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Bolty - Version 9 vs Version 10
Sep 27, 2026, 05:32 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 07:34 PM
Add practical Blitzwood and Echoback encounters, matching-form evolution requirements, builds and Homeland work.
11Bolty is No. 045 in the Aniimo index, an Electric creature that fights in the BREAK role. They live among the trees. When they attack, golden sparks flash from their tails with crackling electric sounds. Agile and quick on their feet, they are very difficult to catch.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and one alternate Form has been published for it.5566Profile7788FieldValueIndex numberNo. 045ElementElectricBattle roleBREAKGrowth stageStage 1GenderMale and FemalePublished forms2 (Basic Form, Mountain Woods Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)450HP85ATK85BREAK87P.DEF60M.DEF60REGEN731414Evolution15151616Bolty is the base form of its line. It goes on to become Blazen.17171818ImageAniimoNo.StageElementRoleBolty045Stage 1ElectricBREAKBlazen046Stage 2ElectricBREAK1919Forms20202121Besides its Basic Form, Bolty has 1 published Form. They share the Basic Form elemental pairing.22222323ImageFormElementWhere It AppearsMountain Woods FormElectricBlitzwood2424Where To Find It25252626Bolty is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatBlitzwood2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Bolty is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeClimbLevel 23939Mobility404041-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.41+Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.42424343AbilityEffectHigh JumpAllows you to perform a higher jump.4444Skills454546-Bolty brings 2 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.46+The table lists Bolty's two combat moves and its innate basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.474748-SkillTypePowerCostEffectHigh-Voltage DashCombat4820Charges toward the targets while electrified to deal damage.Thunder TailCombat2020Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.ATKInnate60Wields the power of lightning to attack targets at close range.48+SkillTypePowerCostEffectHigh-Voltage DashCombat4820Charges toward the targets while electrified to deal damage.Thunder TailCombat2020Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.ATKInnate60Wields the power of lightning to attack targets at close range.49+Blitzwood searches and evolution50+51+Search Blitzwood for Basic and Mountain Woods Bolty. For the Mountain Woods form, check the eastern hills, the east side of the long central lakes and the southeastern ground.52+53+Starting formResultLevelMaterialsAdditional requirementsBasic BoltyBasic Blazen333 Roar StonesDefeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood.Mountain Woods BoltyMountain Woods Blazen333 Roar StonesDefeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood.54+High Jump is a named action available while Twined. It is separate from the combat dash and from the graded Climb capability.55+56+Combat choices and Homeland work57+58+High-Voltage Dash closes distance, while Thunder Tail has an additional 50% critical rate. Landing six skill critical hits activates Power Sustain. Use the six-second Overcharged window to spend less EP, while keeping its UP-gain restriction in mind.59+60+FormListed combat movesHomeland workBasicHigh-Voltage Dash; Thunder TailArtisanship 1; Lightning 1Mountain WoodsHigh-Voltage Dash; Thunder TailArtisanship 1; Lightning 161+Further planning62+63+Evolution Lines; Homeland Abilities