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Cubbo - Version 9 vs Version 10
Oct 24, 2026, 08:49 PM
Add evolution requirements, encounter routes, build examples and practical combat guidance while preserving primary data.
Oct 25, 2026, 01:31 AM
Add the independently viewed location-map landmark while retaining current acquisition conditions and all primary fields.
11Cubbo is No. 068 in the Aniimo index, a Rock creature that fights in the DPS role. They spend the day sleepwalking. If woken up, they instantly become violent and lose control. Once they exhaust their energy, they fall back asleep like a baby.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Cubbo line, which runs to 2 entries in total, with no alternate Form published so far.5566Profile7788FieldValueIndex numberNo. 068ElementRockBattle roleDPSGrowth stageStage 1GenderMale and FemalePublished forms1 (Basic Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)435HP92ATK100BREAK42P.DEF70M.DEF61REGEN701414Evolution15151616Cubbo is the base form of its line. It goes on to become Grizbo.17171818ImageAniimoNo.StageElementRoleCubbo068Stage 1RockDPSGrizbo069Stage 2RockDPS1919Where To Find It20202121Cubbo is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.22222323HabitatRosetower Woods2424Trait25252626Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.27272828TraitEffectRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.2929Mobility30303131Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.32323333AbilityEffectHead HammerUse Head Hammer to launch a Shock Wave.3434Skills35353636The table lists available combat moves, including form or capture unlocks, and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.37373838SkillTypePowerCostEffectFanatic ClawingCombat3010Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.EarthquakeCombat3820Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.ATKInnate60Wields the power of earth to attack targets at close range.3939Finding and evolving Cubbo404041-Search southwestern Rosetower Woods for Cubbo during either day or night. To raise it into Grizbo, defeat Alpha Grizbo and prepare the following evolution requirements.41+Search southwestern Rosetower Woods for Cubbo during either day or night. On the map, look southwest of the Rosetower Woods label and northwest of the nearby waypoint. To raise it into Grizbo, defeat Alpha Grizbo and prepare the following evolution requirements.42424343Starting AniimoResultLevelMaterialsUnlockCubboGrizbo473 Loam StonesDefeat Alpha Grizbo.4444Combat choices and Homeland work45454646Combat choicesInnate attackNamed actionHomeland workFanatic Clawing; EarthquakePhysical, close-range attackHead HammerHauling 1; Earth 14747Fanatic Clawing builds Rage, and its mark application matters during the Enraged state. Earthquake consumes Claw Marks for an additional hit and stun. Choose the timing of that finisher around the available marks and the enemy's vulnerability; keep enough EP for the next attack.48484949Head Hammer supplies an impact action while Twined. At the Homeland, Cubbo can help haul goods, reclaim land and mine resources. Its work grades are separate from combat stats and traversal capabilities.50505151Further planning52525353Evolution Lines; Earth Skills; Homeland Abilities; Core Skill Contracts