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Bolty - Version 2 vs Version 3
Sep 9, 2026, 09:50 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:53 AM
Initial version (2026-09-09)
11Bolty is No. 048 in the Aniimo index, a Electric creature that fights in the Break role. They live among the trees. When they attack, golden sparks flash from their tails with crackling electric sounds. Agile and quick on their feet, they are very difficult to catch.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and one alternate Form has been published for it.5566Profile7788FieldValueIndex numberNo. 048ElementElectricBattle roleBreakGrowth stageStage 1Recorded weight23.4 to 34.93 kgGenderMale and FemalePublished forms2 (Basic Form, Mountain Woods Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)450HP85ATK85BREAK87P.DEF60M.DEF60REGEN731414Evolution15151616Bolty is the base form of its line. It goes on to become Blazen.17171818ImageAniimoNo.StageElementRoleBolty048Stage 1ElectricBreakBlazen049Stage 3ElectricBreak1919Forms20202121Besides its Basic Form, Bolty has 1 published Form. They share the Basic Form elemental pairing.22222323FormElementWhere It AppearsMountain Woods FormElectricBlitzwood2424Where To Find It25252626Bolty is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatBlitzwood2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Bolty is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeClimbLevel 23939Mobility40404141Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.42424343AbilityEffectHigh JumpAllows you to perform a higher jump.4444Skills45454646Bolty brings 2 combat skills and 1 innate skill into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.47474848SkillTypePowerCostEffectHigh-Voltage DashCombat4820Charges toward the targets while electrified to deal damage.Thunder TailCombat2020Channels the power of lightning, swinging its tail to attack targets ahead. This skill gains 50% additional critical rate.ATKInnate60Wields the power of lightning to attack targets at close range.