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Panpanta - Version 9 vs Version 10
Sep 27, 2026, 05:33 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 07:34 PM
Expanded form acquisition, evolution conditions, combat planning and Homeland work
11Panpanta is No. 052 in the Aniimo index, a Water creature that fights in the BREAK role. They are strong and powerful, but they'd rather stay in their nests and decorate than show off their muscles.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Susuta line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 052ElementWaterBattle roleBREAKGrowth stageStage 3GenderMale and FemalePublished forms3 (Basic Form, Nighttime Form, Prismana Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)545HP104ATK85BREAK100P.DEF70M.DEF106REGEN801414Evolution15151616Panpanta grows out of Popota. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleSusuta049Stage 1WaterBREAKPopota050Stage 2WaterBREAKPanpanta052Stage 3WaterBREAKPiopiota051Stage 3WaterSupport1919Forms20202121Besides its Basic Form, Panpanta has 2 published Forms. They share the Basic Form elemental pairing.222223-ImageFormElementWhere It AppearsNighttime FormWaterNot listedPrismana FormWaterEchoback Landing23+ImageFormElementWhere It AppearsNighttime FormWaterEvolution from Nighttime PopotaPrismana FormWaterEchoback Landing2424Where To Find It25252626Panpanta is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatEchoback Landing2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Panpanta is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeSwimLevel 13939Skills404041-Panpanta brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.41+The table lists Panpanta's four available combat moves across forms and unlocks, plus Home Run and its basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.424243-SkillTypePowerCostEffectWater CannonCombat6520Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.Water CannonadeCombat4020Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.Hydro RollCombat1830Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.Splash ShieldCombat3020Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.Home RunInnate1760Swings the shovel with full force to deliver a powerful strike, dealing damage.ATKInnate60(BREAK) Wields the power of water to attack targets at close range.43+SkillTypePowerCostEffectWater CannonCombat6520Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.Water CannonadeCombat4020Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.Hydro RollCombat1830Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.Splash ShieldCombat3020Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.Home RunInnate1760Swings the shovel with full force to deliver a powerful strike, dealing damage.ATKInnate60(BREAK) Wields the power of water to attack targets at close range.44+Encounter and evolution routes45+46+FormAcquisition routeBasicAlpha Panpanta in Echoback Landing; an Echoback Landing Wild Surge is a separate chance-based route.NighttimeEvolve Nighttime Popota at night with the required personality and Alpha unlock.PrismanaDuring the relevant Prismana Flow, check the small offshore island northwest of the Echoback Landing coast.47+Starting formResultLevelMaterialsUnlock and conditionsBasic PopotaBasic Panpanta393 Wave StonesDefeat Alpha Panpanta to unlock the branch.Nighttime PopotaNighttime Panpanta393 Wave StonesDefeat Alpha Panpanta, evolve at night, and have both Instinctive and Judicious in the personality.48+Water breaker examples49+50+FormCombat pairUltimatePersonality exampleHeld itemBasicWater Cannon + Hydro RollHome RunESTPGargantuan HornPrismanaWater Cannonade + Hydro RollHome RunESTPGargantuan Horn51+Priority scale: 5 highestBREAKREGENHPATKP.DEFM.DEFBasic543211Prismana54231152+Damage dealerBreakerHealing partnerEP recoverySherroPanpantaPrismana GlacySomniwingPrismana SherroPanpantaPrismana GlacyErlathThunderstorm SherroPanpantaPrismana GlacyErlathSherroPrismana PanpantaPrismana GlacyErlath53+These are starting examples for Water parties. The rolling attack is easier to keep on a stationary target, so reposition before committing to a moving enemy.54+55+Use the puddle before rolling56+57+Create a puddle with Water Cannon, or with Water Cannonade when available. Cannonade also applies five Water Debuff stacks.Use Hydro Roll near water to absorb it and gain 30% BREAK efficiency for 15 seconds. Keep the target within the rolling path while managing stamina.Leave a fresh puddle for Sherro or Erlath before switching out when their next skill needs water.Use Home Run when the ultimate is ready for the planned BREAK window.58+59+The Hydro Roll contract increases its range by 50% and speed by 20%. It changes movement convenience; its upgrade is separate from the base skill values.60+61+Splash Shield lasts 15 seconds and scales to 8% of maximum HP. While it remains active, skill hits can add an extra skill-damage instance, with a minimum 0.5-second interval between triggers.62+63+Form moves and unlocks64+65+FormsNative combat optionsAdditional unlock leadBasic / NighttimeHydro Roll; Water Cannon; Splash ShieldPrismana Panpanta unlocks Water Cannonade.PrismanaHydro Roll; Water Cannonade; Water Cannon; Splash ShieldNo additional move listed.66+Choose two combat skills for the build. Home Run and the basic attack are separate. This Hydro Roll version drains stamina and grants BREAK efficiency.67+68+Homeland work69+70+FormWork levelsBasic / NighttimeLeisure 3; Water 3PrismanaLeisure 4; Water 471+Further planning72+73+Alpha Encounters and Boss Cues; Held Items; Core Skill Contracts; Water Skills