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Identity System - Version 7 vs Version 8
May 18, 2026, 03:49 AM
Embedded one topic-matched gallery image into the lede
May 25, 2026, 09:32 AM
Add wikilinks to table cells (3 new links)
11Every playable character in ANANTA has their own job. Not just a title on a character screen but an actual gameplay loop with its own XP system, missions, and progression. Cops earn XP by arresting people. Couriers earn it by completing deliveries. Even the unemployed characters have mechanics tied to stamina and exploration.223344How it Works5566When you switch to a characteryou also switch into their daily life. Richie patrols as a police officer, responding to calls and making arrests. Taffy runs deliveries through dangerous districts. Seymour runs covert hacking operations from his RV. Each job generates in-game income differently.7788Confirmed Roles991010Police officer (Richie), patrols, arrests, breathalyzer tests, investigationsDelivery courier (Taffy), deliveries across dangerous city districtsHacker (Seymour), covert digital operations from an RVOther mentioned roles include: fitness trainer, live-streamer, and unemployed (each with unique mechanics)11111212Skill trees13131414Each character has both combat skill trees and job skill trees. The combat trees upgrade fighting abilities; the job trees upgrade role-specific skills. This gives two separate progression tracks per character.15151616Connection to Story17171818The developers said, "You can live out lives you could never experience in real life." Each character's job feeds into their personal story arc. Job progression unlocks new story beats, new charactersand new traversal tools.19192020Confirmed Jobs Table21212222CharacterJobDay-To-Day LoopConfirmed MechanicsRichiePolice officerPatrols Nova City and responds to callsArrests, search suspects, breathalyzer tests, investigationsTaffyDelivery courierCross-district deliveries through hostile zonesTime-pressure routes, Vehicles interaction, Crime System frictionSeymourHackerCovert operations from a mobile RVDigital infiltration with Eonbug supportBansyFitness trainerBody-focused activity in the Delirium BlockStamina and exercise hooks confirmed; specifics in fluxLykaiaLive-streamerHigh-speed pursuit and broadcast lifestyleCrosses into Social Media InfluenceMechanikaEngineer at Shorewater IndustriesGadget research and field supportField tools and traversal gadgets2323Dual Progression Tracks24242525Every character has two confirmed progression tracks running in parallel: a combat skill tree that upgrades fighting abilities, and a job skill tree that upgrades role-specific mechanics. The dual structure is a key reason why character switching feels distinct: switching characters switches not just kit but daily routine and earning curve.26262727Story Hooks28282929Job progression unlocks new story beats specific to that character's arcSome new characters are unlocked through other characters' job storylinesJob-side income is a confirmed source of in-game currency, used for cosmetics in the Cosmetic Monetization loop30303131What Is Not Yet Confirmed32323333Whether jobs can be respeced or rerolledWhether unemployed characters have a long-term progression curve or only short-term hooksExact XP curves and how leveling caps interact with the story spine