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Aniimo Traits - Version 2 vs Version 3
Sep 9, 2026, 09:51 AM
Initial version (2026-09-09)
Sep 9, 2026, 09:54 AM
Initial version (2026-09-09)
11Every Aniimo carries exactly one Trait, a passive effect that is always live while the creature is fighting. Traits are the clearest signal of what a creature is actually for, more so than its battle role label, because the trait text names the specific condition it pays out on.2233There are 55 distinct trait entries across the 94 published creatures. Traits are shared within an evolution line more often than not, so a line usually keeps the same trait from its base form through to its final stage.4455Traits are also where elemental weakness surfaces. Several of them pay out extra damage "to enemies weak to your element", which confirms that a weakness relationship exists between elements, even though no chart of those relationships has been published.6677All Traits8899TraitEffectCarried ByAir SuperiorityIncreases critical rate by 20% while flying.CornetAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Susuta, Popota, PanpantaArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.Bulbly, Veilfloat, LuminelleBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.Chirpi, TromberBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.Wisptis, IgnitisBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.Bonesky, Fenrier, GlynseraBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Sparki, FlamerionBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.Malangel, MalevseraBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.Fahloo, ErlathBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.Bubbeep, GlameepCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.Jawling, Helmwhelp, HelgonCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect.DreapleDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.Dewy, FragrancierDisco AniimoWhile on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.Iris, IrisalEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.Pebbling, Geodeback, MinespineElectro StashRestores 4 EP when a skill lands a critical hit.FulmintisEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.HumminEnergy FullIncreases max EP by 10.SomniwingFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Flutternym, GracewingFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].GeoclawFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.InferlupaGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.Popapus, GachapusGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.Celestis, StellarysGuardbreak ResonanceIncreases BREAK by 0.Helmut, RookeyHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.Cheekie, WavwalJudgment StormWhen a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.Eko, EklueLunar PowerWhen not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.FennelunOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.Reefish, CoralizOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.BaleetleOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.WaleetlePhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.MelloblumPotent ErosionWhen a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.Cozite, BailitePower of FireDeals 40% extra damage to enemies with more than 5 stacks of Fire Debuff.InfergonPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.LeafyPower SurgeWhen casting a skill with less than 20 EP, restores 2.5 EP.BesaucePower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Bolty, BlazenPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].WitchinPrank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.TuckinPursuitDeals 30% extra damage to targets affected by control effects or BREAK.PawneyPyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.Lavazar, MagmarexRadiant CharmIncreases Water damage by12% for all opposite-sex Aniimo on the team.PiopiotaRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.Cubbo, GrizboRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.BouldusScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.Emberpup, Flameruff, ScorchhowlShrouded in MistAfter using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.Nimbi, TurboSolar GraceWhen not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.HelionSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s.DazmandStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.Budclaw, ShrubclawSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Budsquire, ThornbladeThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Fentuft, FenmaneTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Shelly, SheldonTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 20s.SherroTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.Pomegg, PomawkVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.TubsterWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.Skippy, Pranky, Glacy1010Trait By Creature11111212The same data sorted by dex number, for looking up a single creature quickly.13131414ImageNo.AniimoElementRoleTraitEffect001EmberpupFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.002FlameruffFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.003ScorchhowlFireDPSScorching FlamesIncreases damage dealt to enemies weak to your element by 15%.004InferlupaFire / DarkBreakFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.005CelestisDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.006StellarysDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 5 Might.007ChirpiWindSupportBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.008TromberWindSupportBand MemberWhen switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.009CornetWindDPSAir SuperiorityIncreases critical rate by 20% while flying.010TubsterWindBreakVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.011IrisGrassDPSDisco AniimoWhile on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.012IrisalGrassDPSDisco AniimoWhile on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP.014SkippyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.015PrankyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.016GlacyWater / IceHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 10%.017LeafyGrass / WaterEnergyPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.018NimbiWindSupportShrouded in MistAfter using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.019TurboWindSupportShrouded in MistAfter using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.020DreapleDarkSupportCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect.021HumminGrassBreakEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.022WitchinDark / GrassEnergyPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse].023TuckinGrassBreakPrank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.024BudclawRock / GrassBreakStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.025ShrubclawRock / GrassBreakStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s.026GeoclawIceBreakFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].027SparkiFireEnergyBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].028FlamerionFireEnergyBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].029FlutternymWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.030GracewingWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.031SomniwingWind / GrassEnergyEnergy FullIncreases max EP by 10.032EkoWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.033EklueWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s.034BudsquireGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.035ThornbladeGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.036MelloblumGrassSupportPhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.037PomeggGrassBreakTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.038DazmandElectricSupportSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s.039PomawkGrassBreakTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s.040DewyDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.041FragrancierDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s.042WisptisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.043IgnitisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.044FulmintisElectricDPSElectro StashRestores 4 EP when a skill lands a critical hit.045BoneskyIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.046FenrierIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.047GlynseraIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.048BoltyElectricBreakPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.049BlazenElectricBreakPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.050SusutaWaterBreakAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.051PopotaWaterBreakAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.052PiopiotaWaterSupportRadiant CharmIncreases Water damage by12% for all opposite-sex Aniimo on the team.053PanpantaWaterBreakAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.054ShellyWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.055SheldonWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.056SherroWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 20s.057BaleetleRockDPSOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.058WaleetleRockDPSOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.059BouldusRockSupportRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times.060FentuftElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.061FenmaneElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.062HelmutDarkBreakGuardbreak ResonanceIncreases BREAK by 0.063PawneyDarkDPSPursuitDeals 30% extra damage to targets affected by control effects or BREAK.064RookeyDarkBreakGuardbreak ResonanceIncreases BREAK by 0.065JawlingWindBreakCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.066HelmwhelpWindBreakCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.067HelgonWindBreakCounter StrikeAfter being attacked, increases BREAK efficiency by 30% for 10s.068InfergonFireDPSPower of FireDeals 40% extra damage to enemies with more than 5 stacks of Fire Debuff.069CubboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.070GrizboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.071PebblingRockBreakEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.072LavazarFire / RockBreakPyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.073MagmarexFire / RockBreakPyro ChargeAfter spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s.074GeodebackRockBreakEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.075MinespineRockBreakEarth AffinityWhile in [Tunneling] state, can cast skills and deals 30% extra BREAK.076CoziteRockSupportPotent ErosionWhen a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.077BailiteRockSupportPotent ErosionWhen a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s.078BulblyElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.079VeilfloatElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.080LuminelleElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s.081FahlooWaterEnergyBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.082ErlathWaterEnergyBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.083BesauceElectricEnergyPower SurgeWhen casting a skill with less than 20 EP, restores 2.5 EP.084ReefishRock / WaterEnergyOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.085CoralizRock / WaterEnergyOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.086CheekieIceBreakHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.087WavwalIceBreakHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.088BubbeepGrass / WaterHealBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.089GlameepGrass / WaterHealBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.090PopapusWaterDPSGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.091GachapusWaterDPSGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.092MalangelIceDPSBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.093MalevseraIceDPSBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.9997FennelunHolyDPSLunar PowerWhen not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.9998HelionHolyDPSSolar GraceWhen not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.