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Blazen - Version 9 vs Version 10
Sep 27, 2026, 05:32 AM
Corrected index numbers and role labels in creature image descriptions
Oct 24, 2026, 07:34 PM
Add practical Blitzwood and Echoback encounters, matching-form evolution requirements, builds and Homeland work.
11Blazen is No. 046 in the Aniimo index, an Electric creature that fights in the BREAK role. They use their special fur to capture charged particles in the air to produce and store electricity.223344Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bolty line, which runs to 2 entries in total, and 2 alternate Forms have been published for it.5566Profile7788FieldValueIndex numberNo. 046ElementElectricBattle roleBREAKGrowth stageStage 2GenderMale and FemalePublished forms3 (Basic Form, Mountain Woods Form, Prismana Form)99Base Stats10101111The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.12121313StatValueAttributes (total)530HP100ATK100BREAK104P.DEF70M.DEF70REGEN861414Evolution15151616Blazen grows out of Bolty. It sits at the end of the line, with nothing published beyond it.17171818ImageAniimoNo.StageElementRoleBolty045Stage 1ElectricBREAKBlazen046Stage 2ElectricBREAK1919Forms20202121Besides its Basic Form, Blazen has 2 published Forms. 1 of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.222223-ImageFormElementWhere It AppearsMountain Woods FormElectricNot listedPrismana FormDark / ElectricBlitzwood23+ImageFormElementWhere It AppearsMountain Woods FormElectricEvolve Mountain Woods Bolty in Blitzwood.Prismana FormDark / ElectricBlitzwood2424Where To Find It25252626Blazen is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.27272828HabitatBlitzwood2929Trait30303131Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.32323333TraitEffectPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.3434Traversal35353636The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Blazen is worth keeping for how it gets you across the map as well as for what it does in a fight.37373838CapabilityGradeClimbLevel 33939Mobility404041-Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.41+Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.42424343AbilityEffectHigh JumpAllows you to perform a higher jump.4444Skills454546-Blazen brings 4 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.46+The table lists Blazen's available combat moves across forms and capture unlocks, plus its ultimate and basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.474748-SkillTypePowerCostEffectLightning CrossCombat4520Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.Electrified ImpactCombat3320Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.Dark ClawCombat3020Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.Lightning ClawCombat2020Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.ATKInnate60Wields the power of lightning to attack targets at close range.Lightning FlashInnate1350Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.48+SkillTypePowerCostEffectLightning CrossCombat4520Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to targets. This skill gains 50% additional critical rate.Electrified ImpactCombat3320Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.Dark ClawCombat3020Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.Lightning ClawCombat2020Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.ATKInnate60Wields the power of lightning to attack targets at close range.Lightning FlashInnate1350Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.49+Capture and evolution routes50+51+Form / routeWhere to lookWhat to doBasic: caged encounterThe ruins near the Blitzwood fast-travel point, between the long lakes.Enter through the side opening. Use Gravity Pull to move the ball onto the receptacle and power the connected circuit with a Lightning skill to open the cage.Basic: Alpha encounterThe southern rocky arena in Blitzwood.Defeat Alpha Blazen, then attempt a capture.Basic: Wild SurgeThe Blitzwood Bloom, northeast of the central fast-travel point.Use the current Nurture process to trigger a Wild Surge and look for a Blazen encounter.PrismanaThe southeastern plateau east of the long southern Blitzwood lake.Search during a Prismana Flow event.Mountain WoodsStart with Mountain Woods Bolty from Blitzwood.Use the matching-form evolution recipe below.52+Starting formResultLevelMaterialsAdditional requirementsBasic BoltyBasic Blazen333 Roar StonesDefeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood.Mountain Woods BoltyMountain Woods Blazen333 Roar StonesDefeat Alpha Blazen, then evolve beneath the Blitz Tree in Blitzwood.53+Build examples54+55+FormTwo combat skillsUltimatePersonalityHeld itemBasicElectrified Impact; Lightning CrossLightning FlashENTPGargantuan HornMountain WoodsElectrified Impact; Lightning CrossLightning FlashENTPGargantuan HornPrismanaElectrified Impact; Dark ClawLightning FlashENTPGargantuan Horn56+FormBREAKREGENATKHPP.DEFM.DEFBasic / Prismana543211Mountain Woods54131157+The priority scale runs from 1 to 5, with 5 highest. These are starting examples for creating BREAK windows; adapt the second skill and defensive investment to the encounter.58+59+Damage optionBreakerTeammate 1Teammate 2FulmintisBasic BlazenLuminelleBesaucePrismana FulmintisBasic BlazenLuminelleBesauceFulmintisMountain Woods BlazenLuminelleBesaucePrismana FulmintisMountain Woods BlazenLuminelleBesauceFulmintisPrismana BlazenLuminelleBesaucePrismana FulmintisPrismana BlazenLuminelleBesauce60+Overcharged rotation61+62+Prepare the party support effects and have Lightning Flash ready. Switch to Blazen and use the ultimate to enter Overcharged immediately, then use Electrified Impact while working toward a BREAK. A critical hit refunds 5 EP. Use Lightning Cross when a ranged strike is needed, including against reachable airborne targets.63+64+After the enemy breaks, pass the damage window to the attacker. Prepare the next ultimate and support window while the enemy recovers its BREAK gauge. Overcharged lasts six seconds; the rotation does not assume it remains active indefinitely.65+66+The illustrated Overcharged state reduces the 20-EP skills to 8 EP. Electrified Impact contracts reduce its cost by another 3 EP while Overcharged; the normal Power and Cost entries in the skill table remain the base values. Its 5-EP critical refund is a separate effect. Watch the remaining EP, since repeated casts can still exhaust it.67+68+Prismana Blazen can use Dark Claw when four seconds of Silence are useful. Lightning Cross remains the ranged alternative. Capturing Prismana Blazen also unlocks Dark Claw for the other listed Blazen forms.69+70+Form-specific moves and work71+72+FormListed native combat choicesCapture unlockHomeland workBasicElectrified Impact; Lightning Cross; Lightning ClawCapture Prismana Blazen for Dark Claw.Artisanship 3; Lightning 3Mountain WoodsElectrified Impact; Lightning Cross; Lightning ClawCapture Prismana Blazen for Dark Claw.Artisanship 3; Lightning 3PrismanaElectrified Impact; Dark Claw; Lightning Cross; Lightning ClawDark Claw is already among its native choices.Artisanship 4; Lightning 4; Dark 373+Choose two available combat skills for the individual build; Lightning Flash and the basic attack are separate innate moves. High Jump provides a higher jump while Twined.74+75+Further planning76+77+Core Skill Contracts; Held Items; Nurturing and Wild Surges