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Aniimo Traits - Version 10 vs Version 11
Oct 24, 2026, 11:59 AM
Add complete form/holder lookup, missing trait entries and bounded corrections while preserving holder-specific primary values.
Oct 24, 2026, 06:51 PM
Fill the missing Pyro Charge EP threshold and pulse interval with directly corroborated same-holder figures.
11Traits are passive effects carried by Aniimo. Their conditions determine when they work, including during combat, while off field or after switching. Use the trait alongside the creature's battle role to decide how it fits a team.2233Evolution relatives often share a Trait, but matching names do not guarantee identical values. Use the row for the particular Aniimo and check its exact form when planning a team.4455The traits were retuned at launch rather than replaced. Of the 82 creatures carried over from the pre-launch index, 46 had the numbers inside their trait text changed while keeping the trait’s name, and not one trait was renamed. Emberpup’s Scorching Flames went from a 15 percent bonus against enemies weak to its element to a 25 percent bonus against elementally countered targets, Celestis’s Grand Sorcerer moved from 5 Might to 6, and Chirpi’s Band Member from 12.5 EP to 20.6677The official creature index was rebuilt for launch. As of September 27, 2026 it publishes 86 Basic Form entries numbered 001 to 082 plus 122 Form variants, 208 payloads in total, and most dex numbers moved by one or two places in the process. The tables below follow the rebuilt index and were checked against its trait text on September 27, 2026. Official trait text carries a few formatting slips, such as doubled percent signs, which are written out cleanly here.8899Traits are also where elemental weakness surfaces. Several of them pay out extra damage "to enemies weak to your element", which confirms that a weakness relationship exists between elements, even though, as of September 17, 2026, no chart of those relationships had been published in the official creature index or anywhere else in official material.10101111All Traits121213-TraitEffectCarried ByAir SuperiorityIncreases critical rate by 20% while flying.CornetAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Susuta, Popota, PanpantaArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.Bulbly, Veilfloat, LuminelleBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.Chirpi, TromberBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.Wisptis, IgnitisBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.Bonesky, Fenrier, GlynseraBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Sparki, FlamerionBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.Malangel, MalevseraBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.Fahloo, ErlathBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.Bubbeep, GlameepCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.Jawling, Helmwhelp, HelgonCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.DreapleDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.Dewy, FragrancierDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.Iris, IrisalEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.Pebbling, Geodeback, MinespineElectro StashRestores 4 EP when a skill lands a critical hit.FulmintisEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.HumminEnergy FullIncreases max EP by 10.SomniwingFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Flutternym, GracewingFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].GeoclawFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.InferlupaGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.Popapus, GachapusGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.Celestis, StellarysGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.Helmut, RookeyHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.Cheekie, WavwalJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.Eko, EklueLunar PowerWithout an advantageous element, final damage increases by 20%. A skill or Ultimate grants 4 Silver Moon Marks. Each basic hit consumes 1 mark for 100% extra damage and 0.5% HP recovery.FennelunLunar PowerWithout an advantageous element, final damage increases by 30%. A skill or Ultimate grants 4 Silver Moon Marks. Each basic hit consumes 1 mark for 100% extra damage and 0.5% HP recovery.LunaraOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.Reefish, CoralizOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.BaleetleOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.WaleetlePhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.MelloblumPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.Cozite, BailitePower of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.InfergonPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.LeafyPower SurgeWhen casting a skill with less than 20 EP, restores 4 EP.BesaucePower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Bolty, BlazenPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].WitchinPrank MasterBREAK damage scales with each 21,000 max HP; the percentage is not confirmed. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.TuckinPursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.PawneyPyro ChargeAfter enough EP is spent, Pyro Charge periodically applies 1 Fire Debuff stack to nearby targets for 10s. The EP threshold and pulse interval are not confirmed.Lavazar, MagmarexRadiant CharmIncreases Water damage by 16% for all opposite-sex Aniimo on the team.PiopiotaRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.Cubbo, GrizboRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.BouldusScorching FlamesIncreases damage dealt to elementally countered targets by 25%.Emberpup, Flameruff, ScorchhowlShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.Nimbi, TurboSolar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.HelionSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.DazmandStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.Budclaw, ShrubclawSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Budsquire, ThornbladeThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Fentuft, FenmaneTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Shelly, SheldonTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 25% for 20s.SherroTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.Pomegg, PomawkVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.TubsterWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.Skippy, Pranky, Glacy13+TraitEffectCarried ByAir SuperiorityIncreases critical rate by 20% while flying.CornetAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Susuta, Popota, PanpantaArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.Bulbly, Veilfloat, LuminelleBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.Chirpi, TromberBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.Wisptis, IgnitisBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.Bonesky, Fenrier, GlynseraBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Sparki, FlamerionBloodthirstFor every 1% HP lost, increases damage by 0.8%, up to 48%.Malangel, MalevseraBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.Fahloo, ErlathBubble EnergyAutomatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%.Bubbeep, GlameepCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.Jawling, Helmwhelp, HelgonCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.DreapleDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.Dewy, FragrancierDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.Iris, IrisalEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.Pebbling, Geodeback, MinespineElectro StashRestores 4 EP when a skill lands a critical hit.FulmintisEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.HumminEnergy FullIncreases max EP by 10.SomniwingFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Flutternym, GracewingFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].GeoclawFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.InferlupaGachaponEach basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.Popapus, GachapusGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.Celestis, StellarysGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.Helmut, RookeyHard WinterAfter casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%.Cheekie, WavwalJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.Eko, EklueLunar PowerWithout an advantageous element, final damage increases by 20%. A skill or Ultimate grants 4 Silver Moon Marks. Each basic hit consumes 1 mark for 100% extra damage and 0.5% HP recovery.FennelunLunar PowerWithout an advantageous element, final damage increases by 30%. A skill or Ultimate grants 4 Silver Moon Marks. Each basic hit consumes 1 mark for 100% extra damage and 0.5% HP recovery.LunaraOvercharged CoralWhen entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.Reefish, CoralizOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.BaleetleOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.WaleetlePhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.MelloblumPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.Cozite, BailitePower of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.InfergonPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.LeafyPower SurgeWhen casting a skill with less than 20 EP, restores 4 EP.BesaucePower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Bolty, BlazenPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].WitchinPrank MasterBREAK damage scales with each 21,000 max HP; the percentage is not confirmed. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.TuckinPursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.PawneyPyro ChargeAfter spending 50 EP in total, gains Pyro Charge. Every 2s, applies 1 Fire Debuff stack to nearby targets for 10s.Lavazar, MagmarexRadiant CharmIncreases Water damage by 16% for all opposite-sex Aniimo on the team.PiopiotaRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.Cubbo, GrizboRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.BouldusScorching FlamesIncreases damage dealt to elementally countered targets by 25%.Emberpup, Flameruff, ScorchhowlShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.Nimbi, TurboSolar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.HelionSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.DazmandStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.Budclaw, ShrubclawSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Budsquire, ThornbladeThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Fentuft, FenmaneTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Shelly, SheldonTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 25% for 20s.SherroTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.Pomegg, PomawkVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.TubsterWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.Skippy, Pranky, Glacy1414Trait By Creature15151616The same data sorted by dex number, for looking up a single creature quickly.171718-ImageNo.AniimoElementRoleTraitEffect001EmberpupFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.002FlameruffFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.003ScorchhowlFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.004InferlupaFire / DarkBREAKFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.005CelestisDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.006StellarysDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.007ChirpiWindSupportBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.008TromberWindSupportBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.009CornetWindDPSAir SuperiorityIncreases critical rate by 20% while flying.010TubsterWindBREAKVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.011IrisGrassDPSDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.012IrisalGrassDPSDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.013SkippyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.014PrankyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.015GlacyWater / IceHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.016LeafyGrass / WaterREGENPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.017NimbiWindSupportShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.018TurboWindSupportShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.019DreapleDarkSupportCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.020HumminGrassBREAKEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.021WitchinDark / GrassREGENPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].022TuckinGrassBREAKPrank MasterBREAK damage scales with each 21,000 max HP; the percentage is not confirmed. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.023BudclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.024ShrubclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.025GeoclawIceBREAKFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].026SparkiFireREGENBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].027FlamerionFireREGENBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].028FlutternymWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.029GracewingWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.030SomniwingWind / GrassREGENEnergy FullIncreases max EP by 10.031EkoWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.032EklueWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.033BudsquireGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.034ThornbladeGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.035MelloblumGrassSupportPhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.036PomeggGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.10002DazmandElectricSupportSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.037PomawkGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.038DewyDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.039FragrancierDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.040WisptisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.041IgnitisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.10003FulmintisElectricDPSElectro StashRestores 4 EP when a skill lands a critical hit.042BoneskyIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.043FenrierIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.044GlynseraIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.045BoltyElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.046BlazenElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.049SusutaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.050PopotaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.051PiopiotaWaterSupportRadiant CharmIncreases Water damage by 16% for all opposite-sex Aniimo on the team.052PanpantaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.053ShellyWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.054SheldonWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.055SherroWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 25% for 20s.056BaleetleRockDPSOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.057WaleetleRockDPSOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.058BouldusRockSupportRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.059FentuftElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.060FenmaneElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.061HelmutDarkBREAKGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.062PawneyDarkDPSPursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.063RookeyDarkBREAKGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.064JawlingWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.065HelmwhelpWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.066HelgonWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.067InfergonFireDPSPower of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.068CubboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.069GrizboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.070PebblingRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.071LavazarFire / RockBREAKPyro ChargeAfter enough EP is spent, Pyro Charge periodically applies 1 Fire Debuff stack to nearby targets for 10s. The EP threshold and pulse interval are not confirmed.072MagmarexFire / RockBREAKPyro ChargeAfter enough EP is spent, Pyro Charge periodically applies 1 Fire Debuff stack to nearby targets for 10s. The EP threshold and pulse interval are not confirmed.073GeodebackRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.074MinespineRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.075CoziteRockSupportPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.076BailiteRockSupportPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.077BulblyElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.078VeilfloatElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.079LuminelleElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.080FahlooWaterREGENBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.081ErlathWaterREGENBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.082BesauceElectricREGENPower SurgeWhen casting a skill with less than 20 EP, restores 4 EP.99998HelionHolyDPSSolar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.047SquarrelFireBREAKRaging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.048SquashelFireBREAKRaging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.11001Little Fire SpiritFireSupportReliable Fire CompanionWhen in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.99996LunaraHolyDPSLunar PowerWhen not attacking with an advantageous element, final damage increases by 30%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.18+ImageNo.AniimoElementRoleTraitEffect001EmberpupFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.002FlameruffFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.003ScorchhowlFireDPSScorching FlamesIncreases damage dealt to elementally countered targets by 25%.004InferlupaFire / DarkBREAKFull EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.005CelestisDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.006StellarysDarkDPSGrand SorcererFor 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.007ChirpiWindSupportBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.008TromberWindSupportBand MemberWhen switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.009CornetWindDPSAir SuperiorityIncreases critical rate by 20% while flying.010TubsterWindBREAKVictory ConcertoWhile shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.011IrisGrassDPSDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.012IrisalGrassDPSDisco AniimoWhile on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.013SkippyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.014PrankyWaterHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.015GlacyWater / IceHealWater SpiritWhile in water terrain, reduces the EP cost of all skills by 16%.016LeafyGrass / WaterREGENPower of NatureWhile off field, creates a patch of grass under a teammate after they cast 3 skills.017NimbiWindSupportShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.018TurboWindSupportShrouded in MistAfter using 4 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects.019DreapleDarkSupportCounting SheepEvery 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.020HumminGrassBREAKEnergizedFor every 1,000 max HP, increases BREAK damage by 2%.021WitchinDark / GrassREGENPrankEvery 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].022TuckinGrassBREAKPrank MasterBREAK damage scales with each 21,000 max HP; the percentage is not confirmed. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.023BudclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.024ShrubclawRock / GrassBREAKStealthSkills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s.025GeoclawIceBREAKFrostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].026SparkiFireREGENBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].027FlamerionFireREGENBlazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].028FlutternymWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.029GracewingWindHealFlutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.030SomniwingWind / GrassREGENEnergy FullIncreases max EP by 10.031EkoWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.032EklueWindSupportJudgment StormWhen a skill applies a debuff to a target, Wind Boost for the whole team increases by 16% for 20s.033BudsquireGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.034ThornbladeGrassDPSSword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.035MelloblumGrassSupportPhantom OpeningWhen a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3.036PomeggGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.10002DazmandElectricSupportSpotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.037PomawkGrassBREAKTuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 20% for 15s.038DewyDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.039FragrancierDarkSupportDangerous FragranceWhen a skill deals damage to a target, reduces the target's Dark Resistance by 12% for 20s.040WisptisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.041IgnitisDarkDPSBattle FervorDefeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times.10003FulmintisElectricDPSElectro StashRestores 4 EP when a skill lands a critical hit.042BoneskyIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.043FenrierIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.044GlynseraIceDPSBiting WindWhen dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%.045BoltyElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.046BlazenElectricBREAKPower SustainAfter skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.049SusutaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.050PopotaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.051PiopiotaWaterSupportRadiant CharmIncreases Water damage by 16% for all opposite-sex Aniimo on the team.052PanpantaWaterBREAKAppealWhen entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.053ShellyWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.054SheldonWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.055SherroWaterDPSTidal HeartWhile in water terrain or after absorbing water, increases Water damage by 25% for 20s.056BaleetleRockDPSOverloaded EngineMoving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage.057WaleetleRockDPSOverloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.058BouldusRockSupportRock Empowerment[Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s. Stacks up to 6 times.059FentuftElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.060FenmaneElectricDPSThunderbondWhen this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.061HelmutDarkBREAKGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.062PawneyDarkDPSPursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.063RookeyDarkBREAKGuardbreak ResonanceIncreases BREAK; the amount is not confirmed.064JawlingWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.065HelmwhelpWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.066HelgonWindBREAKCounter StrikeAfter being attacked, increases BREAK efficiency by 25% for 10s.067InfergonFireDPSPower of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.068CubboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.069GrizboRockDPSRaging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.070PebblingRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.071LavazarFire / RockBREAKPyro ChargeAfter spending 50 EP in total, gains Pyro Charge. Every 2s, applies 1 Fire Debuff stack to nearby targets for 10s.072MagmarexFire / RockBREAKPyro ChargeAfter spending 50 EP in total, gains Pyro Charge. Every 2s, applies 1 Fire Debuff stack to nearby targets for 10s.073GeodebackRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.074MinespineRockBREAKEarth AffinityWhile in [Tunneling] state, can cast skills and deal 20% extra BREAK.075CoziteRockSupportPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.076BailiteRockSupportPotent ErosionWhen a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.077BulblyElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.078VeilfloatElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.079LuminelleElectricSupportArc SurgeTeammates who receive this Aniimo's skill buff also gain 12% Lightning damage for 20s.080FahlooWaterREGENBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.081ErlathWaterREGENBubbleEvery 12s, enters Bathing. The next skill cast creates a puddle.082BesauceElectricREGENPower SurgeWhen casting a skill with less than 20 EP, restores 4 EP.99998HelionHolyDPSSolar GraceWhen not attacking with an advantageous element, final damage increases by 30%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill.047SquarrelFireBREAKRaging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.048SquashelFireBREAKRaging FireAfter using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.11001Little Fire SpiritFireSupportReliable Fire CompanionWhen in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.99996LunaraHolyDPSLunar PowerWhen not attacking with an advantageous element, final damage increases by 30%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP.1919Additional trait entries20202121TraitEffectCarried byRaging FireAfter a skill, the next basic attack within 10 seconds jumps directly to its final hit, raising that hit's Might from 4 to 25.Squarrel, SquashelBloom ClusterWhirling Blossom Rain or the final basic hit triggers every clone's 15-Might beam. A clone hit grants 1 Dance Power; at 9, the next skill costs 50% less EP. Flower revival can activate once every 180 seconds.IrisalisReliable Fire CompanionGive the party 15% Fire Elemental Boost, rising to 20% while Energy is above 40.Little Fire Spirit2222Traits by form23232424These are positive holder lists. A form omitted from a list is not proof that it loses the species' Trait. Apply the matching holder-specific effect above, especially for Lunar Power, Tidal Heart and Overloaded Engine.25252626TraitAniimo and formsAir SuperiorityBeach Cornet, Cornet, Highland Cornet, Prismana CornetAppealNighttime Panpanta, Nighttime Popota, Nighttime Susuta, Panpanta, Popota, Prismana Panpanta, SusutaArc SurgeBulbly, Luminelle, Prismana Luminelle, Rainstorm Luminelle, VeilfloatBand MemberBeach Chirpi, Beach Tromber, Chirpi, Highland Chirpi, Highland Tromber, TromberBattle FervorForest Ignitis, Forest Wisptis, Highland Ignitis, Highland Wisptis, Ignitis, Prismana Ignitis, WisptisBiting WindBonesky, Fenrier, Glynsera, Nighttime Bonesky, Nighttime Fenrier, Nighttime Glynsera, Prismana GlynseraBlazing FlamesFlamerion, Forest Flamerion, Forest Sparki, Highland Flamerion, Highland Sparki, Sea of Flowers Flamerion, Sea of Flowers Sparki, SparkiBloom ClusterIrisalisBubbleErlath, FahlooCounter StrikeHelgon, Helmwhelp, Jawling, Mountain Helgon, Mountain Helmwhelp, Mountain JawlingCounting SheepDreapleDangerous FragranceDewy, FragrancierDisco AniimoForest Iris, Forest Irisal, Grassland Iris, Grassland Irisal, Highland Iris, Highland Irisal, Iris, Irisal, Mountain Woods Iris, Mountain Woods Irisal, Plateau Iris, Plateau Irisal, Prismana Iris, Prismana IrisalEarth AffinityGeodeback, Minespine, PebblingElectro StashFulmintis, Prismana FulmintisEnergizedHummin, Mountain HumminEnergy FullSomniwingFlutter HealFlutternym, Gracewing, Mountain Woods Flutternym, Mountain Woods Gracewing, Nighttime Flutternym, Nighttime Gracewing, Sea of Flowers Flutternym, Sea of Flowers GracewingFrostbite SunderGeoclawFull EnergyInferlupa, Prismana InferlupaGrand SorcererCelestis, Prismana Stellarys, Rainstorm Stellarys, StellarysGuardbreak ResonanceHelmut, Mountain Woods Helmut, Mountain Woods Rookey, Rookey, Snowfield Helmut, Snowfield RookeyJudgment StormEklue, EkoLunar PowerFennelun, LunaraOverloaded EngineBaleetle, Prismana Waleetle, Snowfield Baleetle, Snowfield Waleetle, WaleetlePhantom OpeningMelloblum, Prismana MelloblumPotent ErosionBailite, CozitePower SurgeBesaucePower SustainBlazen, Bolty, Mountain Woods Blazen, Mountain Woods Bolty, Prismana BlazenPower of FireInfergonPower of NatureLeafyPrank MasterMountain Tuckin, TuckinPrankWitchinPursuitMountain Woods Pawney, Pawney, Prismana Pawney, Snowfield PawneyPyro ChargeLavazar, Magmarex, Prismana MagmarexRadiant CharmNighttime Piopiota, PiopiotaRaging FireSquarrel, SquashelRaging RampageCubbo, Grizbo, Prismana GrizboReliable Fire CompanionLittle Fire SpiritRock EmpowermentBouldus, Snowfield BouldusShrouded in MistCloudmist Nimbi, Cloudmist Turbo, Nimbi, Plateau Nimbi, Plateau Turbo, Prismana Turbo, Rainstorm Nimbi, Rainstorm Turbo, TurboSolar GraceHelion, SoleonSpotlight MomentDazmandStealthBay Budclaw, Bay Shrubclaw, Beach Budclaw, Beach Shrubclaw, Budclaw, Mudflat Budclaw, Mudflat Shrubclaw, ShrubclawSword DanceBudsquire, Prismana Thornblade, Thornblade, Thunderstorm Thornblade, Towerwood Budsquire, Towerwood ThornbladeThunderbondFenmane, Fentuft, Prismana FenmaneTidal HeartPrismana Sherro, Sheldon, Shelly, Sherro, Thunderstorm SherroTuningHighland Pomawk, Highland Pomegg, Pomawk, Pomegg, Sea of Flowers Pomawk, Sea of Flowers Pomegg, Snowfield Pomawk, Snowfield PomeggVictory ConcertoBeach Tubster, Highland Tubster, TubsterWater SpiritGlacy, Pranky, Prismana Glacy, Sea of Flowers Glacy, Sea of Flowers Pranky, Sea of Flowers Skippy, Skippy, Snowfield Glacy, Snowfield Pranky, Snowfield Skippy