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Grizbo - Version 11 vs Version 12
Oct 25, 2026, 01:31 AM
Add the independently viewed location-map landmark while retaining current acquisition conditions and all primary fields.
Oct 27, 2026, 12:25 PM
Added a Head Hammer wall-breaking example
11Grizbo is No. 069 in the Aniimo index, a Rock creature that fights in the DPS role. They hide constant endurance and restraint beneath a gentle exterior. However, if provoked or hungry, they lose control and fall into a frenzy.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cubbo line, which runs to 2 entries in total, and one alternate Form has been published for it.5566Profile7788FieldValueIndex numberNo. 069ElementRockBattle roleDPSGrowth stageStage 2GenderMale and FemalePublished forms2 (Basic Form, Prismana Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)506HP104ATK124BREAK50P.DEF83M.DEF70REGEN751414Evolution15151616Grizbo grows out of Cubbo. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleCubbo068Stage 1RockDPSGrizbo069Stage 2RockDPS1919Forms20202121Besides its Basic Form, Grizbo has 1 published Form. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsPrismana FormDark / RockRosetower Woods2424Where To Find It25252626Grizbo is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatRosetower Woods2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.3434Mobility35353636Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.37373838AbilityEffectHead HammerUse Head Hammer to launch a Shock Wave.39+Prismana Grizbo can use Head Hammer to break certain stone walls while exploring.40+3941Skills40424143The table lists available combat moves, including form or capture unlocks, and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.42444345SkillTypePowerCostEffectClaw of MadnessCombat3010Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.Fanatic ClawingCombat3010Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.EarthquakeCombat3820Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.Critical HitCombat9030Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.Rock SmashInnate2600Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.ATKInnate60Wields the power of earth to attack targets at close range.4446Acquisition routes by form45474648FormRouteBasicSearch Rosetower Woods, evolve Cubbo, or look for a chance encounter during a regional Wild Surge using the current Nurture process.PrismanaSearch the snowy mountains of Rosetower Woods during a Prismana Flow that includes this form. It is not obtained by evolution. Check the lake northwest of Rosetower Woods.4749Starting AniimoResultLevelMaterialsUnlockCubboBasic Grizbo473 Loam StonesDefeat Alpha Grizbo.4850Build examples49515052FormTwo combat skillsUltimatePersonalityHeld itemBasicFanatic Clawing; Critical HitRock SmashESTPFerocious FangPrismanaClaw of Madness; Critical HitRock SmashESTPFerocious Fang5153FormATKREGENBREAKHPP.DEFM.DEFBasic543321Prismana5433215254The priority scale runs from 1 to 5, with 5 highest. These examples put damage and EP recovery first, then BREAK and HP. Ferocious Fang supports the attack-focused setup. Use the form's compatible claw skill and adapt the loadout to the encounter.53555456Party examples55575658Damage dealerSupportBreakerRecoveryBasic GrizboBailiteShrubclawSomniwingPrismana GrizboBailiteShrubclawSomniwing5759Bailite can maintain Cozite Nest Sentry while another teammate takes the field. Shrubclaw supplies BREAK pressure with Charged Blow and can use The Luminus Gust to apply Earth Debuff. Somniwing supplies EP recovery. Gracewing is a healing alternative when survival takes priority; plan the team's EP recovery around that change.58605961Rage and Claw Mark sequence60626163Prepare Bailite's sentry and damaging support effects, then use Shrubclaw to apply Earth Debuff and work down the BREAK gauge.Switch to Grizbo and use Rock Smash when available to enter the Enraged state immediately. Otherwise build Rage through attacks, skill use and taking damage.Use the equipped claw attack while Enraged to apply Claw Marks. Follow with Critical Hit to consume marks for extra damage; Earthquake is another mark-consuming option when its stun is useful.Switch to recovery or healing when the damage window ends, then prepare the support effects for another Grizbo turn.62646365Rock Smash grants 100 Rage and immediately triggers Enraged. Plan the claw attacks within that window. Critical Hit's contract retains half of the Claw Marks after damage resolves; an odd-stack rounding rule is not specified.64666567The Basic build uses Fanatic Clawing, while the Prismana build uses Claw of Madness. Capturing Prismana Grizbo unlocks Claw of Madness for the Basic form. Both remain compatible choices for the Prismana form; select the attack for the opponent rather than assuming one is always stronger.66686769Positive move availability and work68706971FormNative combat choicesCapture unlockHomeland workBasicCritical Hit; Fanatic Clawing; EarthquakeClaw of Madness from Prismana Grizbo.Hauling 3; Earth 3PrismanaCritical Hit; Claw of Madness; Fanatic Clawing; EarthquakeClaw of Madness is already native.Hauling 4; Earth 4; Dark 37072Choose two compatible combat skills. Rock Smash and the physical, close-range innate attack are separate from those two slots. Head Hammer is a named impact action while Twined. When assigned to the Homeland, Grizbo can haul produce, reclaim land and mine resources; Prismana Grizbo can also help with harvesting.71737274Further planning73757476Bailite; Shrubclaw; Somniwing; Gracewing; Earth Skills; Dark Skills; Core Skill Contracts; Held Items; Homeland Abilities