of the six in Basic Forms, and the Wind element dominates it: the sheep and the seagull families are both here, and Nimbi and Turbo between them account for six of the region's seventeen index entries across their weather Forms.50505151No.AniimoFormElementBattle Role001EmberpupBasic FormFireDPS002FlameruffBasic FormFireDPS005CelestisBasic FormDarkDPS007ChirpiBasic FormWindSupport011IrisGrassland FormGrassDPS013SkippyBasic FormWaterHeal014PrankyBasic FormWaterHeal017NimbiBasic FormWindSupport017NimbiCloudmist FormWindSupport017NimbiRainstorm FormWind / ElectricSupport018TurboBasic FormWindSupport018TurboPrismana FormDark / WindSupport018TurboRainstorm FormWind / ElectricSupport020HumminBasic FormGrassBREAK023BudclawBasic FormRock / GrassBREAK026SparkiBasic FormFireREGEN028FlutternymBasic FormWindHeal5252Named Places Outside the Six53535454Four further places are named in official material but do not appear in the six region world data. They are not lesser or unofficial; they simply sit at different levels of description. One is a city, one is a mode arena, and two are water places whose relationship to each other is deliberately left loose below.55555656PlaceWhat it isWhere it is namedAstraThe sky floating metropolis and social hub. A city rather than hunting ground, and it carries no habitat entriesOfficial site material and the launch patch notesLost IslesThe arena used by the Egg Heist mode. A mode zone rather than an open world regionOfficial storefront descriptions of the modeWhisperwake IslesAn island region named as the home of a block of water dwelling AniimoAn official event FAQ published 2026-07-23Crescent BayA water themed region added during the mid 2026 test windowOfficial mid 2026 material describing it as a new water themed region5757Beyond these, the creature index names eight further locations that behave as habitats without ever being called regions. Those are covered below and in full on Habitats of Idyll.58585959Whisperwake Isles and Crescent Bay60606161These two names are the most commonly muddled pair in the game's geography, and the honest position is that official usage does not resolve them into a neat hierarchy.62626363Both are official. Official mid 2026 material calls Crescent Bay a new water themed region in its own right. A separate official FAQ, published 2026-07-23, describes a group of ten water dwelling Aniimo as being from the Whisperwake Isles region, and the creature index of that period filed most of that same group under a Crescent Bay habitat tag. The ten named in the FAQ were Cheekie, Wavwal, Reefish, Coraliz, Popapus, Gachapus, Bubbeep, Glameep, Malangel and Malevsera.64646565It is tempting to conclude that Crescent Bay is a bay inside the Whisperwake Isles. Do not write that. One official surface calls Crescent Bay a region, another calls Whisperwake Isles a region, and no official surface has ever placed one inside the other. The safe framing is that Crescent Bay is the named water area carried as a habitat tag, and that the FAQ describes its creatures as coming from the Whisperwake Isles region, without asserting containment in either direction.66666767What the Launch Index Changed68686969The official creature index was rebuilt for the launch on 2026-09-16, and two of its habitat tags moved. Both changes below are statements about the index, which is a data surface, and neither is evidence that a place was removed from the game.70707171Mistwoods is now tagged The Mistwoods, with the definite article part of the tag. The world map on the official site still writes Mistwoods without it.Crescent Bay no longer appears as an English habitat tag anywhere in the index. In its place, Shelly carries an untranslated Simplified Chinese string that reads literally as Crescent Bay, plus a second untranslated string with no published English name at all.Ten of the water dwelling species that previously carried the Crescent Bay tag are absent from the launch index, so the tag lost its carriers at the same time as it lost its English form.The index now names fourteen habitats in English, down from fifteen.72727373Read those together and the most likely explanation is an incomplete localisation pass on a rebuilt data set rather than a change to the world. The place was named as a region in official material, and an untranslated string is a translation gap, not a deletion. As of 2026-09-17 no official material has announced the removal of any region. Anything written elsewhere in the form of Crescent Bay is the habitat of eight species should now be checked or hedged, because the index no longer supports the species list, but the region itself should not be renamed or dropped.74747575Named Habitats Beyond the Six Regions76767777The creature index names eight further locations across the continent. They carry habitat entries exactly the way the six regions do, and several carry more than most of the regions, but the official world data does not describe them as regions. Full rosters for each are on Habitats of Idyll.78787979Named locationIndex entriesOf which Basic FormsSome of what lives thereRusset Highlands225Helmut, Rookey, Jawling, Helmwhelp, HelgonBeast Fang Ridge1810Emberpup, Flameruff, Scorchhowl, Bonesky, FenrierZephyrus Landbridge166Pebbling, Lavazar, Magmarex, Cozite, BailiteBerylline Causeway167Baleetle, Waleetle, Bouldus, Wisptis, ShrubclawDriftwise Meadow154Fentuft, Fenmane, Bonesky, FenrierRosetower Woods147Cubbo, Grizbo, Budsquire, Melloblum, PomawkThe Argent Strait139Celestis, Tromber, Cornet, Tubster, NimbiTideblossom Coast105Bulbly, Veilfloat, Luminelle, Fahloo, Erlath8080Rosetower Woods deserves a note: it appears in test build patch notes under the singular Rosetower Wood in a fix covering its weather forecast display, while the index tags it in the plural. The two are the same place.81818282Places With No Habitat Entries83838484Three named places carry no habitat entries in the index at all, for three different reasons. Astra is a city rather than a hunting ground. Lost Isles is a mode zone entered from the menu rather than walked into. Whisperwake Isles has never been a habitat tag in any version of the index, only a region name used in official prose.85858686Separately, eighteen of the eighty six Basic Forms in the launch index carry no habitat at all. Nearly all are final stage creatures, which fits how the game works: a creature at the end of an evolution line is raised rather than caught. See Evolution Lines.87878888Related Pages89899090The World of Idyll for the continent as a wholeHabitats of Idyll for the full habitat tables and every creature in each placeAstra for the sky floating hub cityAniimo Forms for why one species appears in several regionsEgg Heist and PvP for the mode played in the Lost IslesAniimo Terms in Chinese for the Chinese names of these places