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Budclaw - Version 9 vs Version 10
Sep 27, 2026, 05:32 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 03:52 PM
Expanded Budclaw branches, regional skill unlocks, Homeland jobs, practical BREAK builds and field search routes
11Budclaw is No. 023 in the Aniimo index, a Rock and Grass creature that fights in the BREAK role. Mating for life, they're always found in pairs. The heartbloom atop their shells indicates their state of happiness.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Budclaw line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 023ElementRock / GrassBattle roleBREAKGrowth stageStage 1GenderMale and FemalePublished forms4 (Basic Form, Bay Form, Beach Form, Mudflat Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)454HP76ATK64BREAK84P.DEF93M.DEF65REGEN721414Evolution15151616Budclaw is the base form of its line. The line splits here into 2 outcomes: Geoclaw and Shrubclaw.17171818ImageAniimoNo.StageElementRoleBudclaw023Stage 1Rock / GrassBREAKGeoclaw025Stage 2IceBREAKShrubclaw024Stage 2Rock / GrassBREAK1919Forms20202121Besides its Basic Form, Budclaw has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.22222323ImageFormElementWhere It AppearsBay FormRockThe Argent StraitBeach FormRockEchoback LandingMudflat FormRockTideblossom Coast2424Where To Find It25252626Budclaw is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatZephyrus LandbridgeNimbus FieldsBerylline CausewayBeast Fang Ridge2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.3434Mobility353536-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.36+Mobility abilities are named actions used while Twined, separate from combat skills and traversal grades.37373838AbilityEffectTunnelTunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air.3939Skills404041-Budclaw brings 3 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.41+The table lists Budclaw's three available combat moves across its forms and capture unlocks and one innate skill. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.424243-SkillTypePowerCostEffectThe Luminus GustCombat3510Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.Verdant BeamCombat6720Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.Leaf SlashCombat4010Spins leaves around itself, dealing damage for 5.5s.ATKInnate60(BREAK) Wields the power of earth to attack targets at close range.43+SkillTypePowerCostEffectThe Luminus GustCombat3510Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s.Verdant BeamCombat6720Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.Leaf SlashCombat4010Spins leaves around itself, dealing damage for 5.5s.ATKInnate60(BREAK) Wields the power of earth to attack targets at close range.44+Evolution requirements45+46+Choose the desired branch before spending stones. Shrubclaw follows Budclaw's regional form; the Geoclaw branch also requires its Alpha unlock and a Tenacious personality.47+48+Starting creatureResultLevelMaterialsAdditional requirementBudclawShrubclaw213 Loam StonesNo additional condition listed.Mudflat BudclawMudflat Shrubclaw213 Loam StonesEvolve at Tideblossom Coast.Beach BudclawBeach Shrubclaw213 Loam StonesNo additional condition listed.Bay BudclawBay Shrubclaw213 Loam StonesEvolve in The Argent Strait during the day.BudclawGeoclaw213 Freeze StonesDefeat Alpha Geoclaw and use an individual whose personality includes Tenacious (T).49+Form skill availability50+51+The table separates native combat moves from a capture unlock. Catching Mudflat or Beach Budclaw, or the matching Shrubclaw forms, unlocks The Luminus Gust. Equip two combat skills for a build rather than treating this catalogue as simultaneous active slots.52+53+FormNative combat movesCapture-unlocked optionBasicVerdant Beam; Leaf SlashThe Luminus GustMudflatThe Luminus Gust; Verdant Beam; Leaf SlashNone listed.BeachThe Luminus Gust; Verdant Beam; Leaf SlashNone listed.BayVerdant Beam; Leaf SlashThe Luminus Gust54+Homeland work55+56+Homeland job grades are separate from combat stats and Twining actions. The Basic form covers three jobs, while the regional forms listed here cover two.57+58+FormHomeland jobsBasicHauling 1; Grass 1; Earth 1MudflatHauling 1; Earth 1BeachHauling 1; Earth 1BayHauling 1; Earth 159+Finding Basic and regional forms60+61+In Nimbus Fields, inspect guarded chests, the cave beneath the cliff and nearby plants. Beast Fang Ridge has riverbank, tree and white-grass encounters; Zephyrus Landbridge is another Basic-form habitat. For Mudflat Budclaw, search Tideblossom Coast's shoreline and islands.62+63+Basic-form regionSearch cueNimbus FieldsCheck the pair beside the chest.Beast Fang RidgeSearch Beast Fang Ridge.Nimbus FieldsLook inside the Budclaw cave beneath the cliff leading into a deep crevice.Nimbus FieldsFollow the road down from Freshsprout Hill to the guarded chest.Nimbus FieldsSearch beneath the curved branch.Nimbus FieldsCheck the Azure Grass.Zephyrus LandbridgeSearch Zephyrus Landbridge.Beast Fang RidgeCheck the white-grass patch.Beast Fang RidgeCross the river and look along the far bank.Beast Fang RidgeSearch beside the tree.Beast Fang RidgeCheck the river itself.Beast Fang RidgeSearch the gathering nearby.64+Beach Budclaw search route65+66+Start around Echoback Landing Bloom, then follow the Nurture roads and shoreline. Check sandy ground for tunneling creatures as well as visible groups.67+68+RegionSearch cueEchoback LandingWalk around Echoback Landing Bloom.Echoback LandingLook along the raised shore south of Nurture.Echoback LandingSearch behind the Pathfinder challenger.Echoback LandingCheck the breakable wall east of the Bloom.Echoback LandingLook beside the barrel among the island trees east of the Bloom.Echoback LandingSearch the cliff base across from Beachside Sandbars Bloom.Echoback LandingFollow the road north of Nurture.Echoback LandingSearch the grass north of Nurture.Echoback LandingCheck the shoreline between Morphling's Memory and Nurture.Echoback LandingSearch the shore with Beach Shrubclaw southwest of the Memory and northwest of Nurture.Echoback LandingLook for tunneling creatures on the sandy islet north of the RV Park.Echoback LandingSearch the gathering south of Nurture.Echoback LandingCheck the sand south of Nurture for tunneling creatures.Echoback LandingFollow the southeast road from Nurture toward the forest.Echoback LandingCheck the sheltered coastal path southwest of Nurture.69+Bay Budclaw search route70+71+In The Argent Strait, include the tunnel below the Bloom, the southern coast near Alpha Tubster and the islet northwest of Rising Wind Sanctum.72+73+RegionSearch cueThe Argent StraitCheck the Amber-guarding group on the islet northwest of Rising Wind Sanctum.The Argent StraitSearch the Argent shoreline.The Argent StraitCheck the sand below the cliff with Shrubclaw; some creatures remain burrowed.The Argent StraitLook along the palm-lined shore.The Argent StraitSearch the tunneling pair beside the beach stream.The Argent StraitEnter the tunnel below Argent Strait Bloom and inspect the rocks.The Argent StraitFollow the rising cliff path south of Alpha Tubster.The Argent StraitSearch the coast south of Alpha Tubster.The Argent StraitLook for the sleeping creature beside a chest in the enclosed shoreline space south of Alpha Tubster.The Argent StraitCheck the flowerbed beside the cliff south of Alpha Tubster.The Argent StraitLook for burrowing creatures on the cliff south of Alpha Tubster.74+Training and Evolution Materials explains the stones, while Shrubclaw and Geoclaw cover the two developed BREAK builds.