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Gracewing - Version 2 vs Version 3
Sep 9, 2026, 09:50 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:53 AM
Initial version (2026-09-09)
11Gracewing is No. 030 in the Aniimo index, a Wind creature that fights in the Heal role. Lone wanderers. They create illusions by shedding scales from their wings when threats approach.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Flutternym line, which runs to 2 entries in total, and 3 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 030ElementWindBattle roleHealGrowth stageStage 3Recorded weight23.4 to 34.93 kgGenderMale and FemalePublished forms4 (Basic Form, Mountain Woods Form, Nighttime Form, Sea of Flowers Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)515HP110ATK95BREAK50P.DEF80M.DEF80REGEN1001414Evolution15151616Gracewing grows out of Flutternym. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleFlutternym029Stage 1WindHealGracewing030Stage 3WindHeal1919Forms20202121Besides its Basic Form, Gracewing has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323FormElementWhere It AppearsMountain Woods FormWind / RockBeast Fang Ridge, BlitzwoodNighttime FormDark / WindNot listedSea of Flowers FormWind / GrassNot listed2424Where To Find It25252626No spawn location is published for Gracewing in its Basic Form. Creatures at the end of an evolution line are usually raised rather than caught, and the index leaves their habitat blank.27272828Trait29293030Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.31313232TraitEffectFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.3333Traversal34343535The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Gracewing is worth keeping for how it gets you across the map as well as for what it does in a fight.36363737CapabilityGradeFlyLevel 23838Skills39394040Gracewing brings 6 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.41414242SkillTypePowerCostEffectPurifying DanceCombat020Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.Healing DanceCombat020Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing.Phantom DanceCombat020Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates.Wind of RejuvenationCombat020Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.PhantomflutterCombat020Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.Wind of RegenerationCombat020Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing.Help! Gracewing!Innate1500Instantly heals the whole team for30% of the caster's max HP.ATKInnate60Wields the power of wind to attack targets from a distance.